Best Electricity Pals in Palworld
Pals ranked by their generate_electricity work suitability level (1–8). Higher levels finish tasks faster and unlock advanced station tiers.
Generating Electricity powers every electric station in your base — the Electric Furnace, Electric Egg Incubator, Production Assembly Line II/III, and the Power Generator that supplies them. Without an electricity-suitable Pal at the generator, dependent stations idle. Most late-game bases need at least one Lv 3+ electricity Pal running 24/7.
| # | Tier | Pal | Lv | Element | Map |
|---|---|---|---|---|---|
| 1 | S | 8 | Dragon, Electric | Map → | |
| 2 | A | 6 | Water, Electric | Map → | |
| 3 | A | 6 | Electric | Map → | |
| 4 | A | 5 | Electric | Map → | |
| 5 | A | 5 | Electric | Map → | |
| 6 | B | 5 | Electric | Map → | |
| 7 | B | 4 | Dark, Electric | Map → | |
| 8 | B | 4 | Dragon, Electric | Map → | |
| 9 | B | 4 | Electric | Map → | |
| 10 | B | 4 | Electric | Map → | |
| 11 | B | 4 | Electric | Map → | |
| 12 | B | 4 | Electric | Map → | |
| 13 | C | 4 | Electric, Ground | Map → | |
| 14 | C | 3 | Water, Electric | Map → | |
| 15 | C | 3 | Electric | Map → | |
| 16 | C | 3 | Electric, Dragon | Map → | |
| 17 | C | 3 | Electric | Map → | |
| 18 | C | 3 | Electric, Ground | Map → | |
| 19 | C | 3 | Electric | Map → | |
| 20 | C | 2 | Water, Electric | Map → | |
| 21 | D | 2 | Water, Electric | Map → | |
| 22 | D | 2 | Electric | Map → | |
| 23 | D | 1 | Electric | Map → | |
| 24 | D | 1 | Electric | Map → | |
| 25 | D | 1 | Dark, Electric | Map → |
- Lv
- 8
- Element
- Dragon, Electric
- Lv
- 6
- Element
- Water, Electric
- Lv
- 6
- Element
- Electric
- Lv
- 5
- Element
- Electric
- Lv
- 5
- Element
- Electric
- Lv
- 5
- Element
- Electric
- Lv
- 4
- Element
- Dark, Electric
- Lv
- 4
- Element
- Dragon, Electric
- Lv
- 4
- Element
- Electric
- Lv
- 4
- Element
- Electric
- Lv
- 4
- Element
- Electric
- Lv
- 4
- Element
- Electric
- Lv
- 4
- Element
- Electric, Ground
- Lv
- 3
- Element
- Water, Electric
- Lv
- 3
- Element
- Electric
- Lv
- 3
- Element
- Electric, Dragon
- Lv
- 3
- Element
- Electric
- Lv
- 3
- Element
- Electric, Ground
- Lv
- 3
- Element
- Electric
- Lv
- 2
- Element
- Water, Electric
- Lv
- 2
- Element
- Water, Electric
- Lv
- 2
- Element
- Electric
- Lv
- 1
- Element
- Electric
- Lv
- 1
- Element
- Electric
- Lv
- 1
- Element
- Dark, Electric
Top picks
Highest electricity level across the roster, with any other notable work skills they bring.
Orserk →
Lv 8 Electricity · also Transporting Lv 4, Handiwork Lv 3 · Partner skill: Ferocious Thunder Dragon.
Dynamoff →
Lv 6 Electricity · also Gathering Lv 3, Transporting Lv 3 · Partner skill: Electro-Massage Incubation.
Solmora Lux →
Lv 6 Electricity · also Watering Lv 4 · Partner skill: Shocking Fish.
Grizzbolt →
Lv 5 Electricity · also Transporting Lv 5, Handiwork Lv 4, Lumbering Lv 3 · Partner skill: Yellow Tank.
Azurmane →
Lv 5 Electricity · Partner skill: Plasma Dash · Alpha spawn available.
What each level unlocks
- Level 1
- Power Generator (slowly).
- Level 2
- Electric Egg Incubator, basic electric stations.
- Level 3
- Electric Furnace, Production Assembly Line II.
- Level 4
- Production Assembly Line III, late-game factory speed.
Practical tips
- Electric Pals at the generator drain SAN faster than other work — keep a Hot Spring nearby to cycle their stress.
- If you want one base running multiple electric stations, deploy two Pals at the generator so output never dips when one sleeps.
Common questions
- Do I need both a Generator AND an Electric Pal?
- Yes. The Generator is the station; the electric-suitable Pal supplies the work. Empty Generator = 0 power, no matter how many cables you place.
- Does electricity transfer between bases?
- No — power generated at Base A doesn't flow to Base B. Each base needs its own generator + worker.
Sources for game-mechanic claims above: