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ByYurii Luzhko
Aurora Sword icon — Enshrouded One-handed Swords

Aurora Sword

All incoming light fractures on the surface of this elegant blade, creating a dancing ensemble of floating colors. It is practically dripping with excellence.

Weapon stats

Estimated damage

Level 50
109Damage
Base
85(78.0%)
Piercing
8(7.3%)
Ice
16(14.7%)
Required level
50
Source / drop region
Albaneve Summits
Attack speed
0.6s
Scales with
STR (Strength)

Legendary perks (3)

  • PreciseIncreased Critical Strike Chance
  • Magic Ice DamageAdds Magic Ice Damage equal to 10% of base damage
  • Piercing DamageAdds Piercing Damage equal to 10% of base damage

About this slot

The One-handed Swords slot is rated S for current Enshrouded meta. All-purpose melee. The sword-and-shield combo is the Tank's bread and butter; scales with STR.

Other One-handed Swords

Same category — likely alternatives at the same level band.

Aurora Sword FAQ

How do I get Aurora Sword in Enshrouded?
Aurora Sword drops in Albaneve Summits. As a legendary weapon, it's gated behind a specific Hollow Halls boss, Sun Temple chest, or biome-specific encounter — farm the region listed above for a guaranteed shot.
What level is required for Aurora Sword?
Aurora Sword requires character level 50 to wield. End-game tier — only viable in Albaneve Summits / Veilwater Basin progression.
What attribute does Aurora Sword scale with?
Aurora Sword is a One-handed Swords weapon, which scales with STR (Strength). Invest attribute points into STR to push Aurora Sword's damage to its level cap.
What perks does Aurora Sword have?
Aurora Sword carries 3 named perks: Precise, Magic Ice Damage, Piercing Damage. These compound on top of base damage and are what flag it legendary — mundane drops carry no perks.
What builds use Aurora Sword?
Aurora Sword is a One-handed Swords weapon — see the matching build hubs linked above for preset loadouts that prioritise this slot. Best fit is typically the primary archetype for this weapon family.
Weapon data from Enshrouded Wiki, licensed CC BY-SA 4.0. Damage is computed with the wiki's own {{Weapon Stats}} formula (base scaling + 10%-per damage-perk); the wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary flag = weapon carries named perks (mundane drops have none). Not affiliated with Keen Games.

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