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Palworld passive skill

Diamond Body

Bonus2 implants

What it does

  • +30% defense for this Pal.
  • This Pal cannot be made to flinch.
  • This Pal cannot be knocked back.

In-game text: Defense +30% · Immune to Flinch · Immune to Knockback

Diamond Body is a rank +4 passive skill in Palworld, one of 24 at that rank. Its +30% defense is 2nd of the 12 passives that give it; Sanctified Meat Shield gives the most, +50%. Its disposable implant comes out of the Ancient Relic Recycler, at best 0.813% per Glistening Ancient Relic. It can roll at random on Pals (AddPal), at lottery weight 5 — against 100 for most passives that roll.

What it changes

  • defense+30%
  • immunity to flinchyes
  • immunity to knockbackyes

Bars: against the largest figure any passive states for that stat.

How Diamond Body compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

defense

18 passives state a number for it

…and 8 more, down to −30%. Full passive list

Pals born with Diamond Body

No Pal in our Paldex lists Diamond Body as an innate passive, so no species is guaranteed to carry it.

How to get Diamond Body

Random roll

The game's passive table lets Diamond Body roll at random on Pals (AddPal).

Diamond Body5Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Diamond Body with its disposable implant, which the surgery uses up; the card carries no gold price. The table unlocks at technology level 38.

Implant: Diamond Body

Key item — kept after the surgery · Legendary

  • No source in the game’s loot, recipe or drop tables, or in any merchant stock paldb lists.

Best relic odds: 0.813% per Glistening Ancient Relic. Every implant and its sources: Palworld implants.

Breeding Diamond Body onto a Pal

If one parent carries Diamond Body, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Diamond Body100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

The biggest defense stack with Diamond Body

+4Diamond Body+30%+5Sanctified Meat Shield+50%+4Idiosyncratic+25%+3Burly Body+20%

Stated defense: +30%, +50%, +25%, +20% — +125% in total. Every stat the 4 state, summed: −30% attack · +125% defence.

A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.

Drawbacks that pull the other way

−1Downtrodden−10%−3Brittle−20%

Bonus passives that pay for it with the same stat

+1Aggressive−10%+1Conceited−10%+1Sadist−15%+5Twin-Edged Holy Blade−30%