Best Electricity Pals in Palworld
Electricity level — 1 to 8
Top 5% — meta-defining, build around them
Top 20% — strong, generally pickable
Mid-roster — solid, role-dependent
Below average — niche use only
Bottom — early-game or specialist
About Electricity
Pals ranked by their Electricity work suitability level (1–8). Higher levels finish tasks faster and unlock advanced station tiers.
Generating Electricity powers every electric station in your base — the Electric Furnace, Electric Egg Incubator, Production Assembly Line II/III, and the Power Generator that supplies them. Without an electricity-suitable Pal at the generator, dependent stations idle. Most late-game bases need at least one Lv 3+ electricity Pal running 24/7.
Structures that need Electricity: Power Generator, Large Power Generator, Ancient Power Generator.
Top picks
Highest electricity level across the roster, with any other notable work skills they bring.
Orserk →
Lv 8 Electricity · also Transporting Lv 4, Handiwork Lv 3 · Partner skill: Ferocious Thunder Dragon.
Dynamoff →
Lv 6 Electricity · also Gathering Lv 3, Transporting Lv 3 · Partner skill: Electro-Massage Incubation · Alpha spawn available.
Solmora Lux →
Lv 6 Electricity · also Watering Lv 4 · Partner skill: Shocking Fish.
Grizzbolt →
Lv 5 Electricity · also Transporting Lv 5, Handiwork Lv 4, Lumbering Lv 3 · Partner skill: Yellow Tank · Alpha spawn available.
Azurmane →
Lv 5 Electricity · Partner skill: Plasma Dash · Alpha spawn available.
What each level unlocks
- Level 1
- Power Generator (slowly).
- Level 2
- Electric Egg Incubator, basic electric stations.
- Level 3
- Electric Furnace, Production Assembly Line II.
- Level 4
- Production Assembly Line III, late-game factory speed.
Practical tips
- Electric Pals at the generator drain SAN faster than other work — keep a Hot Spring nearby to cycle their stress.
- If you want one base running multiple electric stations, deploy two Pals at the generator so output never dips when one sleeps.
Common questions
Do I need both a Generator AND an Electric Pal?
Does electricity transfer between bases?
Sources for game-mechanic claims above:
























