
How to Beat Hollow Cyclops
Cyclops once ruled the mountaintops of Embervale until the Flame cursed them and banished them to the Hollow Halls during the reign of King Gormander.
Now they guard the final chamber of every Hollow Halls dungeon.
Strategy
It's Effective vs Blunt, so a mace or hammer is your best friend here. Punish the recovery after its Cleave and Stomp, leave marked ground before Hollow Eruption launches you, and keep the Reanimator adds off your back if you're deep in a Hollow Halls run.
- 1Travel to RevelwoodHollow Cyclops spawns in Revelwood, Nomad Highlands, Kindlewastes. Open the in-game map and fast-travel to the closest Spire Altar in the biome before approaching.
- 2Read the Hostile behaviourHollow Cyclops is hostile — assume contact damage on every approach. Stay outside the windup arc, dodge through the swing, and counter on the recovery frame.
- 3Loot and check the wiki for variantsConfirm drops on the in-game corpse, then cross-reference the live wiki entry below for patch-specific changes and rarer variants we may not have re-scraped yet.
Attacks & telegraphs
Every move tells before it lands — read the wind-up and react.
- Club Melee
Basic overhead club strikes at close range.
- Thrust
Rapid forward jabs — roll to the side, not backward.
- Cleave
A wide arcing swing that catches flankers — dodge on the wind-up.
- Stomp
Ground impact with its left leg; back off when it plants.
- Hollow Breath
Frontal Hollow damage — stay off its centreline.
- Hollow Eruption
A brief cast that launches anyone in the marked area upward — leave the ring before it detonates.
Drops
What Hollow Cyclops drops on defeat — confirm on the in-game corpse.
Where to find it
Jump to the region map for Revelwood, Nomad Highlands, Kindlewastes to see every POI in the biome — chests, altars, NPC routes, and adjacent boss spawns.
Recommended loadouts for this fight
6 preset builds whose archetype counters the Hollow resistance-profile family — ranked by tier (S → A → B).
- Endgame Meta — 184 ptsSHybrid
Reference build that pushes the 184-point cap. Battlemage core with Healer + Barbarian splice — the build you respec into once everything else unlocks.
- Ranger SniperSRanger
Long-range DPS that opens fights from outside aggro. Stack Marksman + Sharpshooter + Sniper, pair with Runner for kiting between volleys.
- Assassin Dual BladesARanger
Backstab specialist. Dagger Master + Backstab Mastery + Poisoned Blades opens fights from stealth; Silent Stride + Updraft chains escapes when burst doesn't kill.
- Battlemage HybridAHybrid
Melee mage that ditches the staff and stays in plate. INT + STR core, Arsonist + Thunder for burst, Battle Heal + Heavy Plates for staying power.
- Co-op Burst DPSAMage
Group damage specialist. No survival skills — your job is to dump damage while the tank holds aggro and the healer keeps you alive. Highest sustained DPS for 4-player parties.
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.