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ByYurii Luzhko

Updated for Enshrouded 1.0

MageIntermediate1.0

Enshrouded Summoner Build for 1.0 — Totems & Skeletons

Magemostly Mage

47/ 212 skill points

Complete by level 25 from level-ups alone · written for level 25

Key skills

  • Necromancer3/3
  • Advanced Necromancy3/3
  • Totem Mastery3/3

Also known asSummoner MageTotem BuildNecromancer Summoner

The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.

47 pts · 25 nodesWritten for level 25Checked against Enshrouded 1.0 (released )

Summoner

At a glance

IntelligenceIntelligenceEternal SparkIntelligenceSpiritMage ApprenticeBone to AshNecromancerAdvanced NecromancyIntelligenceIcemanTotem MasteryArsonistSpiritSpiritHealerSpiritMana CurrentsSpiritQuick ChargeIntelligenceWater AuraIntelligenceSpiritIntelligence
The 1.0 tree; this build's nodes lit, key nodes ringed. Colors: Warrior red, Ranger green, Mage blue, core gold.
47 / 48 ptslevel 25, from level-ups

Complete by level 25 from level-up points alone (2 per level).

Points by tree area

  • Mage 47

Attribute pips

  • SPI6
  • INT7
Open in the planner

Key skills

The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.

  • NecromancerDefining

    Mage1 pt per rank

    1.0 files: 5% per rank

    Before 1.0: When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.

  • Advanced Necromancy

    Mage2 pts per rank

    1.0 files: 1 per rank

  • Totem Mastery

    Mage2 pts per rank

    1.0 files: 1 per rank

  • Quick Charge

    Mage1 pt per rank

    1.0 files: -10% per rank

  • Mage Apprentice

    Mage1 pt per rank

    1.0 files: 5% per rank

    Before 1.0: Magic weapon damage is increased by 5%. (per level, max 3)

  • Mana Currents

    Mage1 pt per rank

    1.0 files: 5 per rank

  • Iceman

    Mage2 pts per rank

    1.0 files: 10% per rank · 10% per rank · 10% per rank

    Before 1.0: All ice damage is increased by an additional 10%.

  • Arsonist

    Mage2 pts per rank

    1.0 files: 10% per rank · 10% per rank · 10% per rank

    Before 1.0: All fire damage is increased by an additional 10%.

Buy order by level

In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.

  1. Level 22 pts total

    • +2 INT
  2. Level 34 pts total

    • Eternal Spark1/3
    • +1 INT
  3. Level 45 pts total

    • +1 SPI
  4. Level 58 pts total

    • Mage Apprentice3/3
  5. Level 69 pts total

    • Bone to Ash1/3
  6. Level 712 pts total

    • Necromancer3/3
  7. Level 1018 pts total

    • Advanced Necromancy3/3
  8. Level 1119 pts total

    • +1 INT
  9. Level 1323 pts total

    • Iceman2/3
  10. Level 1629 pts total

    • Totem Mastery3/3
  11. Level 1732 pts total

    • Arsonist1/3
    • +1 SPI
  12. Level 1834 pts total

    • Healer1/3
    • +1 SPI
  13. Level 1935 pts total

    • +1 SPI
  14. Level 2038 pts total

    • Mana Currents3/3
  15. Level 2139 pts total

    • +1 SPI
  16. Level 2242 pts total

    • Quick Charge3/3
  17. Level 2344 pts total

    • Water Aura1/3
    • +1 INT
  18. Level 2446 pts total

    • +1 INT
    • +1 SPI
  19. Level 2547 pts total

    • +1 INT

Totem & skeleton spells in 1.0

Every totem and skeleton spell in the 1.0 files — all of them Mage-aligned. The server files carry no English item names, so each row is named by what its internal id says; crafter and station names are the ones our other pages use.

SpellItem levelRarityCrafted by
Fire totem17CommonBalthazar (Alchemist) · Alchemy Station
Ice totem17CommonBalthazar (Alchemist) · Alchemy Station
Shock totem17CommonBalthazar (Alchemist) · Alchemy Station
Skeleton17CommonAlden Crowley (Collector)
Ice totemEternal20EpicBalthazar (Alchemist) · Laboratory
Fire totemEternal28EpicBalthazar (Alchemist) · Laboratory
SkeletonEternal28EpicAlden Crowley (Collector)
Ice totem38CommonBalthazar (Alchemist) · Laboratory
Shock totem38CommonBalthazar (Alchemist) · Laboratory
Skeleton44CommonAlden Crowley (Collector)
Fire totemEternal45LegendaryBalthazar (Alchemist) · Laboratory
Ice totemEternal45LegendaryBalthazar (Alchemist) · Laboratory
Shock totemEternal45LegendaryBalthazar (Alchemist) · Laboratory
SkeletonEternal45LegendaryAlden Crowley (Collector)

Gear

Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.

Loadout in the planner’s slots

The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 25. Open skills and gear in the planner →

Farm this build

On the map

Not on the map

  • 40Sand
  • 25Active Mycelium
  • 15Mycelium (Material)
  • 4Aerated Banshee Gel

Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.

No recipe in the 1.0 files (found, not crafted): Shepherd's Lightning.

One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

Map of Kindlewastes: where this build's materials sit closest together
Where most of it sits together: the 1.2 km × 800 m area of Kindlewastes that covers the largest share of what the gear above needs, cut from our map. Dots are the same colours as the map draws them; a spot that gives several of the materials shows one dot for each.
  • Coal18 here · 95 needed
  • Plant Fiber5,421 here · 50 needed
  • Bones3 here · 24 needed
  • Archaic Shards5 here · 20 needed
  • Iron Ore20 here · 20 needed
  • Torn Cloth18 here · 14 needed
  • Shroud Liquid14 here · 5 needed
  • Metal Scraps18 here · 4 needed
Open the live map with all of them →

FAQ

Is there a summoner class in Enshrouded 1.0?
There are no classes, but the 1.0 tree has the nodes for it. Advanced Necromancy raises how many skeletons you can have by 1 per rank and Totem Mastery how many totems by 1 per rank (the 1.0 files' values) — two of the skills Keen's 1.0 notes name as new ("more skeletons!", "more totems!"). Necromancer is different: a chance to summon a skull companion when you kill with a magic weapon, 5% per rank in the 1.0 files. The files also hold totem spells (fire, ice, shock) and skeleton spells, all Mage-aligned.
How do I get the totem and skeleton spells?
In the 1.0 files the totem spells are crafted by Balthazar, the Alchemist, at the Alchemy Station and the Laboratory, and the skeleton spells by Alden Crowley, the Collector. The table on this page lists every one with its item level.
When does the Summoner come online?
The build is 47 points, complete by level 25 from level-ups alone. The first totem and skeleton spells in the 1.0 files are item level 17.

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Skill tree, ranks, costs and the gear matches: Enshrouded 1.0 game files (Enshrouded Dedicated Server (Keen Games), Steam app 2278520, depot 2278521, manifest 3715394091293008757 (build 1267041 release_1.0)). Skill names: our 1.0 names file, each checked against the 1.0 data. “Before 1.0” descriptions: Enshrouded Wiki (CC BY-SA 4.0). PinDrop is fan-made and not affiliated with Keen Games. Last refreshed .