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ByYurii Luzhko

Partly updated for Enshrouded 1.0— 1.0: the unlock cost; the rest is pre-1.0 wiki data

Blood Magic

When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes

Where Blood Magic sits on the 1.0 tree

In the Mage area. The cheapest way in from a starting point buys 8 nodes for 11 points, this one included (one rank each).

SpiritMana CurrentsSpiritQuick ChargeSpiritIntelligenceSpellslingerBlood Magic
The 1.0 tree; the route to Blood Magic lit, Blood Magic ringed.
  1. 1Spirit1p
  2. 2Mana Currents1p
  3. 3Spirit1p
  4. 4Quick Charge1p
  5. 5Spirit1p
  6. 6Intelligence1p
  7. 7Spellslinger1p
  8. 8Blood Magic4p
Open this route in the planner →

Linked toSpellslingerBloodletting

Builds that use Blood Magic

1 preset build tagged BLOOD_MAGIC — defining picks first, then ranked by tier (S → A → B).

Related Mage skills

Same archetype — likely candidates to slot next to Blood Magic in a build.

Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the unlock cost; enshrouded.wiki.gg (pre-1.0) for the description and effects.