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ByYurii Luzhko

Partly updated for Enshrouded 1.0— 1.0: Keen's 1.0 notes on level caps, unlocks and set drops; the rest is pre-1.0 wiki data

Enshrouded Armor

All 411 armor pieces and 81 sets — each with its Physical / Magical resistances, effects, and crafting recipe.

Eight hand-picked armor sets that show the progression path per archetype — from early-game Hunter / Warrior / Mage starters to endgame Deadeye + Skull Stalker BiS.

Browse all 492 pieces + sets

Search by name or effect, filter by category, rarity or slot, and sort by level or Physical / Magical armor.

Rarity
Slot

Showing 492 of 492 pieces + sets

Physical / Magical are each piece's base armor values from the wiki. Sets show their drop region here — open one for its pieces and summed totals, or see the armor sets page.

How armor resistances + upgrade tiers work

The game's own text: each point of Armor reduces incoming damage by 1, up to a maximum of 60% damage reduction (skills can raise the cap), and there are physical and magical Armor types, each matching the incoming damage types. Resistance is a separate percentage: each point of Physical or Magical Resistance further reduces that category's damage. The damage types are Cutting, Piercing and Blunt (physical) and Fire, Ice, Shroud and Shock (magical), plus Poison in the 1.0 files.

Melee Armor pieces tend to carry more Physical, Magic Armor more Magical, Ranged Armor a mix, so match the armor type to the damage a fight throws at you.

Each piece page lists its armor and effects.

Armor sets group pieces whose effects add up; 67 of the 81 sets cover all five slots (helmet / chest / gloves / trousers / boots) and the rest list fewer pieces. No perk in the 1.0 files is a set bonus: the Knight Helmet alone carries +69% Merciless Attack Damage, and it keeps it whatever you wear with it.

See the dedicated Armor Sets hub for all 81 sets (58 combat + 23 cosmetic) with totals + drop region + matching builds.

Armor slot tier list

Our editorial slot rating, not a game stat. S = build-defining, A = utility / accessory, B = transmog only.

CategoryTierSupportsCountWhy pick it
Melee ArmorSSTR (Strength) — Warrior / Tank builds100100 pieces here. Warrior-aligned in the 1.0 files: each stores a larger Physical than Magical armor share.
Ranged ArmorSDEX (Dexterity) — Ranger / Assassin builds9090 pieces here. Ranger-aligned in the 1.0 files: each stores an equal Physical and Magical armor share.
Magic ArmorSINT (Intelligence) — Mage / Healer builds9393 pieces here. Mage-aligned in the 1.0 files: each stores a larger Magical than Physical armor share.
Armor SetSVaries by set — see set page for scaling stat5858 sets here. A set's totals are the sum of its pieces; no perk in the 1.0 files is a set bonus.
Cosmetic ArmorBTransmog only — no combat stats114114 pieces here. Cosmetic (Vanity) items change appearance only and are worn over combat gear.
Cosmetic Armor SetBTransmog only — no combat stats2323 outfits here. Cosmetic (Vanity) items change appearance only and are worn over combat gear.
Miscellaneous ArmorASlot accessory (rings / necks / gliders)1414 accessories here — rings and similar. The effect of each is on its page.

About this catalog

The database indexes 492 armor pieces + sets across 7 categories — 81 full sets with piece lists, and 5 pieces are Legendary. Rarity is the game's own 1.0 value where the files have one for the piece (295 pieces), the wiki's pre-1.0 rarity otherwise. The pre-1.0 data comes from Enshrouded Wiki.

By category

  • Melee Armor100
  • Ranged Armor90
  • Magic Armor93
  • Armor Set58
  • Cosmetic Armor114
  • Cosmetic Armor Set23
  • Miscellaneous Armor14

By rarity

  • Rare260
  • Cosmetic105
  • Common21
  • Uncommon15
  • Legendary5
  • Epic4

Related

Enshrouded 1.0

  • “The new max level for players is now 50. Accordingly, the max level for equipment is now 55 when fully upgraded.”
  • “Now, every time the Flame gets upgraded, the armor sets for the following crafting tier get automatically unlocked.”
  • “The Marksman and the Sharpshooter sets have instead been converted into loot items for the Revelwood and Nomad Highlands loot chests respectively.”
  • “The dagger sets Assassin, Frostbite Slasher, Blood Feather, and a new set now have a melee attack critical hit chance improvement upgrade perk instead of a sneak attack damage increase.”

Sources: Keen Games 1.0 patch notes (changelog, combat changes) for the notes above and where the Marksman and Sharpshooter sets come from; enshrouded.wiki.gg (pre-1.0) for every armor value, level and recipe.

Armor FAQ

What is the best armor in Enshrouded?
There's no single best — armor splits into Melee (Warrior-aligned), Ranged (Ranger-aligned) and Magic (Mage-aligned) pieces. The 1.0 files do not store the armor number the game shows (it is computed in game code), so we cannot rank pieces by armor. Pick by the effects you want and the attribute your build reads. There is no separate set bonus — a set's effects are the sum of its pieces — so compare pieces first, then see the Armor Sets hub for the 81 documented full-set totals.
How many armor sets are in Enshrouded?
This catalog documents 81 armor sets across Melee / Ranged / Magic / Cosmetic families (58 combat, 23 cosmetic). 67 of the 81 sets cover all five slots (helmet / chest / gloves / trousers / boots) and the rest list fewer pieces. A set's effects add up, and there is no extra bonus for wearing the whole set.
How do armor resistances work in Enshrouded?
Per the game's own text: each point of Armor reduces incoming damage by 1, up to a maximum of 60% damage reduction (skills can raise that cap), and there are physical and magical Armor types, each matching the incoming damage types. Each point of Resistance further reduces that category's damage by 1%. Wearing armor of the wrong type against a boss's damage type wastes the slot.
How do armor upgrades work in Enshrouded?
In 1.0 you upgrade armor, shields and rings with Runes: the game's text says upgrading unlocks powerful perks and increases armor points, and that gear reaches item level 55 when fully upgraded. The per-rarity upgrade table on each piece page (Common to Legendary) is the wiki's pre-1.0 data, and the 1.0 files do not store the upgraded armor numbers.
What is the best mage armor in Enshrouded?
Magic Armor pieces carry a larger Magical than Physical armor share in the 1.0 files, and many add Mana, Mana Regeneration or spell damage. Examples: the Archmage Gloves (+12% Staff Damage) and Hat (+11% Magical Critical Strike Chance), crafted at level 20, and the Elder Boots (+20 Mana Regeneration), a level 30–55 piece. See /armor/category/magic-armor for the top picks and matching Mage builds.
How do you get armor in Enshrouded?
Armor comes as world loot (chests, enemies, bosses) and from crafting. Since 1.0, per Keen's changelog, craftable armor sets unlock automatically as you upgrade the Flame, so there is no recipe to find for them. Each piece page lists its source as the wiki gives it (pre-1.0) and, for crafted pieces, the 1.0 recipe and station.