Partly updated for Enshrouded 1.0— 1.0: the unlock cost; the rest is pre-1.0 wiki data

Blood Magic
When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes
Where Blood Magic sits on the 1.0 tree
In the Mage area. The cheapest way in from a starting point buys 8 nodes for 11 points, this one included (one rank each).
- 1Spirit1p
- 2Mana Currents1p
- 3Spirit1p
- 4Quick Charge1p
- 5Spirit1p
- 6Intelligence1p
- 7Spellslinger1p
- 8Blood Magic4p
Linked toSpellslingerBloodletting
Builds that use Blood Magic
1 preset build tagged BLOOD_MAGIC — defining picks first, then ranked by tier (S → A → B).
Related Mage skills
Same archetype — likely candidates to slot next to Blood Magic in a build.
Arcane Deflection1pOn a successful parry, gain 20 mana.
Counterstrike1pThis magical attack can trigger other skills.
Eternal Spark1pValues in the 1.0 files: 15% per rank, 3 ranks.
Fire Resistance1pIncreases your Fire Resistance by 5% which reduces the amount of Fire damage received.
Healer1pValues in the 1.0 files: 15% per rank, 3 ranks.
Healing Revive1pValues in the 1.0 files: 8% per rank, 3 ranks.
Ice Resistance1pIncreases your Ice Resistance by 5% which reduces the amount of Ice damage received.
Intelligence1pIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point
Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the unlock cost; enshrouded.wiki.gg (pre-1.0) for the description and effects.