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ByYurii Luzhko

Eternal Spells in Enshrouded: How to Get Them

Verified for 1.08 min read

Craft them at the Alchemist. 37 of the 41 Eternal Spells in the 1.0 files are Alchemist crafts, and the other 4 (bone and summon spells) come from the Collector. You need a Staff and Mana, not charges. The first is Eternal Ice Bolt I at level 5, with no station needed; later ones ask for a Mortar, an Alchemy Station or a Laboratory next to the Alchemist.

A normal spell has charges and you refill them. An Eternal Spell never runs out: you make it once and cast it as often as you have Mana. Two quests send you to tombs, but in 1.0 almost all of them are crafted, and this page is the order to do it in.

Everything comes from the 1.0 game files: the spells and their recipes, and the two quests. What the files do not hold is said where it comes up.

What Eternal means

Spells come in three kinds in the files. Per the game's own text: an Eternal Spell “Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.” A regular spell: “Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.” Channel spells are the third kind: you hold the input to keep casting them.

Of the 102 player spells in the 1.0 files, 41 are Eternal, 43 use charges and 18 are channel spells. The Eternal ones run from level 5 to level 45 and cover 10 schools, from fire and ice to healing and summons.

Step 1: Rescue the Alchemist

Eternal Spells are made by survivors in your base. The Alchemist (Balthazar) crafts 37 of them; the Collector (Alden Crowley) crafts the 4 bone and summon ones: Eternal Hollow Wretch I, Eternal Bonestorm I, Eternal Bonestorm II, Eternal Hollow Wretch II. If you have not rescued them yet, the quest order for crafting says which quest brings each. The Alchemist page lists everything he makes.

The Alchemist's recipes also ask you to stand beside a station when you craft. Of his 37: 1 need nothing extra (level 5); 2 need a Mortar (level 10–45); 3 need an Alchemy Station (level 15); 31 need a Laboratory (level 20–45). So upgrading his workshop is part of getting the spells.

Step 2: Know what a craft asks for

Each Eternal Spell is one craft that gives one spell, and it is not used up. 6 of them also eat a regular spell as an ingredient: Eternal Chain Lightning I takes 40 × Chain Lightning I; Eternal Bonestorm I takes 200 × Bonestorm V; Eternal Chain Lightning III takes 20 × Chain Lightning II; Eternal Fireball III takes 20 × Fireball IV; Eternal Heal Cascade II takes 40 × Heal Cascade II; Eternal Ice Bolt IV takes 20 × Ice Bolt IV. Make or collect those first.

Everything else is raw material, and the amounts rise with the level. At the bottom, Eternal Ice Bolt I is 5× Shroud Wood, 10× Salt; at the top, Eternal Protective Barrier is 2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust.

Step 3: Pick what to make first

Start with the lowest-level Eternal Spell of the school you cast. This is the first one in each school, with its level and what the Alchemist asks for.

The first Eternal Spell of each school
SchoolFirst spellLevelStationCosts
IceEternal Ice Bolt I (8 in all)5none5× Shroud Wood, 10× Salt
ShockEternal Chain Lightning I (9 in all)10Mortar8× Glow Dust, 40× Chain Lightning I
FireEternal Fireball I (8 in all)15Alchemy Station25× Charcoal, 3× Bronze Bars, 25× Amber, 5× Petrified Shroud Stalker Shell
HealingEternal Chain Heal I (6 in all)15Alchemy Station10× Antiseptic, 10× Tin Bars, 10× Fossilized Bone, 1× Monstrous Ribs
PoisonEternal Acid Bite I (2 in all)20Laboratory20× Glass, 10× Charcoal, 30× Sulfur, 20× Ammonia Gland, 20× Poison Sack
SummonEternal Hollow Wretch I (2 in all)28none (Collector)60× Ectoplasm Crystal, 4× Giant Bones
BoneEternal Bonestorm I (2 in all)36none (Collector)20× Ectoplasm Cluster, 1× Icy Giant Bones, 200× Bonestorm V
BarrierEternal Protective Barrier (1 in all)45Laboratory2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust
RootsEternal Entangle (1 in all)45Laboratory5× Fish Scales, 10× Basalt Dust, 30× Ember Carapace, 20× Cinder Rock
ShroudEternal Shroud Beam (2 in all)45Laboratory25× Active Mycelium, 5× Bursting Fell Heart, 5× Shroud Relic, 5× Diamond Dust

Our advice

A caster needs one Eternal damage spell and one defensive one. Make Eternal Ice Bolt I straight away, then the first fire or shock spell your Mortar or Alchemy Station allows. Healers: the first Eternal healing spell is Eternal Chain Heal I (level 15). This is our reading of the table, not a game rule: the files do not give a damage number.

