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ByYurii Luzhko
Half-Light Halos icon — Enshrouded Daggers

Half-Light Halos

Step only where you remain unseen, strike those whose eyes are blinded by your glint in the half-light.

Required level
7
Source
Shroud Lair Loot
Attack speed
0.4s
Parry power
12
Scales with
DEX (Dexterity)
Slot tier
A — Daggers

Estimated damage

Level 50
101Damage
Base
85(84.2%)
Shroud
16(15.8%)

Sources: enshrouded.wiki.gg (pre-1.0) for every value on this page. Enshrouded 1.0 was released on 2026-10-15; these values have not been checked against it.

Not yet matched to a 1.0 item: the 1.0 server files carry no English names, and this weapon's wiki stats did not single out one of the 510 weapons in them. The 506 that did are in the 1.0 weapon database.

Legendary perks (3)

  • ViciousIncreased Backstab Damage
  • Magic Shroud DamageAdds Magic Shroud Damage equal to 10% of base damage
  • PreciseIncreased Critical Strike Chance

About this slot

The Daggers slot is rated A for current Enshrouded meta. Fast off-hand and main-hand options. Pair with the Assassin Dual Blades build for backstab burst; scales with DEX.

Best builds for this dagger

1 preset build tagged dagger — ranked by tier (S → A → B).

Half-Light Halos FAQ

How do I get Half-Light Halos in Enshrouded?
Half-Light Halos drops in Shroud Lair Loot. Check the wiki entry linked below for the exact drop location + drop method.
What level is required for Half-Light Halos?
Half-Light Halos requires character level 7 to wield. Early-game tier — viable from your first Springlands biome clear.
What attribute does Half-Light Halos scale with?
Half-Light Halos is a Daggers weapon, which scales with DEX (Dexterity). Invest attribute points into DEX to push Half-Light Halos's damage to its level cap.
What builds use Half-Light Halos?
Half-Light Halos is a Daggers weapon — see the matching build hubs linked above for preset loadouts that prioritise this slot. Best fit is typically the specialist sub-archetype for this weapon family.
Weapon data from Enshrouded Wiki, licensed CC BY-SA 4.0. Damage is computed with the wiki's own {{Weapon Stats}} formula (base scaling + 10%-per damage-perk); the wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary flag = weapon carries named perks (mundane drops have none). Not affiliated with Keen Games.