Partly updated for Enshrouded 1.0— 1.0: the level caps and the unlock rule; the rest is pre-1.0 wiki data
- Source
- Alchemist
- Slot tier
- S — Armor Set
Set pieces
All 5 pieces in the Alchemist Apprentice Set. Each piece drops in Alchemist.
| Piece | Physical | Magical | Effect |
|---|---|---|---|
| + 2 | + 4 | + 4 Mana Regeneration | |
| + 10 | + 14 | + 24 Mana | |
| + 2 | + 4 | + 2% Magic Damage | |
| + 5 | + 7 | + 8% Magical Critical Strike Chance | |
| + 5 | + 7 | + 9 Mana |
Enshrouded 1.0
“The new max level for players is now 50. Accordingly, the max level for equipment is now 55 when fully upgraded.” The level, armor and effect values on this page are the pre-1.0 wiki figures; 1.0 rebuilt armor and we have not matched these values to it yet.
Sources: Keen Games 1.0 patch notes (changelog, combat changes) for the level caps and the unlock rule; enshrouded.wiki.gg (pre-1.0) for the stats, levels and recipe quantities.
About this slot
The Armor Set slot is rated S for current Enshrouded meta. Curated full-loadout sets. Each set carries a thematic identity (Knight / Warden / Wolf's Fang etc.) — see per-set pages for the helmet + chest + gloves + legs + boots roll.
Builds that cite Alchemist Apprentice Set
5 preset builds lists this armor by name in its armorPicks — ranked by tier (S → A → B).
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Ice Mage — Crowd ControlMage
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- SummonerMage
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.
- Wand ArchmageMage
A Mage built on the wand: Wand Specialization, plus Aerial Wand Attack and Wand Evasion Attack, both new in 1.0. Wand Mastery, Sting and Arcane Proliferation add wand damage, Wizard adds magic crits for Chain Hit, Mass Destruction and Blast and Cast, and Thunder covers the shock wand.