All 41 Eternal Spells with their recipes
SpellLevelSchoolMade byCosts
Eternal Ice Bolt I5iceAlchemist5× Shroud Wood, 10× Salt
Eternal Chain Lightning I10shockAlchemist (Mortar)8× Glow Dust, 40× Chain Lightning I
Eternal Chain Heal I15healingAlchemist (Alchemy Station)10× Antiseptic, 10× Tin Bars, 10× Fossilized Bone, 1× Monstrous Ribs
Eternal Fireball I15fireAlchemist (Alchemy Station)25× Charcoal, 3× Bronze Bars, 25× Amber, 5× Petrified Shroud Stalker Shell
Eternal Ice Bolt II15iceAlchemist (Alchemy Station)30× Fossilized Bone Dust, 20× Ammonia Gland
Eternal Acid Bite I20poisonAlchemist (Laboratory)20× Glass, 10× Charcoal, 30× Sulfur, 20× Ammonia Gland, 20× Poison Sack
Eternal Heal Cascade I20healingAlchemist (Laboratory)50× Lapislazuli, 10× Aloe, 10× Chamomile Tea, 3× Mist of a Fell Sicklescythe
Eternal Ice Totem I20iceAlchemist (Laboratory)5× Iron Bars, 5× Enshrouded Oil, 15× Lapislazuli
Eternal Light Burst I20fireAlchemist (Laboratory)5× Iron Bars, 10× Charcoal, 30× Sulfur, 20× Flintstone
Eternal Shock Wisp I20shockAlchemist (Laboratory)2× Mist of a Fell Sicklescythe, 30× Sulfur, 6× Glass, 3× Spice
Eternal Blizzard I28iceAlchemist (Laboratory)20× Ice, 20× Snow, 15× Enshrouded Ice, 5× Obsidian Dust
Eternal Chain Lightning II28shockAlchemist (Laboratory)10× Steel Bars, 3× Silver Dust
Eternal Fire Totem I28fireAlchemist (Laboratory)15× Obsidian, 15× Coal, 10× Raw Wool, 20× Amethyst
Eternal Hollow Wretch I28summonCollector60× Ectoplasm Crystal, 4× Giant Bones
Eternal Arc Lightning I36shockAlchemist (Laboratory)25× Shroud Sludge, 10× Iron Dust, 5× Gold Bars, 10× Green Vitriol Dust
Eternal Bonestorm I36boneCollector20× Ectoplasm Cluster, 1× Icy Giant Bones, 200× Bonestorm V
Eternal Fireball II36fireAlchemist (Laboratory)25× Charcoal, 3× Gold Bars, 10× Green Vitriol Dust, 15× Corrupted Boar Tusk
Eternal Heal Beam I36healingAlchemist (Laboratory)15× Green Vitriol Dust, 50× Shroud Slime, 5× Bursting Fell Heart, 1× Pearl
Eternal Ice Bolt III36iceAlchemist (Laboratory)30× Chitin Powder, 20× Cursed Shroud Sack, 20× Toxic Sack
Eternal Acid Bite II45poisonAlchemist (Laboratory)20× Archaic Shards, 5× Fish Poison Gland, 30× Sulfur, 5× Venom Stinger, 20× Toxic Sack
Eternal Arc Lightning II45shockAlchemist (Laboratory)25× Magma Gel, 10× Diamond Dust, 3× Archaic Infusion, 10× Moonstone Dust
Eternal Ball Lightning I45shockAlchemist (Laboratory)25× Sparkling Dust, 10× Diamond Dust, 15× Celestium Bars, 20× Magma Gel
Eternal Blizzard II45iceAlchemist (Laboratory)20× Sparkling Dust, 30× Ice, 15× Celestium Bars, 3× Archaic Infusion
Eternal Bonestorm II45boneCollector100× Ectoplasm Aggregate, 3× Icy Giant Bones, 1× Diamond Dust, 2× Archaic Core
Eternal Chain Heal II45healingAlchemist (Mortar)4× Fossilized Bone Dust, 10× Thyme, 5× Basalt Dust
Eternal Chain Lightning III45shockAlchemist (Laboratory)20× Chain Lightning II, 15× Moonstone Dust, 20× Celestium Bars
Eternal Entangle45rootsAlchemist (Laboratory)5× Fish Scales, 10× Basalt Dust, 30× Ember Carapace, 20× Cinder Rock
Eternal Fire Totem II45fireAlchemist (Laboratory)25× Charcoal, 20× Diamond, 4× Fish Scales, 25× Magma Gel
Eternal Fireball III45fireAlchemist (Laboratory)25× Charcoal, 3× Sparkling Dust, 4× Fish Scales, 20× Fireball IV
Eternal Heal Beam II45healingAlchemist (Laboratory)15× Diamond Dust, 10× Basalt Dust, 5× Shroud Relic, 1× Archaic Core
Eternal Heal Cascade II45healingAlchemist (Laboratory)50× Moonstone, 10× Sulfur, 40× Heal Cascade II, 3× Bursting Fell Heart
Eternal Hollow Wretch II45summonCollector100× Ectoplasm Aggregate, 3× Icy Giant Bones, 2× Diamond Dust, 2× Archaic Core
Eternal Ice Bolt IV45iceAlchemist (Laboratory)30× Sparkling Dust, 20× Ice Bolt IV, 10× Ember Carapace
Eternal Ice Totem II45iceAlchemist (Laboratory)30× Diamond Dust, 30× Ice, 15× Celestium Bars
Eternal Light Burst II45fireAlchemist (Laboratory)5× Celestium Bars, 10× Sparkling Dust, 30× Sulfur, 20× Cinder Rock
Eternal Pillar Of Flames I45fireAlchemist (Laboratory)25× Charcoal, 15× Sparkling Dust, 2× Celestium Bars, 3× Archaic Infusion
Eternal Protective Barrier45barrierAlchemist (Laboratory)2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust
Eternal Shock Totem45shockAlchemist (Laboratory)25× Sparkling Dust, 10× Moonstone Dust, 15× Celestium Bars, 20× Magma Gel
Eternal Shock Wisp II45shockAlchemist (Laboratory)4× Shroud Relic, 25× Magma Gel, 10× Diamond Dust, 1× Electric Nerve
Eternal Shroud Beam45shroudAlchemist (Laboratory)25× Active Mycelium, 5× Bursting Fell Heart, 5× Shroud Relic, 5× Diamond Dust
Eternal Shroud Meteor45shroudAlchemist (Laboratory)4× Bursting Fell Heart, 20× Sulfur, 20× Coal Powder, 20× Cinder Rock, 4× Shroud Relic

