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Palworld passive skill

Farmhand

Bonus

What it does

  • This Pal's Farming work suitability +1 level.

In-game text: Farming's Work Suitability +1

Farmhand is a rank +3 passive skill in Palworld, one of 30 at that rank. Its +1 Farming work suitability is 2nd of the 2 passives that give it; Ranch Master gives the most, +2. No Pal in our Paldex is born with it and none of the 61 implants grafts it; it can roll at random on Pals (AddPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • Farming work suitability+1

Bars: against the largest figure any passive states for that stat.

How Farmhand compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

Farming work suitability

2 passives state a number for it

The other 29 passives at rank +3:

Ace Swimmer · Artisan · Burly Body · Divine Dragon · Ferocious · Flame Emperor · Healing Coach · Infinite Stamina · Logging Foreman · Lord of Lightning · Lord of the Underworld · Mine Foreman · Motivational Leader · Noble · Philanthropist · Reload Master · Runner · Serenity · Service-Minded · Stronghold Strategist · Vanguard · Wellness Watcher · Workaholic · Celestial Emperor · Diet Lover · Earth Emperor · Ice Emperor · Lord of the Sea · Spirit Emperor

Pals born with Farmhand

No Pal in our Paldex lists Farmhand as an innate passive, so no species is guaranteed to carry it.

How to get Farmhand

Random roll

The game's passive table lets Farmhand roll at random on Pals (AddPal).

Farmhand100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

None of the 61 implants grafts Farmhand, and the Pal Surgery Table does not offer it for gold. The table unlocks at technology level 38.

Breeding Farmhand onto a Pal

If one parent carries Farmhand, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Farmhand100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

No other passive states a number on the same stat as Farmhand, so nothing adds to it or cancels it.