Skip to main content
ByYurii Luzhko

Updated for Enshrouded 1.0

Enshrouded Skill Tree Planner (1.0)

The Enshrouded 1.0 skill tree has 243 nodes and 212 skill points to spend: 98 from level-ups (2 per level up to level 50), 60 from Shroud Roots and 54 from 18 Elixir Wells. Click a node to buy it, or load a build.

Tap a node to see it, then buy it or remove it. Drag to pan, pinch to zoom.

Gear

Saved in the same link as the skills.
Weapon
Second weapon
Shield
Backpack

Character

0 of 14 slots filled. Pick a slot to choose an item.

Consumables
Alternatives
Gems
Alternative gems

Laid out like the game's Character tab; the slots are the planner's. Numbers beside a slot are item levels: the 1.0 files give no validated armor or damage figure.

Weapon gems from /enshrouded/gems. The game files do not say how many gem slots a weapon has or which weapon takes which gem, so these slots are for planning, not a game rule.

The top 1.0 build for each class

The strongest Enshrouded 1.0 builds are Ranger Sniper for Archer (Ranger), Wand Archmage for Mage, One-Handed Warrior for Warrior (melee damage) and Sword & Board Tank for Tank. Damage builds are ranked by the always-on damage bonus their skill nodes add to their own weapon, the tank by Constitution and armour — the same measure as the builds page. The 1.0 files hold no damage figures, so this is a bonus, not DPS.

ForBuildDecided byKey nodesLevel · points
Archer (Ranger)Ranger Sniper+15% damagehighest always-on bow damage bonusMarksman25 · 39
MageWand Archmage+60% damagehighest always-on magic damage bonusThunderWand MasteryMage Apprentice35 · 65
Warrior (melee damage)One-Handed Warrior+45% damagehighest always-on melee damage bonusSlasherWarrior's Path25 · 48
TankSword & Board Tank9 Constitution, +24% armourmost Constitution and armour from the treeWarrior's PathBrute30 · 50

New in 1.0 — on the tree

Keen Games’ 1.0 notes name these skills as new. Each name opens the planner with the cheapest path to it already bought; “page” opens the skill’s own page.

Source: 1.0 changelog (2026-10-14) and 1.0 combat changes (2026-09-23), Keen Games on Steam.

Every node on the 1.0 tree

Cost is per rank. Attribute pips are grouped; each gives +1 to its attribute.

Core — 19 nodes
NodeTypeCostRanks
Well Rested

The base duration for the Rested buff is increased by 2 minutes. Rested The Rested buff increases your Stamina Maximum and Regeneration significantly. It requires shelter, sitting or sleeping, as well as warmth from a heat source. The buff can be refreshed anywhere. Surrounding comfort items further increase its duration. 2 minutes per level

Passive13
Mason

Tools deal 10% increased damage against stone. This includes stone terrain and gemstone veins. 10% damage per level

Passive13
Lumberjack

Tools deal 10% increased damage against wood. This includes trees and wooden terrain. 10% damage per level

Passive13
Miner

Mining resources has a 10% chance to grant one additional resource.

Passive21
Quality Gear

Tools have a 20% chance to restore 1 durability on hit.

Passive11
Merciless Attack

Perform a Merciless Attack by pressing [key] to deal 500% damage to an overpowered enemy. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. Wands, Staves and Bows cannot perform Merciless Attacks.

Active21
Double Jump

Allows jumping a second time while airborne. Cost: 10 Stamina

Active21
Power Parry

Your Parry Power is increased by 10%. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. 10% Parry Power per level

Passive13
Inner Fires

Time in the Shroud is increased by 60s, allowing you to explore for longer. Time in the Shroud Should this time run out, the Shroud will consume you. 60s per level

Passive13
Snap

Triggering a Merciless Attack restores 20% Mana.

Passive21
Saviour

Time to revive an ally is reduced by X seconds. Default revive time is 6 seconds. X second per level Values in the 1.0 files: -1 per rank

Passive13
Opportunity

Increases the damage multiplier of Merciless Attacks by 40%. 40% damage per level

Passive13
Giant Slayer Hook

Use your Grappling Hook to pull yourself towards large enemies during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina

Active31
Grounding Hook

Use your Grappling Hook to pull flying enemies towards you during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina

Active41
Fisherman’s Resolve

Increases your Fishing Endurance by 5. Allows for extended battles with hooked fish. 5 Fishing Endurance per level

Passive13
Pickaxe Specialization

Unlocks Special Abilities of Pickaxes. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active21
Felling Axe Specialization

Unlocks Special Abilities of Felling Axes. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active21
Prospector

Tools deal 10% increased damage against metal. This includes metal ore veins. 10% damage per level

Passive13
Airborne Architect

Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [key].

