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Palworld passive skill

Heavily Armored

Bonus1 implant

What it does

  • Immune to Explosion Damage

In-game text: Immune to Explosion Damage

Heavily Armored is a rank +4 passive skill in Palworld, one of 24 at that rank. No other passive does what it does: Immune to Explosion Damage. Its disposable implant comes out of the Ancient Relic Recycler, at best 3.888% per Glistening Ancient Relic. It can roll at random on mutations (AddMutationPal), at lottery weight 100 — the weight most rolling passives have.

What it changes

  • immunity to explosionyes

Bars: against the largest figure any passive states for that stat.

How Heavily Armored compares

No other passive states a number for what Heavily Armored does, so there is nothing to rank it against.

Pals born with Heavily Armored

No Pal in our Paldex lists Heavily Armored as an innate passive, so no species is guaranteed to carry it.

How to get Heavily Armored

Random roll

The game's passive table lets Heavily Armored roll at random on mutations (AddMutationPal).

Heavily Armored100Most that roll100

Lottery weight, as the table gives it. It says how often this passive is drawn relative to the others; the table does not turn it into a percentage, so neither do we.

The Pal Surgery Table grafts Heavily Armored with its disposable implant, which the surgery uses up; the card carries no gold price. The table unlocks at technology level 38.

Disposable Implant: Heavily Armored

Consumable — used up by the surgery · Legendary

    Best relic odds: 3.888% per Glistening Ancient Relic. Every implant and its sources: Palworld implants.

    Breeding Heavily Armored onto a Pal

    If one parent carries Heavily Armored, the chance the child inherits it depends on how many different passives the two parents hold between them — a passive both carry counts once:

    • Only Heavily Armored100%
    • 2 passives in all80%
    • 3 passives in all63%
    • 4 passives in all50%

    From PalCalc’s model of the game’s breeding tables (tylercamp/palcalc), which treats every passive alike: the child inherits one to four passives from the pool and may roll up to three random ones, four at most in all. Plan whole pairings in the breeding calculator.

    Stacking and counterparts

    A Pal holds up to four passives and never the same one twice. palworld.wiki.gg: If multiple Passive Skills affect the same attribute, their effects will stack unless otherwise stated. Source

    No other passive states a number on the same stat as Heavily Armored, so nothing adds to it or cancels it.