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Palworld passive skill

Ferocious

Bonus1 implant

What it does

  • +20% attack for this Pal.

In-game text: Attack +20%

Ferocious is a rank +3 passive skill in Palworld, one of 30 at that rank. Its +20% attack is joint 5th of the 14 passives that give it; Twin-Edged Holy Blade gives the most, +50%. The Pal Surgery Table grafts it for 50,000 gold, with no implant needed. It can roll at random on Pals (AddPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • attack+20%

Bars: against the largest figure any passive states for that stat.

How Ferocious compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

attack

19 passives state a number for it

…and 9 more, down to −30%. Full passive list

The other 29 passives at rank +3:

Ace Swimmer · Artisan · Burly Body · Divine Dragon · Farmhand · Flame Emperor · Healing Coach · Infinite Stamina · Logging Foreman · Lord of Lightning · Lord of the Underworld · Mine Foreman · Motivational Leader · Noble · Philanthropist · Reload Master · Runner · Serenity · Service-Minded · Stronghold Strategist · Vanguard · Wellness Watcher · Workaholic · Celestial Emperor · Diet Lover · Earth Emperor · Ice Emperor · Lord of the Sea · Spirit Emperor

Pals born with Ferocious

No Pal in our Paldex lists Ferocious as an innate passive, so no species is guaranteed to carry it.

How to get Ferocious

Random roll

The game's passive table lets Ferocious roll at random on Pals (AddPal).

Ferocious100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Ferocious onto a Pal you own for 50,000 gold. Its card names no implant, so the gold is all it takes. The table unlocks at technology level 38.

Implant: Ferocious

Key item — kept after the surgery · Epic · surgery 50,000 gold

  • No source in the game’s loot, recipe or drop tables, or in any merchant stock paldb lists.

Every implant and its sources: Palworld implants.

Breeding Ferocious onto a Pal

If one parent carries Ferocious, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Ferocious100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

The biggest attack stack with Ferocious

Stated attack: +20%, +50%, +40%, +30% — +140% in total. Every stat the 4 state, summed: +140% attack · −5% defence · −50% max HP.

A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.

Drawbacks that pull the other way

−1Coward−10%−3Pacifist−20%

Bonus passives that pay for it with the same stat

+1Masochist−15%+5Sanctified Meat Shield−30%+1Work Slave−30%