Active31
Warrior — 64 nodes
NodeTypeCostRanks
Evasion Attack

When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [key] while evading. You will dash towards the enemy and deal 50% additional weapon damage. Cost: 25 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.

Active41
Barbarian

Gain one point of Strength for every two levels of the Flame.

Attribute51
Warrior's Path

Damage with One-Handed Axes, Clubs and Swords is increased by 5%. 5% damage per level

Passive13
Shiny Plates

Magical Armor points from equipped items are increased by 4%. 4% increased Magical Armor per level

Passive13
Heavy Plates

Physical Armor points from equipped items are increased by 4%. 4% increased Physical Armor per level

Passive13
Slasher

Melee Cutting damage is increased by 10%. 10% damage per level

Passive23
Brute

Melee Blunt damage is increased by 10%. 10% damage per level

Passive23
Heavy Handed

Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. 10% effect per level

Passive13
Breach

Overpowered enemies receive 100% increased Melee physical damage for 3 seconds. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.

Passive31
Veteran

Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%. 2% Critical Strike chance per level

Passive23
Crash Down: Force

When attacking from a double jump, Crash Down deals 20% more weapon damage.

Passive31
Tower

While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.

Passive31
Warden

While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.

Passive31
Absorb

When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost. 4% chance per level

Passive13
Blood Rage

When an enemy within X meters is killed by a Melee weapon, you fall into Blood Rage. Blood Rage Increases Melee weapon damage by X for 10 seconds. X meters range per level Values in the 1.0 files: 15% · 5 per rank

Passive23
Soul Leech

When killing an enemy with a Melee weapon, all players within X meters of the target restore X Mana. X meters range and X Mana per level Values in the 1.0 files: 15 per rank · 5 per rank

Passive23
Battle Heal

Critical Strikes with Melee weapons heal you for 1% of your maximum Health. 1% of maximum Health per level

Passive23
Relentless

Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.

Passive51
Crash Down Attack

When equipped with a Melee weapon, you can perform a special attack by holding [key] during a jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used. Cost: X - X Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.. Values in the 1.0 files: 60 · 35

Active31
Blood Warrior

Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource.

Passive31
Purification

Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores X seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. X seconds per level Values in the 1.0 files: 1 · 3 per rank

Passive13
Vigorous Deflection

Successfully parrying an enemy's attack restores 15 Stamina. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 15 Stamina per level

Passive13
Martyr

When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.

Active31
Nemesis

Increase the attention you draw from enemies by X. X attention drawn per level Values in the 1.0 files: 25% per rank · 10% per rank

Active23
Shockwave

Trigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.

Active31
Swift Blades

Increases the attack speed of all One-Handed Melee weapons by 15%.

Active41
Heavy Hitter

Increases the attack speed of all Two-Handed Melee weapons by 10%.

Active41
Bash

Parrying enemy attacks bashes them for 10 Blunt damage. Bash damage is increased by your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 10 Blunt damage per level

Active23
Earth Aura

You emit a protective aura that increases Physical and Magical Resistances by X for you and all allies within X meters. X meters range per level Values in the 1.0 files: 10% · 4 per rank

Active23
Splash Dash

Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina

Active31
Thick Skin

Gain one point of Constitution for every two levels of the Flame.

Attribute51
Finesse

Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon. 15% chance per level

Passive13
Steadfast

Defeating an enemy with a Melee weapon restores 1 durability to that weapon. 1 durability per level

Passive23
Upwards Slash Attack

When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina

Active31
Titan Edge

Damage with Two-Handed Greatswords is increased by 5%. 5% damage per level

Passive13
Whirlwind Crescendo

When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina (the first patch after launch lowered this cost; the new number is not in the server files)

Active31
Wet Dog

Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Passive31
Soaked Dog

Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Passive31
Two-Handed Specialization

Unlocks Special Abilities of Two-Handed Melee weapons. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active31
One-Handed Specialization

Unlocks Special Abilities of One-Handed Melee weapons. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active31
Athlete

Increases your maximum Health by 3 times your Strength attribute. 3 times per level

Active13
Barbarian's Path

Damage with Two-Handed Axes, Clubs and Hammers is increased by 5%. 5% damage per level

Passive13
Strength pips ×11Attribute11
Constitution pips ×11Attribute11
Ranger — 74 nodes
NodeTypeCostRanks
Sneak Attack

Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [key]. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks.

