
Sinister Crescent Staff
A ritualistic staff that was cleansed in a still rivulet under a crescent moon. It servers the wielder to guide the undead back to the beyond.
- Required level
- 40
- Source
- Hollow Halls Loot
- Scales with
- INT (Intelligence)
- Slot tier
- S — Staves
Estimated power
Level 50- Base
- 42(100.0%)
Sources: enshrouded.wiki.gg (pre-1.0) for every value on this page. Enshrouded 1.0 was released on 2026-10-15; these values have not been checked against it.
Not yet matched to a 1.0 item: the 1.0 server files carry no English names, and this weapon's wiki stats did not single out one of the 510 weapons in them. The 506 that did are in the 1.0 weapon database.
Legendary perks (4)
Blunt DamageAdds Blunt Damage equal to 10% of base damage
SacredIncreased damage against Hollow
Magic Ice DamageAdds Magic Ice Damage equal to 10% of base damage
SpiritualIncreased Mana Regeneration
About this slot
The Staves slot is rated S for current Enshrouded meta. Main Mage weapon. Higher base damage than wands but slower cast. Choose by element (fire/ice/lightning) matching your skill tree.
Best builds for this stave
4 preset builds tagged staff — ranked by tier (S → A → B).
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Ice Mage — Crowd ControlMage
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- SummonerMage
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.
- Wand ArchmageMage
A Mage built on the wand: Wand Specialization, plus Aerial Wand Attack and Wand Evasion Attack, both new in 1.0. Wand Mastery, Sting and Arcane Proliferation add wand damage, Wizard adds magic crits for Chain Hit, Mass Destruction and Blast and Cast, and Thunder covers the shock wand.