Step 4: Or follow a quest to a tomb

Two quests from the Alchemist send you to tombs.

  1. An Eternal Spell (Balthazar): the journal calls the spell “buried alongside its former owner in an underground grave”. Go to the Hidden Tomb Entry in Springlands and take the spell from the tomb. Its reward in the files is listed as Ice Bolt I. See the quest page.
  2. A Glimpse Of Eternity (Balthazar): a longer chain through five tombs, about a mad wizard who tried to make a spell for eternal life. The first is the Hidden Tomb in Veilwater Basin; each tomb's record names the next by a landmark. The journal says what the wizard left: an eternal fireball, a heal beam, a lightning spell and, in the last tomb, an eternal ice bolt. The reward the files list is Eternal Fireball II. See the quest page.

Step 5: Cast it

Equip a Staff, equip the spell, and cast with Mana. How much Mana a cast costs is not in the files, and neither is the damage the game shows; the files hold a number printed on the item card, which the spell database lists for every spell without calling it damage. Compare spells within one family (Fireball I to IV) rather than across schools.

Choosing the staff, the skills and the build around it is the builds part of the site; for Eternal bows see Eternal Arrows.

What the files do not tell us

Mana per cast, the damage number, how many charges a regular spell holds, and how each recipe unlocks are not in the files. None of the 41 sits in a fixed loot table, so we do not say they drop from chests or enemies. If you find one in the world, tell us.

Related guides

Skill / weapon / biome facts derived from Enshrouded Wiki (CC BY-SA 4.0). CC BY-SA 4.0. PinDrop is fan-made and not affiliated with Keen Games. Last refreshed .