
Revelwood
Mid-tier forest belt where the world opens up — bigger arenas, branching quest hooks, and the first real Shroud incursions.
The Revelwood is a biome of dense forests.
How to reach Revelwood
Revelwood sits directly north of the Springlands across a band of Shroud. Raise your Flame to 3 before crossing, or skirt the eastern rim through the Mistbury Catacombs to dodge the deepest Shroud.
It's home to the capital, Pikemead's Reach.
Sub-regions
- Blackmire — Murky swamp (Lv 13–15) — Vukah territory, poison hazards, and the Bard survivor.
What to do in Revelwood
- Push Flame Level to 3-4 to unlock the next workbench tier
- Take down the Fell Wispwyvern for its rare crafting drops
- Clear Tower of Revelwood for the first proper dungeon loot run
- Stockpile Hickory Wood + Iron + Wool to upgrade armor sets
Top threat: Fell Wispwyvern + roaming Hollow Cyclops — both demand piercing or fire damage.
Enemies & factions in Revelwood
Beyond the named bosses, Revelwood is patrolled by 5 enemy groups. Know who holds the ground before you push in.
Scavengers
Western settlements; acid-cleaver variants.
Fell
Eastern shrouded pockets.
Fell BoarSpitting PlantFell KnightVukah
Primary faction of the Blackmire swamp.
Wildlife
Forest fauna.
BoarsBatsSpidersFae DeerMushroom CrabsBlackmire fauna
Swamp-only threats.
SnapjawsGiant WaspsWisps
Resources you can gather in Revelwood
What Revelwood supplies for crafting and cooking, grouped by how you collect it. Tap any material for its full source + recipe page.
| Gathering | |
|---|---|
| Mining | |
| Hunting | |
| Fishing | Fish with Moth bait — 18 catchable items including potions, gems, and rings. |
Browse the full material database in the resources catalog.
Ancient Spires in Revelwood (2)
Spires are teleportation + map-reveal landmarks built by the Ancients. Climb each Spire to unlock fast-travel + reveal nearby Obelisks → Shroud Roots → Flame Shrines on the map.
Ancient Spire — Revelwood
Central Spire of the forest belt. Climbing puzzles are stepped up from Springlands — expect locked doors and platforming sections. Top-floor encounter requires kiting through a Vicious Vine ambush. Reveals Revelwood Obelisks for full map coverage.
Ancient Spire — Blackmire
Sub-biome Spire in the Blackmire swamp zone. Themed around the swamp's poison hazards — bring antidotes or stamina-regen food.
Hollow Halls in Revelwood (1)
Hollow Halls are ancient dungeon complexes — designed for group play (soloable when well-geared). They drop unique crafting materials (Ectoplasm, Toxic Slime, Giant Bones) used by the Collector for endgame supplies.
Full RevelwoodHollow Halls walkthrough, key & lootRevelwood Hollow Halls
ImplementedStart quest Ectoplasm Press For The Collector
Key required Revelwood Bone Key
Collectibles in Revelwood (10)
Fossils, relics, and artifact sets hidden across Revelwood — completionist targets that reward lore entries and base décor.
Fossils
(4)GastropodsSingle GastropodTrilobite ImprintTrilobitesQueen Pikemead Statue
(3)Statue ArmStatue BaseStatue BustHollow Halls artifacts
(3)Dark Crystal ClusterLarge Dark CrystalSparkling Dark Crystal
Bosses in Revelwood (5)
Builds ideal for Revelwood
6 preset builds whose target level band overlaps Revelwood's Lv 10 - 15 range. Ranked by tier (S → A → B).
- Ranger SniperSRanger
Long-range DPS that opens fights from outside aggro. Stack Marksman + Sharpshooter + Sniper, pair with Runner for kiting between volleys.
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Healer SupportAMage
Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.
- Ice Mage — Crowd ControlAMage
Slows + freezes everything that breathes. Iceman + Subzero stack chill, Frost amps the elemental damage, Arcane Deflection covers your soft caster body.
- Solo Adventurer HybridAHybrid
Designed for solo play. Survives early Springlands, scales through Kindlewastes, never needs a co-op partner. Warrior survival + Ranger ranged + Mage utility.
- Crafter SurvivorBSurvivor
Resource-engine build for base-builders. Lumberjack + Miner + Mason multiply yields; Quality Gear + Fisherman's Resolve round out the gathering loop.
Weapons that drop in Revelwood (12)
Weapons whose scraped drop-source lists Revelwood. Sorted by required level (highest first — the endgame catch is up top). Click for the full stat card + build integrations.
Arsonist's BowBowsLv 40
BanebringerBowsLv 40
Baroness DaggersDaggersLv 40
Blink DaggersDaggersLv 40
BonebreakerOne-handed AxesLv 40
Bronze SwordOne-handed SwordsLv 40
Club of DefianceTwo-handed ClubsLv 40
Corrosive DaggersDaggersLv 40
Elder's StaffStavesLv 40
Enshrouded AxeOne-handed AxesLv 40
Flail Of MiseryTwo-handed ClubsLv 40
Great MaceTwo-handed ClubsLv 40
Armor sourced here (19)
Armor pieces whose wiki entry lists Revelwood as a drop or crafting source. Click for the full piece detail page.
Guard of the North BootsCommon
Guard of the North ChestplateCommon
Guard of the North GlovesCommon
Guard of the North HelmetCommon
Guard of the North PantsCommon
Warrior ArmsCommon
Warrior BootsCommon
Warrior HelmetCommon
Warrior TrousersCommon
Archer BootsCommon - Legendary
Archer ChestCommon - Legendary
Archer GlovesCommon
Archer HelmetCommon
Archer TrousersCommon
Wizard BootsCommon
Wizard ChestCommon
Wizard GlovesCommon
Wizard HatCommon
Wizard PantsCommon
Points of interest in Revelwood
The landmark census for Revelwood — dungeons, shrines, wells, and camps worth pinning. Open the interactive region map to see every marker in place.
- 12Settlements
- 12Flame Shrines
- 8Shroud Roots
- 5Night Sanctums
- 4Misc. Dungeons
- 3Elixir Wells
- 3Farms
- 3Gem Forges
- 3Shroud Lairs
- 3Ancient Obelisks
- 2Mines
- 1Ancient Vaults


