Updated for Enshrouded 1.0
Enshrouded Assassin Dual Blades Build for 1.0
Rangermostly Ranger
38/ 212 skill points
Complete by level 20 from level-ups alone · written for level 20
Key skills
- Backstab Mastery3/3
- Sneak Attack
- Cutthroat3/3
Daggers in the 1.0 assassin tree: Sneak Attack and Cutthroat to open, Backstab Mastery and Dagger Mastery at full rank, Expose Weakness, Venomous Blades and Venom Mastery, and a rank of Thrust for the daggers' piercing damage.
38 pts · 19 nodesWritten for level 20Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 20 from level-up points alone (2 per level).
Points by tree area
- Ranger 38
Attribute pips
- END3
- DEX3
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
Backstab MasteryDefining
Ranger1 pt per rank
1.0 files: 20% per rank
Sneak Attack
Ranger3 pts
Before 1.0: Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [E]. Sneak Attack deals +900% increased damage.
Cutthroat
Ranger1 pt per rank
1.0 files: 100% per rank
Before 1.0: Sneak Attack Damage is increased by 100. (per level, max 3)
Dagger Mastery
Ranger1 pt per rank
1.0 files: 5% per rank
Before 1.0: Increases damage dealt with daggers by 5%. (per level, max 3)
Dagger Specialization
Ranger3 pts
Before 1.0: Unlocks Special Abilities of Daggers. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Expose Weakness
Ranger4 pts
1.0 files: 5 · 25%
Before 1.0: Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds.
Venomous Blades
Ranger2 pts
Venom Mastery
Ranger3 pts
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 22 pts total
- +2 DEX
Level 34 pts total
- Airborne1/3
- +1 END
Level 45 pts total
- +1 DEX
Level 58 pts total
- Sneak Attack
Level 711 pts total
- Backstab Mastery3/3
Level 814 pts total
- Cutthroat3/3
Level 915 pts total
- Silent Stride1/3
Level 1018 pts total
- Dagger Specialization
Level 1120 pts total
- Veiled Vigor1/3
- +1 END
Level 1324 pts total
- Expose Weakness
Level 1527 pts total
- Dagger Mastery3/3
Level 1629 pts total
- Venomous Blades
Level 1732 pts total
- Venom Mastery
Level 1833 pts total
- +1 END
Level 1936 pts total
- Quick Reflex Block
Level 2038 pts total
- Thrust1/3
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Circus KnivesprimaryDaggersT5–T7likely matchDaggers, T5–T7 in the 1.0 files (likely match).
Valor Heart DaggersprimaryDaggersT6likely matchDaggers, T6 (likely match).
Half-Light HalossecondaryDaggerslikely matchShroud daggers matched to a 1.0 item (likely match).
Rogue SetArmor setitem level 20in 1.0 filesTier-4 rogue set in the 1.0 files.
Assassin SetArmor setitem level 20in 1.0 filesTier-4 set. Keen's 1.0 notes: "The dagger sets Assassin, Frostbite Slasher, Blood Feather, and a new set now have a melee attack critical hit chance improvement upgrade perk instead of a sneak attack damage increase."
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 20. Open skills and gear in the planner →
Weapons
Armor
HeadAssassin HoodLevel 20 · Rare · RangerPiercing Armor · Cutting Armor · +1 Backstab Mastery · Enduring · +1 Backstab Mastery
ChestAssassin ChestLevel 20 · Rare · RangerBlunt Armor · Piercing Armor · +1 Veiled Vigor · +1 Rebound · 1 unnamed perk
HandsAssassin GlovesLevel 20 · Rare · RangerCutting Armor · Shroud Armor · +1 Dagger Mastery · +1 Dagger Mastery · 1 unnamed perk
LegsAssassin TrousersLevel 20 · Rare · RangerBlunt Armor · Blunt Armor · +1 Cutthroat · +1 Veiled Vigor · 1 unnamed perk
FeetAssassin BootsLevel 20 · Rare · RangerCutting Armor · Piercing Armor · +1 Thrust · Vital · +1 Thrust
Farm this build
On the map
340Coal
100Iron Ore
50Flax
40Animal Fur40Archaic Shards(or similar)
15Brittle Shroud Flakes
10Sandstone
8Scales
3Metal Scraps
2Resin
Not on the map
200Salt
30Tin Ore
30Wood Logs
20Copper Ore
8Ammonia Gland
8Lapislazuli
6Springlands Dirt
5Acidic Mycelium
5Aquamarine
5Fossilized Bone
4Shadowbloom
2Enshrouded Vulture Talon
2Monstrous Ribs
1Fell Heart
1Mist of a Fell Sicklescythe
Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Coal16 here · 340 needed
- Iron Ore16 here · 100 needed
- Flax0 here · 50 needed
- Animal Fur58 here · 40 needed
- Archaic Shards0 here · 40 needed
- Brittle Shroud Flakes48 here · 15 needed
- Sandstone62 here · 10 needed
- Scales3 here · 8 needed
Variants
The same build with another weapon, spell or arrow. A variant with its own tree opens in the planner on its own; green is what it adds, red what it gives up.
Bow and daggers (stealth archer)
own tree · 48 pts · level 25A bow beside the daggers: Marksman at full rank for bow damage (5% per rank in the 1.0 files), Bee Sting for shots from the air and Strategic Maneuver for rolling round a locked target, on top of Sneak Attack, Cutthroat and Backstab Mastery. Quick Reflex Block makes room. 48 points, complete by level 25.
- Marksman3/3
- Counter Battery1/3
- Skill Shot1/3
- Bee Sting
- Runner1/3
- Swiftshot Sustenance1/3
- Strategic Maneuver
- Quick Reflex Block
- +1 END
- +1 DEX
Talion's BowT2–T7likely matchLore bow, carried across tiers — the one to keep upgrading.
Circus KnivesT5–T7likely matchDaggers — all piercing damage.
Valor Heart DaggersT6likely matchDaggers — all piercing damage.
Before 1.0 — Bee Sting: "When you draw your bow while in the air, your fall is slowed down for a short time." Strategic Maneuver: "Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked."