Active31
Airborne

Gliders consume 12% less Stamina. 12% cost reduction per level

Passive13
Marksman

Damage with Bows is increased by 5%. 5% damage per level

Passive13
Calm Spirit

Wild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud.

Passive31
Snake Eater

Increases your Poison Resistance by 4%, which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance. 4% Resistance per level

Passive23
Runner

Sprint Speed is increased by X and Stamina cost while sprinting is decreased by X. X Speed and X cost reduction per level Values in the 1.0 files: 5% per rank · 40% per rank · 5% per rank

Passive13
Counter Battery

Damage against ranged enemies is increased by 8%. 8% damage per level

Passive13
Vukah Language

Vukah within 50 meters will no longer attack you unless provoked.

Passive31
Updraft

Jumping with [key] while gliding lifts you upwards. Can be used once per flight. Charge As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base. Cost: 100 Mana

Active41
Beast Master

When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.

Passive41
Good Metabolism

Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource. Health and Mana Potions restore 20% more resources.

Passive31
Vukah Culture

When you are targeted by an attack, Vukah within 50 meters will attack the enemy.

Passive41
Ranger

Increases your Dexterity and Endurance attributes by X. Base Stamina Regeneration is increased by X. X Dexterity and Endurance per level. X Stamina Regeneration per level. Values in the 1.0 files: 1 per rank · 5 per rank · 1 per rank

Passive23
Mithridatist

Gain a 25% chance to avoid being poisoned.

Passive21
Bounty Bonanza

After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute.

Passive21
Sniper

Critical Strike chance with Bows is increased by 2%. 2% Critical Strike chance per level

Passive23
Shrapnel Blast

Every target hit with an Explosive Arrow, increases its damage by 10%.

Passive31
Echoing Explosives

Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius.

Passive41
Blessed Arrows

Critical Strikes with Bows restore 8 Mana. 8 Mana per level

Passive13
Thrust

Melee Piercing damage is increased by 10%. 10% damage per level

Passive23
Backstab Mastery

Backstab damage is increased by 20%. 20% damage per level

Passive13
Sweet Tooth

Stamina Regeneration of sweets is increased by 50%.

Passive31
Vitality Surge

Critical Strikes with Bows, Daggers and Throwables restore 3 Stamina. 3 Stamina per level

Passive13
Eagle's Bane

Damage against flying enemies is increased by 10%. 10% damage per level

Passive13
Silent Stride

Increases your movement speed while sneaking by X. X movement speed per level Values in the 1.0 files: 0.4 per rank · 20% per rank

Passive13
Skill Shot

Skillshot damage is increased by 20%. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. 20% damage per level

Passive13
Swiftshot Sustenance

Defeating an enemy with a Bow has a 12% chance to spawn a Stamina Orb. Gathering an Orb restores 10% of the respective resource. 12% chance per level

Passive13
Arachnoid

Stamina cost while climbing is reduced by 20%. 20% cost reduction per level

Passive13
Wanderlust

Stamina cost for sprinting on dirt roads is reduced from 90% to 80%. Stamina cost for sprinting on stone roads is reduced from 75% to 50%.

Passive31
Bee Sting

Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second

Active31
Multi Shot

Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows.

Active41
Shell Shock

Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy

Active31
Endurance of the Flame

Gain one point of Endurance for every two levels of the Flame.

Attribute51
Graceful Stride

Gain one point of Dexterity for every two levels of the Flame.

Attribute51
Eagle EyeActive31
Dessert Stomach

You gain one additional Food slot.

Active41
Multi Shot Spread

Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition.

Passive31
Multi Shot Trigger

Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition.

Passive31
Dagger Mastery

Damage with Daggers is increased by 5%. 5% damage per level

Passive13
Slice And Dice

After a Critical Strike with a Dagger, the base damage of your next Bow attack within X seconds is increased by X. Values in the 1.0 files: 10 · 50%

Passive31
Venomous Blades

Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk.

Passive21
Venom Mastery

Increases the damage dealt with the Venomous Blades Dagger perk by 100%.

Passive31
Quick Reflex Block

Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.

Passive31
Kick

When equipped with a Melee weapon, you can perform a Kick by attacking while blocking. Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.

Active31
Last Meal

Your Food buffs persist through death, but they last half as long.

