
Albaneve Summits Hollow Halls
The Albaneve Summits Hollow Halls is the group-content dungeon beneath Albaneve Summits. Push through its Barrier Doors and Reanimator swarms to the final chamber at the end, and it pays out in Ectoplasm, exclusive gear, and collectible artifacts.
- Biome
- Albaneve Summits
- Level
- 30 - 40
- Bone Key
- None needed
- Start quest
- The Albaneve Summits Hollow Halls (Collector)
- Albaneve Summits
- In-game 6472, 5842




- Hollow Halls entrance
- Albaneve Summits Ancient Spire
Where the Albaneve Summits Hollow Halls entrance is
Open the Hall on the mapHow to unlock the Albaneve Summits Hollow Halls
Start quest: The Albaneve Summits Hollow Halls (from the Collector).
Key required: None — no Bone Key needed for this Hall.
Before you go in
- No key needed here — finish the start quest and walk straight in.
- Hit at least the top of the Albaneve Summits band (Lv 30 - 40) so the final-chamber fight is survivable.
- Slot poison resistance — Toxic Slime chips your health across the whole dungeon.
- Bring AoE or fast single-target for Reanimator bone-piles; they spawn endless Hollow until smashed.
- Hollow-family weapons roll Sacred Enhancement (+10% vs Hollow) — carry one if you have it.
- Pack healing food + a repair kit; there's no workbench once the Barrier Doors seal behind you.
Bosses & enemies
The Albaneve Summits Hall fields the standard Hollow roster; the run ends against a final-chamber fight no source names yet.
Walkthrough & mechanics
Every Hollow Halls run reads the same four beats — clear the room to drop the Barrier Doors, kill Reanimators on sight, mind the Toxic Slime, and save resources for the Cyclops.
Barrier Doors
Runed doors stay sealed until you clear the room's enemies or track down the hidden runes that power them. No shortcut — the dungeon gates your progress on combat.
Reanimators
Bone piles that spawn an endless stream of Hollow until you destroy the pile itself. Prioritise them or you'll be swarmed while the real fight stalls.
Toxic Slime
Green poison coats floors and walls, chipping your health while you stand in it. It can be mined with a pickaxe for crafting — but clear a safe path first.
Hollow Cyclops
One or more one-eyed giants guard the final chamber — the gear-check that ends every run. Bring the resistances your build is weakest against.
Loot from the Albaneve Summits Hollow Halls
Hollow weapon pool (8)
Shared across every Hall — each rolls Sacred Enhancement (+10% vs Hollow) and the Hollow Echo property.
Builds for the Albaneve Summits Hollow Halls
Preset loadouts whose level band overlaps this Hall — a clean clear leans on burst damage plus sustain against the endless Hollow.
- Sword & Board TankWarrior
Parry and hold: Vigorous Deflection for stamina on a parry, Heavy and Shiny Plates for armor, Warden and Tower when you are surrounded, Earth Aura for the group.
- Battlemage HybridHybrid
Half Warrior, half Mage: Warrior's Path, Slasher and Heavy Plates for the one-handed sword, Thunder at full rank with Mage Apprentice and Wizard for the shock wand, Battle Heal to sustain.
- Berserker BarbarianWarrior
Greatsword melee: Titan Edge and Slasher at full rank for its cutting damage, Veteran for crits, Blood Rage after kills, Relentless for crit chains, Whirlwind Crescendo and the two-handed special ability.
- Wand ArchmageMage
A Mage built on the wand: Wand Specialization, plus Aerial Wand Attack and Wand Evasion Attack, both new in 1.0. Wand Mastery, Sting and Arcane Proliferation add wand damage, Wizard adds magic crits for Chain Hit, Mass Destruction and Blast and Cast, and Thunder covers the shock wand.







