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Palworld passive skill

Workaholic

Bonus1 implant

What it does

  • This Pal's SAN (sanity) drains 15% slower.

In-game text: SAN drops +15.0% slower.

Workaholic is a rank +3 passive skill in Palworld, one of 30 at that rank. Its +15% slower sanity drain is 3rd of the 4 passives that give it; Hermit Sage gives the most, +50%. The Pal Surgery Table grafts it for 50,000 gold, with no implant needed. It can roll at random on Pals (AddPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • slower sanity drain+15%

Bars: against the largest figure any passive states for that stat.

How Workaholic compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

slower sanity drain

7 passives state a number for it

The other 29 passives at rank +3:

Ace Swimmer · Artisan · Burly Body · Divine Dragon · Farmhand · Ferocious · Flame Emperor · Healing Coach · Infinite Stamina · Logging Foreman · Lord of Lightning · Lord of the Underworld · Mine Foreman · Motivational Leader · Noble · Philanthropist · Reload Master · Runner · Serenity · Service-Minded · Stronghold Strategist · Vanguard · Wellness Watcher · Celestial Emperor · Diet Lover · Earth Emperor · Ice Emperor · Lord of the Sea · Spirit Emperor

Pals born with Workaholic

No Pal in our Paldex lists Workaholic as an innate passive, so no species is guaranteed to carry it.

How to get Workaholic

Random roll

The game's passive table lets Workaholic roll at random on Pals (AddPal).

Workaholic100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Workaholic onto a Pal you own for 50,000 gold. Its card names no implant, so the gold is all it takes. The table unlocks at technology level 38.

Implant: Workaholic

Key item — kept after the surgery · Epic · surgery 50,000 gold

  • No source in the game’s loot, recipe or drop tables, or in any merchant stock paldb lists.

Every implant and its sources: Palworld implants.

Breeding Workaholic onto a Pal

If one parent carries Workaholic, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Workaholic100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

The biggest slower sanity drain stack with Workaholic

+3Workaholic+15%+5Hermit Sage+50%+4Heart of the Immovable King+20%+1Positive Thinker+10%

Stated slower sanity drain: +15%, +50%, +20%, +10% — +95% in total.

A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.

Drawbacks that pull the other way

−1Unstable−10%−2Destructive−15%

Bonus passives that pay for it with the same stat