Partly updated for Enshrouded 1.0— 1.0: level and multipliers; the rest is pre-1.0 wiki data
Sources: Enshrouded 1.0 game files (server build 1267041, 2026-10-15) for the facts marked 1.0 and the 1.0 game-files block below (level, damage split, attack time, multipliers, perk slots); enshrouded.wiki.gg (pre-1.0) for the description, parry power, source and the damage estimate.
Bow in the 1.0 game files
Enshrouded 1.0 game files, server build 1267041 (2026-10-15) · file id Weapon_T0_2H_Bow_Improvised_Craft
- Level
- 3
- fixed level
- Rarity
- Common
- Attack time
- 1s
- lower is faster
- Scales with
- Dexterity
- Damage multiplier
- ×0.5
- Speed multiplier
- ×1.5
- Durability multiplier
- ×1.83
Damage split
No split on the bow itself — the arrows carry one
The damage number the game shows is calculated by game code from level, rarity and attributes and is not stored in the files, so this block shows the stored multipliers and shares instead. Compare it with other weapons in the 1.0 weapon database.
About this slot
The Bows slot is rated S for current Enshrouded meta. Long-range main weapon for Rangers. Sniper / Marksman builds live here; scales with DEX, headshots ignore armor.
Best builds for this bow
4 preset builds tagged bow — ranked by tier (S → A → B).
- Starter — First 10 LevelsHybrid
What to buy before you pick a class: one cheap node from each side — Counterstrike, Fire Resistance, Brute, Marksman — plus Well Rested. Fits in the points level 10 gives.
- Ranger SniperRanger
Bow damage and crits: Marksman, Sniper and Skill Shot at full rank, Bow Specialization for the bow's special ability, Fatal Precision and Vitality Surge to keep the crits paying.
- Solo Adventurer HybridHybrid
A bit of everything for playing alone: Marksman and Skill Shot for the bow, Battle Heal and Warrior's Path for melee, Healer, Counterstrike and Fire Resistance, Runner and Saviour.
- Multi-Shot BowmasterRanger
Volleys: Multi Shot with Spread and Trigger, Marksman and Ranger at full rank, Barrage and Rebound. Ricochets and Rebound II are not on the 1.0 tree.
