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Palworld passive skill

Healing Coach

Bonus1 implant

What it does

  • +5% natural health regeneration for you (the player).

In-game text: Player Auto Health Regeneration Rate +5%

Healing Coach is a rank +3 passive skill in Palworld, one of 30 at that rank. No other passive does what it does: Player Auto Health Regeneration Rate +5%. The Arena Merchant sells its implant for 50 Battle Tickets, and the Pal Surgery Table grafts it for 50,000 gold. It can roll at random on Pals (AddPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • player health regeneration+5%

Bars: against the largest figure any passive states for that stat.

How Healing Coach compares

No other passive states a number for what Healing Coach does, so there is nothing to rank it against.

The other 29 passives at rank +3:

Ace Swimmer · Artisan · Burly Body · Divine Dragon · Farmhand · Ferocious · Flame Emperor · Infinite Stamina · Logging Foreman · Lord of Lightning · Lord of the Underworld · Mine Foreman · Motivational Leader · Noble · Philanthropist · Reload Master · Runner · Serenity · Service-Minded · Stronghold Strategist · Vanguard · Wellness Watcher · Workaholic · Celestial Emperor · Diet Lover · Earth Emperor · Ice Emperor · Lord of the Sea · Spirit Emperor

Pals born with Healing Coach

No Pal in our Paldex lists Healing Coach as an innate passive, so no species is guaranteed to carry it.

How to get Healing Coach

Random roll

The game's passive table lets Healing Coach roll at random on Pals (AddPal).

Healing Coach100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Healing Coach for 50,000 gold, and only while its implant is in your inventory. The table unlocks at technology level 38.

Implant: Healing Coach

Key item — kept after the surgery · Epic · surgery 50,000 gold

  • Arena Merchant: 50 Battle Tickets · Arena

Every implant and its sources: Palworld implants.

Breeding Healing Coach onto a Pal

If one parent carries Healing Coach, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

  • Only Healing Coach100%
  • 2 passives in all80%
  • 3 passives in all63%
  • 4 passives in all50%

From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

Stacking and counterparts

A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

No other passive states a number on the same stat as Healing Coach, so nothing adds to it or cancels it.