Skip to main content

Palworld passive skill

Immortality

Bonus1 implant

What it does

  • This Pal heals by 5% of the damage it deals.
  • +100% natural health regeneration for this Pal.
  • +15% attack for this Pal.

In-game text: Life Steal +5% · Pal Auto Health Regeneration Rate +100% · Attack +15%

Immortality is a rank +4 passive skill in Palworld, one of 24 at that rank. Its +100% health regeneration is the highest of the 2 passives that give it. Its disposable implant comes out of the Ancient Relic Recycler, at best 3.888% per Glistening Ancient Relic. It can roll at random on mutations (AddMutationPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • life steal+5%
  • health regeneration+100%
  • attack+15%

Bars: against the largest figure any passive states for that stat.

How Immortality compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

health regeneration

2 passives state a number for it

attack

19 passives state a number for it

…and 9 more, down to −30%. Full passive list

Pals born with Immortality

No Pal in our Paldex lists Immortality as an innate passive, so no species is guaranteed to carry it.

How to get Immortality

Random roll

The game's passive table lets Immortality roll at random on mutations (AddMutationPal).

Immortality100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Immortality with its disposable implant, which the surgery uses up; the card carries no gold price. The table unlocks at technology level 38.

Disposable Implant: Immortality

Consumable — used up by the surgery · Legendary

    Best relic odds: 3.888% per Glistening Ancient Relic. Every implant and its sources: Palworld implants.

    Breeding Immortality onto a Pal

    If one parent carries Immortality, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

    • Only Immortality100%
    • 2 passives in all80%
    • 3 passives in all63%
    • 4 passives in all50%

    From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

    Stacking and counterparts

    A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

    Drawbacks that pull the other way

    −1Coward−10%−3Pacifist−20%

    Bonus passives that pay for it with the same stat

    +1Masochist−15%+5Sanctified Meat Shield−30%+1Work Slave−30%