Palworld passive skill
Runner
What it does
- +20% movement speed for this Pal.
In-game text: 20% increase to movement speed.
Runner is a rank +3 passive skill in Palworld, one of 30 at that rank. Its +20% movement speed is joint 3rd of the 5 passives that give it; Dimensional Leap gives the most, +50%. The Arena Merchant sells its implant for 50 Battle Tickets, and the Pal Surgery Table grafts it for 50,000 gold. It can roll at random on Pals (AddPal), at lottery weight 100 — the weight most rolling passives have.
What it changes
- movement speed+20%
Bars: against the largest figure any passive states for that stat.
How Runner compares
Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.
movement speed
5 passives state a number for it- Dimensional Leap+50%
- Swift+30%
- Legend+20%
- Runner+20%
- Nimble+10%
The other 29 passives at rank +3:
Ace Swimmer · Artisan · Burly Body · Divine Dragon · Farmhand · Ferocious · Flame Emperor · Healing Coach · Infinite Stamina · Logging Foreman · Lord of Lightning · Lord of the Underworld · Mine Foreman · Motivational Leader · Noble · Philanthropist · Reload Master · Serenity · Service-Minded · Stronghold Strategist · Vanguard · Wellness Watcher · Workaholic · Celestial Emperor · Diet Lover · Earth Emperor · Ice Emperor · Lord of the Sea · Spirit Emperor
Pals born with Runner
No Pal in our Paldex lists Runner as an innate passive, so no species is guaranteed to carry it.
How to get Runner
Random roll
The game's passive table lets Runner roll at random on Pals (AddPal).
Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.
The Pal Surgery Table grafts Runner for 50,000 gold, and only while its implant is in your inventory. The table unlocks at technology level 38.
Implant: Runner
Key item — kept after the surgery · Epic · surgery 50,000 gold
- Arena Merchant: 50 Battle Tickets · Arena
Every implant and its sources: Palworld implants.
Breeding Runner onto a Pal
If one parent carries Runner, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:
- Only Runner100%
- 2 passives in all80%
- 3 passives in all63%
- 4 passives in all50%
From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.
Stacking and counterparts
A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated.
Source
The biggest movement speed stack with Runner
Stated movement speed: +20%, +50%, +30%, +20% — +120% in total. Every stat the 4 state, summed: +20% attack · +20% defence · +70% move speed.
A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.