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Best Electricity Pals in Palworld

Electricity level — 1 to 8

S
1 Pals

Top 5% — meta-defining, build around them

A
5 Pals

Top 20% — strong, generally pickable

D
3 Pals

Bottom — early-game or specialist

About Electricity

Pals ranked by their Electricity work suitability level (1–8). Higher levels finish tasks faster and unlock advanced station tiers.

Generating Electricity powers every electric station in your base — the Electric Furnace, Electric Egg Incubator, Production Assembly Line II/III, and the Power Generator that supplies them. Without an electricity-suitable Pal at the generator, dependent stations idle. Most late-game bases need at least one Lv 3+ electricity Pal running 24/7.

Structures that need Electricity: Power Generator, Large Power Generator, Ancient Power Generator.

Top picks

Highest electricity level across the roster, with any other notable work skills they bring.

  • Orserk →

    Lv 8 Electricity · also Transporting Lv 4, Handiwork Lv 3 · Partner skill: Ferocious Thunder Dragon.

  • Dynamoff →

    Lv 6 Electricity · also Gathering Lv 3, Transporting Lv 3 · Partner skill: Electro-Massage Incubation · Alpha spawn available.

  • Solmora Lux →

    Lv 6 Electricity · also Watering Lv 4 · Partner skill: Shocking Fish.

  • Grizzbolt →

    Lv 5 Electricity · also Transporting Lv 5, Handiwork Lv 4, Lumbering Lv 3 · Partner skill: Yellow Tank · Alpha spawn available.

  • Azurmane →

    Lv 5 Electricity · Partner skill: Plasma Dash · Alpha spawn available.

What each level unlocks

Level 1
Power Generator (slowly).
Level 2
Electric Egg Incubator, basic electric stations.
Level 3
Electric Furnace, Production Assembly Line II.
Level 4
Production Assembly Line III, late-game factory speed.

Practical tips

  • Electric Pals at the generator drain SAN faster than other work — keep a Hot Spring nearby to cycle their stress.
  • If you want one base running multiple electric stations, deploy two Pals at the generator so output never dips when one sleeps.

Common questions

Do I need both a Generator AND an Electric Pal?
Yes. The Generator is the station; the electric-suitable Pal supplies the work. Empty Generator = 0 power, no matter how many cables you place.
Does electricity transfer between bases?
No — power generated at Base A doesn't flow to Base B. Each base needs its own generator + worker.

Sources for game-mechanic claims above:

Other work-skill tier lists