Enshrouded max level: 50 in 1.0
The level cap in Enshrouded 1.0 is 50, and gear goes to 55 when fully upgraded. Each level gives 2 skill points; exploration adds 114 more. The biggest fixed XP pools are quests and item sets.
Level cap 50, gear cap 55
“Together with the new region, a new tier of progression is unlocked. The new maximum level for the player is 50; gear can now be upgraded to a maximum level of 55.”
The 1.0 balancing table agrees: playerLevelCap 50, itemLevelCap 55.
Skill points at max level: 212
- From levels
- 98
- 49 level-ups × 2
- Shroud Roots
- 60
- 60 × 1 point
- Elixir Wells
- 54
- 18 × 3 points
- Total
- 212
- 1.0 game files
Source: 49 level-ups × 2 = 98, plus 114 from 78 Shroud Roots and Elixir Wells, each one placed on the map in the 1.0 files — and no grant for reaching level 1.
- 60 grants of 1 point
- 18 grants of 3 points
Every one of the 78 grants is placed on the map; each region's count is in the progression guide. Keen's changelog on the new Shroud Roots: “new Shroud roots for those who need the extra skillpoints”. Spend them in the skill-tree planner.
How to level up fast in 1.0: the fixed XP
Every quest reward and every completed item set in the 1.0 journal files, added up. Combat XP depends on the enemy and is not in these totals.
- Quests
- 49,825 XP
- 171 of 188 quests pay XP · main story 39,575, side 10,250
- Item sets
- 48,925 XP
- 126 sets, 869 items; one award per completed set
- Biggest single award
- 3,200 XP
- a quest; the biggest item set gives 2,200
Quest XP by quest giver
- The Flame · 1813,650
- Balthazar (Alchemist) · 225,800
- Loraine Crim (Ancient Researcher) · 44,550
- Athalan Skree (Hunter) · 174,175
- Emily Fray (Farmer) · 174,000
- Oswald Anders (Blacksmith) · 183,550
- Cade Hawthorn (Carpenter) · 133,000
- Alden Crowley (Collector) · 61,900
- Captain Melville Fontane (Fisher) · 51,825
- Albaneve Summits (lore quests) · 81,575
10 more givers share the other 5,800 XP. The number after a name is how many of its quests pay XP.
The 1.0 files store the XP needed for the first 5 levels only, so we don't turn these totals into levels. Which region to level in, and when, is in the progression guide.
Where XP comes from
Fixed XP awards in the 1.0 balancing table. Combat XP depends on the enemy and is not a fixed award.
- Exploration106 awards · 25–1,000 XP
- Completing an item set25 awards · 50–2,200 XP
- Mining19 awards · 4–12 XP
- Quest30 awards · 5–3,200 XP
XP per level-up — the table's 5 entries
- Entry 11,000
- Entry 22,023
- Entry 33,046
- Entry 44,069
- Entry 55,092
experienceNeedPerLevel holds only these 5 values in 1.0. We print them as they are and do not extend them to level 50.
Servers can scale combat, mining and exploration XP separately — see the XP settings.
Your first level-ups in 1.0
“The first level-up is now designed to happen when placing the first Flame Altar; this is not strict science, of course, as players are free to follow their own path. When following the quest line, the second level-up should then trigger when freeing the Blacksmith.”