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Palworld passive skill

Lucky

Bonus

What it does

  • +15% attack for this Pal.
  • +15% defense for this Pal.
  • +20% work speed for this Pal.

In-game text: Attack +15% · Defense +15% · Work Speed +20%

Lucky is a rank +4 passive skill in Palworld, one of 24 at that rank. Its +15% attack is joint 7th of the 14 passives that give it; Twin-Edged Holy Blade gives the most, +50%. No Pal in our Paldex is born with it and none of the 61 implants grafts it; it can roll at random on rare Pals (AddRarePal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • attack+15%
  • defense+15%
  • work speed+20%

Bars: against the largest figure any passive states for that stat.

How Lucky compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

attack

19 passives state a number for it

…and 9 more, down to −30%. Full passive list

defense

18 passives state a number for it

…and 8 more, down to −30%. Full passive list

work speed

12 passives state a number for it

…and 2 more, down to −50%. Full passive list

Pals born with Lucky

No Pal in our Paldex lists Lucky as an innate passive, so no species is guaranteed to carry it.

How to get Lucky

Random roll

The game's passive table lets Lucky roll at random on rare Pals (AddRarePal).

Lucky100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

None of the 61 implants grafts Lucky, and the Pal Surgery Table does not offer it for gold. The table unlocks at technology level 38.

Breeding Lucky onto a Pal

If one parent carries Lucky, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Lucky100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

The biggest attack stack with Lucky

Stated attack: +15%, +50%, +40%, +30% — +135% in total. Every stat the 4 state, summed: +135% attack · +10% defence · +20% work speed · −50% max HP.

A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.

Drawbacks that pull the other way

−1Coward−10%−3Pacifist−20%−1Downtrodden−10%−3Brittle−20%−1Clumsy−10%−3Slacker−30%

Bonus passives that pay for it with the same stat

+1Masochist−15%+5Sanctified Meat Shield−30%+1Work Slave−30%+1Aggressive−10%+1Conceited−10%+1Sadist−15%+5Twin-Edged Holy Blade−30%+1Hooligan−10%+5Hermit Sage−20%+2Musclehead−50%