Enshrouded vs RuneScape: Dragonwilds (1.0)
Pick Enshrouded if you want a game that has reached 1.0, with a hand-built world, a skill tree with a level cap (50), a glider and a co-op server for up to 16. Pick RuneScape: Dragonwilds if you want the RuneScape setting and skills that grow as you use them, and check its store page for how far along it is. Both are co-op survival crafting games with bases and bosses.
- Enshrouded world10,240 msquare, 7 regions
- Skill tree243nodes, level cap 50
- Co-op16players on a dedicated server
- Flame levels11open the regions in order
Both games put you in a fantasy world to gather, craft, build a base and fight bosses, with friends if you like. They come from different places, though: one is a new world, the other is built on a game with a very long history.
A rule for this page: every Enshrouded number comes from the 1.0 game files on this site. Dragonwilds is described only by facts that are well established and not numeric, because we do not track its files or patches here, and it has been updated often since it launched in early access. For its numbers and its current state, use its own store page and patch notes.
At a glance
Six differences. The sections below take them in this order.
| Point | Enshrouded | RuneScape: Dragonwilds |
|---|---|---|
| Setting | A world of its own: Embervale and the Shroud | The RuneScape universe, made by Jagex |
| State | Released 1.0 on October 15, 2026 | Launched in early access; see its store page for now |
| Character growth | Level cap 50, 243-node skill tree | RuneScape-style skills that rise with use |
| Gate to progress | 11 Flame levels open 7 regions in order; the Shroud limits time outside | Not compared here |
| Building | Blocks you place and terrain you dig, inside a Flame Altar zone of 40–160 m | A base-building system with its own rules |
| Co-op | Up to 16 players on a dedicated server | Co-op survival |
Setting and world
Enshrouded is a new world: you play a survivor in Embervale, where the Shroud limits how long you can stay outside. The map is hand-built and the same in every world: 10,240 m on a side, 7 regions from the Springlands (enemies around level 5) to Cinder's Cradle (around 48). Our interactive map pins it all.
Dragonwilds is set in the RuneScape universe. If you know RuneScape, the creatures, the items and the look will be familiar; if you do not, it is a fantasy world like any other. That is the main reason people pick it, and it is a good one for a fan.
How your character grows
Enshrouded has levels: the cap is 50, each level gives 2 skill points, and the skill tree has 243 nodes in 4 trees (Core, Ranger, Mage, Warrior) with 212 points to spend in all. Gear comes in rarities with perks: 505 weapons and 81 armor sets (411 pieces). You can respec; the respec order shows the sensible order.
Dragonwilds follows RuneScape's habit: you train skills by doing the thing, so gathering raises the gathering skills and fighting raises the combat skills. There is no tree to plan; your build is the sum of what you did. Enshrouded asks you to plan a build, and Dragonwilds lets it follow your play.
How progress is gated
Enshrouded gates regions. 11 Flame levels, each bought with materials at your Flame Altar, open the next region in order and raise how long you can stay in the Shroud. The order is on the progression page and the Shroud rules are in the Shroud guide. There are 21 named bosses placed in the world, and the last is Lord Vorgoth.
We do not describe how Dragonwilds gates its own progress, because it launched in early access and its order can change from patch to patch. Check its current guides.
Building and your base
In Enshrouded you place blocks and dig terrain, and build around a Flame Altar whose zone grows from 40 m to 160 m a side as you upgrade it. 11 crafters (survivors you rescue) move in and give you recipes: see base building and the quest order.
Dragonwilds also lets you build a base and craft for it. Its pieces and limits are its own, and we do not list them here.
Co-op
Enshrouded's dedicated server takes 16 players, and the enemy amount scales with the group: ×1 at 4 players, ×1.3 at 5 and ×3 at 16 (the 1.0 balancing table). The world has 38 server settings, from enemy health to XP, with four presets (Relaxed, Default, Hard, Survival). Details in multiplayer and co-op and crossplay.
Dragonwilds is a co-op survival game too. We do not compare player limits because we do not track its numbers; read its store page for the current figure.
Who should pick which
Pick Enshrouded if you want a released game, a fixed hand-built world you can learn, a character you plan with a skill tree, gear with perks, a glider and a hook to cross the land (see gliders and grappling hooks), and a large co-op group.
Pick Dragonwilds if you love RuneScape, want its setting and its skill-by-use growth, and are fine with checking how finished it is today.
Still unsure? Both are co-op survival games, so play the one whose first hour you would not mind repeating with a friend. If Valheim is also on your list, see Enshrouded vs Valheim; for more to try, games like Enshrouded lists them, and the beginners guide gets you through the first steps of Enshrouded.
Related guides
Enshrouded vs Valheim (1.0): Key Differences
Enshrouded vs Valheim point by point: a built or a generated world, a 243-node skill tree or skills by use, building, co-op for 16. Who should pick which.
Enshrouded Multiplayer & Co-op (1.0): Play With Friends
How to play Enshrouded 1.0 with friends: up to 16 players on PC and 8 on PS5, the new host permissions, and how enemies scale with the party.
Enshrouded Beginners Guide: First Steps in 1.0
Your first hours in Enshrouded 1.0 as a checklist: the Flame Altar level-up, the Blacksmith, the first Flame upgrade, Springlands' skill points and a starter build.