Eternal Spells in Enshrouded: How to Get Them
Craft them at the Alchemist. 37 of the 41 Eternal Spells in the 1.0 files are Alchemist crafts, and the other 4 (bone and summon spells) come from the Collector. You need a Staff and Mana, not charges. The first is Eternal Ice Bolt I at level 5, with no station needed; later ones ask for a Mortar, an Alchemy Station or a Laboratory next to the Alchemist.
- Eternal Spells41of 102 spells
- Levels5–45spell level
- Crafters2Alchemist, Collector
- Quests2tombs that hand some out
A normal spell has charges and you refill them. An Eternal Spell never runs out: you make it once and cast it as often as you have Mana. Two quests send you to tombs, but in 1.0 almost all of them are crafted, and this page is the order to do it in.
Everything comes from the 1.0 game files: the spells and their recipes, and the two quests. What the files do not hold is said where it comes up.
What Eternal means
Spells come in three kinds in the files. Per the game's own text: an Eternal Spell “Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.” A regular spell: “Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.” Channel spells are the third kind: you hold the input to keep casting them.
Of the 102 player spells in the 1.0 files, 41 are Eternal, 43 use charges and 18 are channel spells. The Eternal ones run from level 5 to level 45 and cover 10 schools, from fire and ice to healing and summons.
Step 1: Rescue the Alchemist
Eternal Spells are made by survivors in your base. The Alchemist (Balthazar) crafts 37 of them; the Collector (Alden Crowley) crafts the 4 bone and summon ones: Eternal Hollow Wretch I, Eternal Bonestorm I, Eternal Bonestorm II, Eternal Hollow Wretch II. If you have not rescued them yet, the quest order for crafting says which quest brings each. The Alchemist page lists everything he makes.
The Alchemist's recipes also ask you to stand beside a station when you craft. Of his 37: 1 need nothing extra (level 5); 2 need a Mortar (level 10–45); 3 need an Alchemy Station (level 15); 31 need a Laboratory (level 20–45). So upgrading his workshop is part of getting the spells.
Step 2: Know what a craft asks for
Each Eternal Spell is one craft that gives one spell, and it is not used up. 6 of them also eat a regular spell as an ingredient: Eternal Chain Lightning I takes 40 × Chain Lightning I; Eternal Bonestorm I takes 200 × Bonestorm V; Eternal Chain Lightning III takes 20 × Chain Lightning II; Eternal Fireball III takes 20 × Fireball IV; Eternal Heal Cascade II takes 40 × Heal Cascade II; Eternal Ice Bolt IV takes 20 × Ice Bolt IV. Make or collect those first.
Everything else is raw material, and the amounts rise with the level. At the bottom, Eternal Ice Bolt I is 5× Shroud Wood, 10× Salt; at the top, Eternal Protective Barrier is 2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust.
Step 3: Pick what to make first
Start with the lowest-level Eternal Spell of the school you cast. This is the first one in each school, with its level and what the Alchemist asks for.
| School | First spell | Level | Station | Costs |
|---|---|---|---|---|
| Eternal Ice Bolt I (8 in all) | 5 | none | 5× Shroud Wood, 10× Salt | |
| Eternal Chain Lightning I (9 in all) | 10 | Mortar | 8× Glow Dust, 40× Chain Lightning I | |
| Eternal Fireball I (8 in all) | 15 | Alchemy Station | 25× Charcoal, 3× Bronze Bars, 25× Amber, 5× Petrified Shroud Stalker Shell | |
| Eternal Chain Heal I (6 in all) | 15 | Alchemy Station | 10× Antiseptic, 10× Tin Bars, 10× Fossilized Bone, 1× Monstrous Ribs | |
| Eternal Acid Bite I (2 in all) | 20 | Laboratory | 20× Glass, 10× Charcoal, 30× Sulfur, 20× Ammonia Gland, 20× Poison Sack | |
| Eternal Hollow Wretch I (2 in all) | 28 | none (Collector) | 60× Ectoplasm Crystal, 4× Giant Bones | |
| Eternal Bonestorm I (2 in all) | 36 | none (Collector) | 20× Ectoplasm Cluster, 1× Icy Giant Bones, 200× Bonestorm V | |
| Eternal Protective Barrier (1 in all) | 45 | Laboratory | 2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust | |
| Eternal Entangle (1 in all) | 45 | Laboratory | 5× Fish Scales, 10× Basalt Dust, 30× Ember Carapace, 20× Cinder Rock | |
| Eternal Shroud Beam (2 in all) | 45 | Laboratory | 25× Active Mycelium, 5× Bursting Fell Heart, 5× Shroud Relic, 5× Diamond Dust |
Our advice
A caster needs one Eternal damage spell and one defensive one. Make Eternal Ice Bolt I straight away, then the first fire or shock spell your Mortar or Alchemy Station allows. Healers: the first Eternal healing spell is Eternal Chain Heal I (level 15). This is our reading of the table, not a game rule: the files do not give a damage number.
