
Kindlewastes Hollow Halls
The Kindlewastes Hollow Halls is the group-content dungeon beneath Kindlewastes. Push through its Barrier Doors and Reanimator swarms to the Hollow Cyclops at the end, and it pays out in Ectoplasm, exclusive gear, and collectible artifacts.
- Biome
- Kindlewastes
- Level
- 20 - 30
- Final boss
- Hollow Cyclops
- Bone Key
- Kindlewastes Bone Key
- Start quest
- The Kindlewastes Hollow Halls (Collector)
- Gems
- Gem of Soul Reaping
- Armor set
- Elite Hollow Set
- Artifacts
- 3
- Kindlewastes
- In-game 8015, 2173




- Hollow Halls entrance
- Kindlewastes Ancient Spire
Where the Kindlewastes Hollow Halls entrance is
Open the Hall on the mapHow to unlock the Kindlewastes Hollow Halls
Start quest: The Kindlewastes Hollow Halls (from the Collector).
Key required: Kindlewastes Bone Key
Before you go in
- Craft or loot the Kindlewastes Bone Key — the vault door won't open without it.
- Hit at least the top of the Kindlewastes band (Lv 20 - 30) so the Hollow Cyclops fight is survivable.
- Slot poison resistance — Toxic Slime chips your health across the whole dungeon.
- Bring AoE or fast single-target for Reanimator bone-piles; they spawn endless Hollow until smashed.
- Hollow-family weapons roll Sacred Enhancement (+10% vs Hollow) — carry one if you have it.
- Pack healing food + a repair kit; there's no workbench once the Barrier Doors seal behind you.
Bosses & enemies
The Kindlewastes Hall fields the standard Hollow roster; the run ends against these bosses. Click a boss for its full resistance chart.
Hollow CyclopsBossWeak to: Blunt, FireResists: Poison, Piercing, Shroud, Cutting, Ice
Fell SicklescytheBoss
Walkthrough & mechanics
Every Hollow Halls run reads the same four beats — clear the room to drop the Barrier Doors, kill Reanimators on sight, mind the Toxic Slime, and save resources for the Cyclops.
Barrier Doors
Runed doors stay sealed until you clear the room's enemies or track down the hidden runes that power them. No shortcut — the dungeon gates your progress on combat.
Reanimators
Bone piles that spawn an endless stream of Hollow until you destroy the pile itself. Prioritise them or you'll be swarmed while the real fight stalls.
Toxic Slime
Green poison coats floors and walls, chipping your health while you stand in it. It can be mined with a pickaxe for crafting — but clear a safe path first.
Hollow Cyclops
One or more one-eyed giants guard the final chamber — the gear-check that ends every run. Bring the resistances your build is weakest against.
Loot from the Kindlewastes Hollow Halls
Signature gems
Elite Hollow Set (5 pieces)
Hollow weapon pool (8)
Shared across every Hall — each rolls Sacred Enhancement (+10% vs Hollow) and the Hollow Echo property.
Artifacts in the Kindlewastes Hollow Halls (3)
Collectible trophy/décor items unique to this Hall. Check side rooms behind Barrier Doors before you exit.
Builds for the Kindlewastes Hollow Halls
Preset loadouts whose level band overlaps this Hall — a clean clear leans on burst damage plus sustain against the endless Hollow.
- Healer SupportMage
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Assassin Dual BladesRanger
Daggers in the 1.0 assassin tree: Sneak Attack and Cutthroat to open, Backstab Mastery and Dagger Mastery at full rank, Expose Weakness, Venomous Blades and Venom Mastery, and a rank of Thrust for the daggers' piercing damage.
- Ranger SniperRanger
Bow damage and crits: Marksman, Sniper and Skill Shot at full rank, Bow Specialization for the bow's special ability, Fatal Precision and Vitality Surge to keep the crits paying.
- Solo Adventurer HybridHybrid
A bit of everything for playing alone: Marksman and Skill Shot for the bow, Battle Heal and Warrior's Path for melee, Healer, Counterstrike and Fire Resistance, Runner and Saviour.












