Updated for Enshrouded 1.0
Enshrouded Summoner Build for 1.0 — Totems & Skeletons
Magemostly Mage
47/ 212 skill points
Complete by level 25 from level-ups alone · written for level 25
Key skills
- Necromancer3/3
- Advanced Necromancy3/3
- Totem Mastery3/3
Also known asSummoner MageTotem BuildNecromancer Summoner
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.
47 pts · 25 nodesWritten for level 25Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 25 from level-up points alone (2 per level).
Points by tree area
- Mage 47
Attribute pips
- SPI6
- INT7
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
NecromancerDefining
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.
Advanced Necromancy
Mage2 pts per rank
1.0 files: 1 per rank
Totem Mastery
Mage2 pts per rank
1.0 files: 1 per rank
Quick Charge
Mage1 pt per rank
1.0 files: -10% per rank
Mage Apprentice
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: Magic weapon damage is increased by 5%. (per level, max 3)
Mana Currents
Mage1 pt per rank
1.0 files: 5 per rank
Iceman
Mage2 pts per rank
1.0 files: 10% per rank · 10% per rank · 10% per rank
Before 1.0: All ice damage is increased by an additional 10%.
Arsonist
Mage2 pts per rank
1.0 files: 10% per rank · 10% per rank · 10% per rank
Before 1.0: All fire damage is increased by an additional 10%.
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 22 pts total
- +2 INT
Level 34 pts total
- Eternal Spark1/3
- +1 INT
Level 45 pts total
- +1 SPI
Level 58 pts total
- Mage Apprentice3/3
Level 69 pts total
- Bone to Ash1/3
Level 712 pts total
- Necromancer3/3
Level 1018 pts total
- Advanced Necromancy3/3
Level 1119 pts total
- +1 INT
Level 1323 pts total
- Iceman2/3
Level 1629 pts total
- Totem Mastery3/3
Level 1732 pts total
- Arsonist1/3
- +1 SPI
Level 1834 pts total
- Healer1/3
- +1 SPI
Level 1935 pts total
- +1 SPI
Level 2038 pts total
- Mana Currents3/3
Level 2139 pts total
- +1 SPI
Level 2242 pts total
- Quick Charge3/3
Level 2344 pts total
- Water Aura1/3
- +1 INT
Level 2446 pts total
- +1 INT
- +1 SPI
Level 2547 pts total
- +1 INT
Totem & skeleton spells in 1.0
Every totem and skeleton spell in the 1.0 files — all of them Mage-aligned. The server files carry no English item names, so each row is named by what its internal id says; crafter and station names are the ones our other pages use.
| Spell | Item level | Rarity | Crafted by |
|---|---|---|---|
| 17 | Common | Balthazar (Alchemist) · Alchemy Station | |
| 17 | Common | Balthazar (Alchemist) · Alchemy Station | |
| 17 | Common | Balthazar (Alchemist) · Alchemy Station | |
| Skeleton | 17 | Common | Alden Crowley (Collector) |
| 20 | Epic | Balthazar (Alchemist) · Laboratory | |
| 28 | Epic | Balthazar (Alchemist) · Laboratory | |
| SkeletonEternal | 28 | Epic | Alden Crowley (Collector) |
| 38 | Common | Balthazar (Alchemist) · Laboratory | |
| 38 | Common | Balthazar (Alchemist) · Laboratory | |
| Skeleton | 44 | Common | Alden Crowley (Collector) |
| 45 | Legendary | Balthazar (Alchemist) · Laboratory | |
| 45 | Legendary | Balthazar (Alchemist) · Laboratory | |
| 45 | Legendary | Balthazar (Alchemist) · Laboratory | |
| SkeletonEternal | 45 | Legendary | Alden Crowley (Collector) |
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Darya's StaffprimaryStavesT1likely matchThe weapon spells are cast with: a loot staff the 1.0 files let roll from item level 1 to 55, so a higher-level copy is the late-game upgrade.
Reaper's WandsecondaryWandsT1–T7Shockin 1.0 filesWand carried at every tier, T1–T7, for when you are not casting.
Alchemist Apprentice SetArmor setitem level 5in 1.0 filesTier-1 Mage set in the 1.0 files.
Tidecaller SetArmor setitem level 40in 1.0 filesTier-6 Mage set.
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 25. Open skills and gear in the planner →
Weapons
Armor
HeadAlchemist Apprentice HatLevel 5 · Uncommon · MageBlunt Armor · Piercing Armor · +1 Mage Apprentice · Spiritual · +1 Thunder
ChestAlchemist Apprentice ChestLevel 5 · Uncommon · MageCutting Armor · Shroud Armor · +1 Wizard · +1 Dark Arts · 1 unnamed perk
HandsAlchemist Apprentice GlovesLevel 5 · Uncommon · MageBlunt Armor · Cutting Armor · +1 Quick Charge · +1 Arsonist · 1 unnamed perk
LegsAlchemist Apprentice TrousersLevel 5 · Uncommon · MagePiercing Armor · Piercing Armor · +1 Bloodletting · +1 Terror · 1 unnamed perk
FeetAlchemist Apprentice BootsLevel 5 · Uncommon · MageCutting Armor · Blunt Armor · +1 Necromancer · Spiritual · +1 Iceman
Farm this build
On the map
95Coal
50Plant Fiber(or similar)
24Bones20Archaic Shards(or similar)
20Iron Ore
14Torn Cloth
5Shroud Liquid
4Metal Scraps
2Resin
Not on the map
40Sand
25Active Mycelium
15Mycelium (Material)
4Aerated Banshee Gel
Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.
No recipe in the 1.0 files (found, not crafted): Shepherd's Lightning.
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Coal18 here · 95 needed
- Plant Fiber5,421 here · 50 needed
- Bones3 here · 24 needed
- Archaic Shards5 here · 20 needed
- Iron Ore20 here · 20 needed
- Torn Cloth18 here · 14 needed
- Shroud Liquid14 here · 5 needed
- Metal Scraps18 here · 4 needed