All 41 Eternal Spells with their recipes
| Spell | Level | School | Made by | Costs |
|---|---|---|---|---|
| 5 | ice | Alchemist | 5× Shroud Wood, 10× Salt | |
| 10 | shock | Alchemist (Mortar) | 8× Glow Dust, 40× Chain Lightning I | |
| 15 | healing | Alchemist (Alchemy Station) | 10× Antiseptic, 10× Tin Bars, 10× Fossilized Bone, 1× Monstrous Ribs | |
| 15 | fire | Alchemist (Alchemy Station) | 25× Charcoal, 3× Bronze Bars, 25× Amber, 5× Petrified Shroud Stalker Shell | |
| 15 | ice | Alchemist (Alchemy Station) | 30× Fossilized Bone Dust, 20× Ammonia Gland | |
| 20 | poison | Alchemist (Laboratory) | 20× Glass, 10× Charcoal, 30× Sulfur, 20× Ammonia Gland, 20× Poison Sack | |
| 20 | healing | Alchemist (Laboratory) | 50× Lapislazuli, 10× Aloe, 10× Chamomile Tea, 3× Mist of a Fell Sicklescythe | |
| 20 | ice | Alchemist (Laboratory) | 5× Iron Bars, 5× Enshrouded Oil, 15× Lapislazuli | |
| 20 | fire | Alchemist (Laboratory) | 5× Iron Bars, 10× Charcoal, 30× Sulfur, 20× Flintstone | |
| 20 | shock | Alchemist (Laboratory) | 2× Mist of a Fell Sicklescythe, 30× Sulfur, 6× Glass, 3× Spice | |
| 28 | ice | Alchemist (Laboratory) | 20× Ice, 20× Snow, 15× Enshrouded Ice, 5× Obsidian Dust | |
| 28 | shock | Alchemist (Laboratory) | 10× Steel Bars, 3× Silver Dust | |
| 28 | fire | Alchemist (Laboratory) | 15× Obsidian, 15× Coal, 10× Raw Wool, 20× Amethyst | |
| 28 | summon | Collector | 60× Ectoplasm Crystal, 4× Giant Bones | |
| 36 | shock | Alchemist (Laboratory) | 25× Shroud Sludge, 10× Iron Dust, 5× Gold Bars, 10× Green Vitriol Dust | |
| 36 | bone | Collector | 20× Ectoplasm Cluster, 1× Icy Giant Bones, 200× Bonestorm V | |
| 36 | fire | Alchemist (Laboratory) | 25× Charcoal, 3× Gold Bars, 10× Green Vitriol Dust, 15× Corrupted Boar Tusk | |
| 36 | healing | Alchemist (Laboratory) | 15× Green Vitriol Dust, 50× Shroud Slime, 5× Bursting Fell Heart, 1× Pearl | |
| 36 | ice | Alchemist (Laboratory) | 30× Chitin Powder, 20× Cursed Shroud Sack, 20× Toxic Sack | |
| 45 | poison | Alchemist (Laboratory) | 20× Archaic Shards, 5× Fish Poison Gland, 30× Sulfur, 5× Venom Stinger, 20× Toxic Sack | |
| 45 | shock | Alchemist (Laboratory) | 25× Magma Gel, 10× Diamond Dust, 3× Archaic Infusion, 10× Moonstone Dust | |
| 45 | shock | Alchemist (Laboratory) | 25× Sparkling Dust, 10× Diamond Dust, 15× Celestium Bars, 20× Magma Gel | |
| 45 | ice | Alchemist (Laboratory) | 20× Sparkling Dust, 30× Ice, 15× Celestium Bars, 3× Archaic Infusion | |
| 45 | bone | Collector | 100× Ectoplasm Aggregate, 3× Icy Giant Bones, 1× Diamond Dust, 2× Archaic Core | |
| 45 | healing | Alchemist (Mortar) | 4× Fossilized Bone Dust, 10× Thyme, 5× Basalt Dust | |
| 45 | shock | Alchemist (Laboratory) | 20× Chain Lightning II, 15× Moonstone Dust, 20× Celestium Bars | |
| 45 | roots | Alchemist (Laboratory) | 5× Fish Scales, 10× Basalt Dust, 30× Ember Carapace, 20× Cinder Rock | |
| 45 | fire | Alchemist (Laboratory) | 25× Charcoal, 20× Diamond, 4× Fish Scales, 25× Magma Gel | |
| 45 | fire | Alchemist (Laboratory) | 25× Charcoal, 3× Sparkling Dust, 4× Fish Scales, 20× Fireball IV | |
| 45 | healing | Alchemist (Laboratory) | 15× Diamond Dust, 10× Basalt Dust, 5× Shroud Relic, 1× Archaic Core | |
| 45 | healing | Alchemist (Laboratory) | 50× Moonstone, 10× Sulfur, 40× Heal Cascade II, 3× Bursting Fell Heart | |
