Palworld passive skill
Skymarcher
What it does
- +2 mid-air jumps for this Pal while you ride it.
In-game text: Mounted Jump Count +2
Skymarcher is a rank +4 passive skill in Palworld, one of 24 at that rank. Its +2 mounted jumps is the highest of the 2 passives that give it. No Pal in our Paldex is born with it and none of the 61 implants grafts it; it can roll at random on mutations (AddMutationPal), at lottery weight 100 — the weight most rolling passives have.
What it changes
- mounted jumps+2
Bars: against the largest figure any passive states for that stat.
How Skymarcher compares
Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.
mounted jumps
2 passives state a number for it- Skymarcher+2
- Lightfooted+1
The other 23 passives at rank +4:
Babysitter · Demon God · Diamond Body · Eternal Engine · Eternal Flame · Heart of the Immovable King · Heavily Armored · Idiosyncratic · Immortality · Invader · King of the Waves · Lavish Hospitality · Legend · Lightfooted · Lucky · Lunker · Mastery of Fasting · Ranch Master · Remarkable Craftsmanship · Siren of the Void · Swift · Vampiric · Savior
Pals born with Skymarcher
No Pal in our Paldex lists Skymarcher as an innate passive, so no species is guaranteed to carry it.
How to get Skymarcher
Random roll
The game's passive table lets Skymarcher roll at random on mutations (AddMutationPal).
Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.
None of the 61 implants grafts Skymarcher, and the Pal Surgery Table does not offer it for gold. The table unlocks at technology level 38.
Breeding Skymarcher onto a Pal
If one parent carries Skymarcher, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:
- Only Skymarcher100%
- 2 passives in all80%
- 3 passives in all63%
- 4 passives in all50%
From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.
Stacking and counterparts
A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated.
Source
No other passive states a number on the same stat as Skymarcher, so nothing adds to it or cancels it.