Partly updated for Enshrouded 1.0— 1.0: the level caps and the unlock rule; the rest is pre-1.0 wiki data

Mystic Pants
A pair of proper trousers. The metal delicate accents around the waist resembles the moon and the tide.
- Source
- World Drop in Nomad Highlands
- Level
- 18
- Slot
- Lower Body Armor
- Rarity
- Common
- Set
- Mystic Set
- Slot tier
- S — Magic Armor
Effects (2)
- · + 33 Health
- · + 12 Mana Regeneration
Enshrouded 1.0
“The new max level for players is now 50. Accordingly, the max level for equipment is now 55 when fully upgraded.” The level, armor and effect values on this page are the pre-1.0 wiki figures; 1.0 rebuilt armor and we have not matched these values to it yet.
Sources: Keen Games 1.0 patch notes (changelog, combat changes) for the level caps and the unlock rule; enshrouded.wiki.gg (pre-1.0) for the stats, levels and recipe quantities.
About this slot
The Magic Armor slot is rated S for current Enshrouded meta. Light cloth and robes. Fire Mage, Ice Mage, Healer Support, and Necromancer Glass Cannon. Spirit / INT scaling; mana-regen mods stack here.
Builds for the Magic slot
6 mage preset builds scale off this armor category — ranked by tier.
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Healer SupportMage
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Ice Mage — Crowd ControlMage
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- SummonerMage
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.