| 45 | summon | Collector | 100× Ectoplasm Aggregate, 3× Icy Giant Bones, 2× Diamond Dust, 2× Archaic Core | |
| 45 | ice | Alchemist (Laboratory) | 30× Sparkling Dust, 20× Ice Bolt IV, 10× Ember Carapace | |
| 45 | ice | Alchemist (Laboratory) | 30× Diamond Dust, 30× Ice, 15× Celestium Bars | |
| 45 | fire | Alchemist (Laboratory) | 5× Celestium Bars, 10× Sparkling Dust, 30× Sulfur, 20× Cinder Rock | |
| 45 | fire | Alchemist (Laboratory) | 25× Charcoal, 15× Sparkling Dust, 2× Celestium Bars, 3× Archaic Infusion | |
| 45 | barrier | Alchemist (Laboratory) | 2× Archaic Infusion, 2× Archaic Core, 10× Sparkling Dust | |
| 45 | shock | Alchemist (Laboratory) | 25× Sparkling Dust, 10× Moonstone Dust, 15× Celestium Bars, 20× Magma Gel | |
| 45 | shock | Alchemist (Laboratory) | 4× Shroud Relic, 25× Magma Gel, 10× Diamond Dust, 1× Electric Nerve | |
| 45 | shroud | Alchemist (Laboratory) | 25× Active Mycelium, 5× Bursting Fell Heart, 5× Shroud Relic, 5× Diamond Dust | |
| 45 | shroud | Alchemist (Laboratory) | 4× Bursting Fell Heart, 20× Sulfur, 20× Coal Powder, 20× Cinder Rock, 4× Shroud Relic |
Step 4: Or follow a quest to a tomb
Two quests from the Alchemist send you to tombs.
- An Eternal Spell (Balthazar): the journal calls the spell “buried alongside its former owner in an underground grave”. Go to the Hidden Tomb Entry in Springlands and take the spell from the tomb. Its reward in the files is listed as Ice Bolt I. See the quest page.
- A Glimpse Of Eternity (Balthazar): a longer chain through five tombs, about a mad wizard who tried to make a spell for eternal life. The first is the Hidden Tomb in Veilwater Basin; each tomb's record names the next by a landmark. The journal says what the wizard left: an eternal fireball, a heal beam, a lightning spell and, in the last tomb, an eternal ice bolt. The reward the files list is Eternal Fireball II. See the quest page.
Step 5: Cast it
Equip a Staff, equip the spell, and cast with Mana. How much Mana a cast costs is not in the files, and neither is the damage the game shows; the files hold a number printed on the item card, which the spell database lists for every spell without calling it damage. Compare spells within one family (Fireball I to IV) rather than across schools.
Choosing the staff, the skills and the build around it is the builds part of the site; for Eternal bows see Eternal Arrows.
What the files do not tell us
Mana per cast, the damage number, how many charges a regular spell holds, and how each recipe unlocks are not in the files. None of the 41 sits in a fixed loot table, so we do not say they drop from chests or enemies. If you find one in the world, tell us.
Related guides
How to Get Eternal Arrows in Enshrouded (1.0)
Eternal Arrows in Enshrouded 1.0: all 11, who crafts them, what each costs, two quests that hand one out, and how a bow shoots them with Mana.
Enshrouded Quest Order: Unlock Every Crafter & Station
Which Enshrouded quests to do first for crafting: the order to rescue the 7 crafters, the 19 station quests and how many recipes each opens, from the 1.0 files.
Best Skills to Unlock First (Enshrouded 1.0)
The first 10 to 15 skill points in Enshrouded 1.0 by role (melee, ranged, mage, support): what to buy in order, with each skill's real point cost.