Passive51
Expose Weakness

Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take X increased physical damage for X seconds. Values in the 1.0 files: 5 · 25%

Passive41
Strategic Maneuver

Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina

Active11
Cutthroat

Sneak Attack Damage is increased by 100%. 100% damage per level

Passive13
Rebound

Base Stamina Regeneration is increased by 10%. 10% Stamina Regeneration per level

Passive23
Cull the Herd

Damage against Wildlife is increased by 5%. 5% damage per level

Passive13
Primal Force

Damage against Vukah is increased by 5%. 5% damage per level

Passive13
Vile Concoction

Throwable damage is increased by 12%. 12% damage per level

Passive13
Fatal Precision

Critical Strike chance is increased by 5%. Critical Strike damage is increased by 1%. 5% Critical Strike chance and 1% Critical Strike damage per level

Passive13
Bow Specialization

Unlocks Special Abilities of Bows. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active31
Dagger Specialization

Unlocks Special Abilities of Daggers. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active31
Veiled Vigor

Increases your maximum Health by 3 times your Dexterity attribute. 3 times per level

Active13
Puncture

Ranged Piercing damage is increased by 10%. 10% damage per level

Passive23
Barrage

Dealing damage with Bows has a 15% chance to restore 1 durability to that weapon. 15% chance per level

Passive13
Survival Instinct

Defeating a Shroud infested enemy with a Bow or Dagger restores X seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. X seconds per level Values in the 1.0 files: 1 · 3 per rank

Passive13
Endurance pips ×8Attribute11
Dexterity pips ×7Attribute11
Mage — 74 nodes
NodeTypeCostRanks
Healing Revive

Revive players with 8% increased Health. Default Health of revived players is 10%. 8% Health per level

Passive13
Waters Of Life

Increases Water Aura healing to 2 Health per 2 points of Intelligence.

Passive21
Mage Apprentice

Damage with Wands and Staves increased by 5%. 5% damage per level

Passive13
Arsonist

All Fire damage is increased by 10%. 10% damage per level

Passive23
Dark Arts

All Shroud damage is increased by 10%. 10% damage per level

Passive23
Iceman

All Ice damage is increased by 10%. 10% damage per level

Passive23
Frost

When receiving Melee damage, the attacker will be slowed down for 3s. 3s per level

Passive23
Quick Charge

Charge Time of spells is reduced by 10%. -10% Charge Time per level

Passive13
Blink Attack

Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute.

Passive21
Emergency Blink

You can blink while being stunned. This will break the stunned state.

Passive21
Counterstrike

After receiving damage, there is a 20% chance to reflect 8% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills. 20% chance and 8% reflected damage per level

Passive13
Arcane Concentration

Gain one point of Spirit for every two levels of the Flame.

Attribute51
Wizard

Critical Strike chance with Wands and Staves is increased by 2%. 2% Critical Strike chance per level

Passive23
Chain Hit

Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one.

Passive31
Mass Destruction

Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target. 15 meters range per level

Passive31
Blood Magic

When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes

Passive41
Necromancer

When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion. 5% chance per level

Passive13
Terror

Critical Strikes with spells have a 20% chance to stun the target for 2 seconds. 20% chance per level

Passive23
Bloodletting

Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource. 20% chance per level

Passive23
Life Burst

Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.

Passive41
Blink

Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina

Active41
Shroud Mitigation

Dealing damage with a Magic weapon has a X chance to trigger a small flame burst that restores X seconds of Time in the Shroud to you and your allies within X meters. Time in the Shroud Should this time run out, the Shroud will consume you. X chance per level Values in the 1.0 files: 20 · 9 · 10% per rank

Passive13
Healer

Health gain from healing spells and Water Aura is increased by 15%. 15% Healing per level

Passive13
Sting

Repeated Wand damage is increased by 20%.

Passive31
Exalted

Gain one point of Intelligence for every two levels of the Flame.

Attribute51
Arcane Proliferation

Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.

Passive31
Arcane Deflection

Successfully parrying an enemy's attack restores 10 Mana. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 10 Mana per level

Passive13
Thunder

All Shock damage is increased by 10%. 10% damage per level

Passive23
Begone!

