
Springlands Hollow Halls
The Springlands Hollow Halls is the group-content dungeon beneath Springlands. Push through its Barrier Doors and Reanimator swarms to the Hollow Cyclops at the end, and it pays out in Ectoplasm, exclusive gear, and collectible artifacts.
How to unlock the Springlands Hollow Halls
Start quest: Explore The Hollow Halls (from the Alchemist).
Prerequisites: Growing Stronger Together → Carpentry Assistance.
Key required: None — no Bone Key needed for this Hall.
Location: South-west corner of the Springlands.
Before you go in
- No key needed here — finish the start quest and walk straight in.
- Hit at least the top of the Springlands band (Lv 1 - 10) so the Hollow Cyclops finale is survivable.
- Slot poison resistance — Toxic Slime chips your health across the whole dungeon.
- Bring AoE or fast single-target for Reanimator bone-piles; they spawn endless Hollow until smashed.
- Hollow-family weapons roll Sacred Enhancement (+10% vs Hollow) — carry one if you have it.
- Pack healing food + a repair kit; there's no workbench once the Barrier Doors seal behind you.
Bosses & enemies
The Springlands Hall fields the standard Hollow roster; the run ends against the Hollow Cyclops. Click a boss for its full resistance chart.
Walkthrough & mechanics
Every Hollow Halls run reads the same four beats — clear the room to drop the Barrier Doors, kill Reanimators on sight, mind the Toxic Slime, and save resources for the Cyclops.
Barrier Doors
Runed doors stay sealed until you clear the room's enemies or track down the hidden runes that power them. No shortcut — the dungeon gates your progress on combat.
Reanimators
Bone piles that spawn an endless stream of Hollow until you destroy the pile itself. Prioritise them or you'll be swarmed while the real fight stalls.
Toxic Slime
Green poison coats floors and walls, chipping your health while you stand in it. It can be mined with a pickaxe for crafting — but clear a safe path first.
Hollow Cyclops
One or more one-eyed giants guard the final chamber — the gear-check that ends every run. Bring the resistances your build is weakest against.
Loot from the Springlands Hollow Halls
Signature gems
Hollow weapon pool (8)
Shared across every Hall — each rolls Sacred Enhancement (+10% vs Hollow) and the Hollow Echo property.
Crafting materials
The Collector turns Ectoplasm into endgame supplies + décor.
Builds for the Springlands Hollow Halls
Preset loadouts whose level band overlaps this Hall — a clean clear leans on burst damage plus sustain against the endless Hollow.
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Healer SupportAMage
Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.
- Solo Adventurer HybridAHybrid
Designed for solo play. Survives early Springlands, scales through Kindlewastes, never needs a co-op partner. Warrior survival + Ranger ranged + Mage utility.
- Crafter SurvivorBSurvivor
Resource-engine build for base-builders. Lumberjack + Miner + Mason multiply yields; Quality Gear + Fisherman's Resolve round out the gathering loop.
More on Springlands
Springlands biome guideLevel 1 - 10 · enemies, gatherable resources, bosses, and how to get there