Partly updated for Enshrouded 1.0— 1.0: the unlock cost; the rest is pre-1.0 wiki data

Water Aura
You emit a healing aura.
It heals all injured allies within 15 meters.
Where Water Aura sits on the 1.0 tree
In the Mage area. The cheapest way in from a starting point buys 4 nodes for 4 points, this one included (one rank each).
- 1Intelligence1p
- 2Healer1p
- 3Spirit1p
- 4Water Aura1p
Linked toShroud Mitigation / Shroud Filter — name pending
Builds that use Water Aura
6 preset builds tagged WATER_AURA — defining picks first, then ranked by tier (S → A → B).
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Healer SupportMage
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Radiant PaladinHybrid
One-handed sword and shield with fire around you: Radiant Aura and Counterstrike at full rank, Arsonist for a fire sword, Battle Heal to heal on melee crits (Veteran makes them more likely), Heavy Plates for armor, and Water Aura with Waters of Life for allies.
- SummonerMage
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.
- Battlemage HybridHybrid
Half Warrior, half Mage: Warrior's Path, Slasher and Heavy Plates for the one-handed sword, Thunder at full rank with Mage Apprentice and Wizard for the shock wand, Battle Heal to sustain.
- Necromancer Glass CannonMage
Shroud damage and crits from a staff: Dark Arts at full rank for Shroud spells, Spellslinger for staff damage, Necromancer for skull companions, Bloodletting and Terror on crits, Blood Magic and Chain Hit. Abyss is not on the 1.0 tree, so this is the rebuilt version.
Related Mage skills
Same archetype — likely candidates to slot next to Water Aura in a build.
Arcane Deflection1pOn a successful parry, gain 20 mana.
Counterstrike1pThis magical attack can trigger other skills.
Eternal Spark1pValues in the 1.0 files: 15% per rank, 3 ranks.
Fire Resistance1pIncreases your Fire Resistance by 5% which reduces the amount of Fire damage received.
Healer1pValues in the 1.0 files: 15% per rank, 3 ranks.
Healing Revive1pValues in the 1.0 files: 8% per rank, 3 ranks.
Ice Resistance1pIncreases your Ice Resistance by 5% which reduces the amount of Ice damage received.
Intelligence1pIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point
Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the unlock cost; enshrouded.wiki.gg (pre-1.0) for the description and effects.