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Palworld passive skill

Idiosyncratic

Bonus1 implant

What it does

  • +50% natural health regeneration for this Pal and you.
  • Immune to Burn Damage
  • Immune to Poison Damage
  • +25% defense for this Pal.

In-game text: Pal and Player Auto Health Regeneration Rate +50% · Defense +25% · Immune to Poison Damage · Immune to Burn Damage

Idiosyncratic is a rank +4 passive skill in Palworld, one of 24 at that rank. Its +50% health regeneration is 2nd of the 2 passives that give it; Immortality gives the most, +100%. Its disposable implant comes out of the Ancient Relic Recycler, at best 3.888% per Glistening Ancient Relic. It can roll at random on mutations (AddMutationPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • health regeneration+50%
  • defense+25%
  • immunity to poisonyes
  • immunity to burnyes

Bars: against the largest figure any passive states for that stat.

How Idiosyncratic compares

Every passive that states a number for the same stat, largest first. A minus is a passive that lowers it.

health regeneration

2 passives state a number for it

defense

18 passives state a number for it

…and 8 more, down to −30%. Full passive list

Pals born with Idiosyncratic

No Pal in our Paldex lists Idiosyncratic as an innate passive, so no species is guaranteed to carry it.

How to get Idiosyncratic

Random roll

The game's passive table lets Idiosyncratic roll at random on mutations (AddMutationPal).

Idiosyncratic100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Idiosyncratic with its disposable implant, which the surgery uses up; the card carries no gold price. The table unlocks at technology level 38.

Disposable Implant: Idiosyncratic

Consumable — used up by the surgery · Legendary

    Best relic odds: 3.888% per Glistening Ancient Relic. Every implant and its sources: Palworld implants.

    Breeding Idiosyncratic onto a Pal

    If one parent carries Idiosyncratic, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

    • Only Idiosyncratic100%
    • 2 passives in all80%
    • 3 passives in all63%
    • 4 passives in all50%

    From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

    Stacking and counterparts

    A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

    The biggest health regeneration stack with Idiosyncratic

    +4Idiosyncratic+50%+4Immortality+100%

    Stated health regeneration: +50%, +100% — +150% in total, from every passive that raises it.

    A sum of what each passive states. Whether the game adds or multiplies same-stat bonuses is not documented.

    Drawbacks that pull the other way

    −1Downtrodden−10%−3Brittle−20%

    Bonus passives that pay for it with the same stat

    +1Aggressive−10%+1Conceited−10%+1Sadist−15%+5Twin-Edged Holy Blade−30%