A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana

Active31
Water Aura

You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence. 5 meters range per level

Active13
Radiant Aura

All Fell enemies within X meters take X Fire damage per Intelligence per second. X meters range and X Fire damage per Intelligence per level Values in the 1.0 files: 1 per rank · 2 per rank

Active13
Unity

Damaging enemies with Wands has a 2% chance to restore 10% of your maximum Mana. 2% chance and 10% of maximum Mana per level

Active13
Eternal Spark

Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon. 15% chance per level

Passive13
Life Essences

Increases your maximum Health by 3 times your Intelligence attribute. 3 times per level

Active13
Shroud Resistance

Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received. 5% Resistance per level

Passive13
Fire Resistance

Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received. 5% Resistance per level

Passive13
Ice Resistance

Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received. 5% Resistance per level

Passive13
Shock Resistance

Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received. 5% Resistance per level

Passive13
Righteous Fire

Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. 20% Fire damage per level

Passive23
Divine Surge

Healing spells can perform Critical Strikes that scale with your Critical Strike damage.

Passive41
Shared Misery

When you receive Shroud damage, all players within X meters receive X increased Shroud Resistance for 30 seconds. X meters range per level Values in the 1.0 files: 15% · 5 per rank

Passive23
Bone to Ash

Damage against Hollow is increased by 5%. 5% damage per level

Passive13
Sleight of Hand

Unarmed damage is increased by 30%. 30% damage per level

Passive13
Mana Currents

Base Mana Regeneration is increased by 5. 5 Mana Regeneration per level

Passive13
Spellslinger

Staff damage is increased by 5%. 5% damage per level

Passive13
Wand Mastery

Wand damage is increased by 5%. 5% damage per level

Passive13
Wand Specialization

Unlocks Special Abilities of Wands. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Active31
Wand Evasion Attack

When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [key] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 30 Mana

Active41
Aerial Wand Attack

When equipped with a Wand, you can perform a special attack by holding [key] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 40 Mana

Active31
Totem Mastery

Increases the maximum amount of summoned totems by 1. 1 totem per level

Passive23
Advanced Necromancy

Increases the maximum amount of summoned Hollow allies from spells by 1. 1 Hollow ally per level

Passive23
Blast and Cast

After a Critical Strike with a Wand, the base damage of your next Staff attack within X seconds is increased by X. Values in the 1.0 files: 50% · 10

Passive31
Intelligence pips ×11Attribute11
Spirit pips ×11Attribute11

Which archetype should I pick?

There is no class to pick: each archetype is an area of the one 1.0 tree, and a build spends wherever it likes. Every cell below is read from the 1.0 tree and our builds, so pick by the weapons you want to use, then open that archetype for the deep dive.

Archetype1.0 tree areaSkillsAttribute pipsWeapon specializationsOur builds spending there
MageMage5022 · Spirit, IntelligenceWand11
RangerRanger5715 · Endurance, DexterityBow, Dagger5
SurvivorCore190Pickaxe, Felling Axe6
WarriorWarrior4022 · Constitution, StrengthTwo-Handed, One-Handed8

Pre-1.0 sub-trees on the 1.0 tree

Enshrouded 1.0 has no sub-trees: one tree, three class areas around the Core, as labelled on the planner. Before 1.0 the wiki filed skills under 12 sub-trees. Each page below lists the 1.0 nodes that carry that group’s skills and where on the tree they sit.

Related

About this planner

The full 1.0 tree — three trees, Warrior, Ranger and Mage, around the Core skills at the centre — with all 243 nodes where the game puts them. Buy ranks, see the points left and the level you need, and copy a link that reloads the exact build.

Tree, costs and ranks: the Enshrouded 1.0 game files (build 1285601). The server files carry no English text, so skill names were cross-checked with wikily.gg node by node against the game data; 243 of 243 have a confirmed name.

Nodes
243
With 3 ranks
91
Skill points
212
Level cap
50
Whole tree costs
675 pts

Skill tree FAQ

How many skill points are there in Enshrouded 1.0?
212. The 1.0 game files give 2 points per level up to the level cap of 50 (98 for levels 2–50) and 114 more from 78 exploration rewards: Shroud Roots worth 1 point and Elixir Wells worth 3, every one of them placed on the map.
How many nodes does the 1.0 skill tree have?
243: 12 starting points, 43 active skills, 123 passives and 65 attribute nodes. 91 of them can be ranked up to 3. Buying every rank of every node would cost 675 points, so one character fills roughly a third of the tree.
How much does a respec cost?
Keen Games' notes say "Each spent skill point costs 1 rune." — so resetting a 212-point build costs 212 Runes. The planner shows the price of the build you have on screen.
My old planner link looks different — what happened?
Links made before 1.0 listed skills, not nodes. The planner rebuilds them on the 1.0 tree by buying the cheapest legal path to each skill, and tells you which skills no longer exist. New links store every node and its rank, so they reload exactly.