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All Random Events in Palworld

Spawn points for Palworld's roaming world events — wandering Black Marketeers, the Messenger of Love wave, and the other timed encounters. Nothing stands here permanently: the game rolls an event at one of these locations, so treat the pin as "an event can appear here", not "an NPC is here now". A further 9 sit on the World Tree, which the game draws as a separate map — see them there.

88 on Palpagos9 on the World Tree13 regionsActivities

Interactive map (filtered to random events)

Distribution by Palpagos region

Palpagos locations by region

  • Random Event #1 — The Oculus Gate, Tower in Sight
    World-event spawn point in The Oculus Gate, Tower in Sight. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1105, -1329
  • Random Event #1 — Scorched Hill
    World-event spawn point in Scorched Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1127, -1172
  • Random Event #2 — Frozen Coral Hill
    World-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1152, -1531
  • Random Event #2 — Scorched Hill
    World-event spawn point in Scorched Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1158, -891
  • Random Event #1 — Frozen Coral Hill
    World-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1222, -1621
  • Random Event #1 — Deserted Ash Plateau
    World-event spawn point in Deserted Ash Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1298, -1233
  • Random Event #3 — Frozen Coral Hill
    World-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1321, -1474
  • Random Event #2 — Deserted Ash Plateau
    World-event spawn point in Deserted Ash Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1365, -1036
  • Random Event #1 — Withered Seaside
    World-event spawn point in Withered Seaside. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -674, -1056
  • Random Event #1 — Emberstone Plateau
    World-event spawn point in Emberstone Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -795, -1265
  • Random Event #1 — Scorched Ashland
    World-event spawn point in Scorched Ashland. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -852, -867
  • Random Event #1 — Crystalized Ancient Tree
    World-event spawn point in Crystalized Ancient Tree. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -916, -1210
  • Random Event #1 — Stone Pillar Cave
    World-event spawn point in Stone Pillar Cave. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -945, -1071
  • Random Event #1 — Loess Plains
    World-event spawn point in Loess Plains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -966, -1426
  • Random Event #1 — Hidden Passage to the Oculus Gate
    World-event spawn point in Hidden Passage to the Oculus Gate. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -987, -1264

Windswept Hills

Region info → (13)
  • Random Event #1 — Desolate Church
    World-event spawn point in Desolate Church. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    115, -384
  • Random Event #1 — Golden Hills
    World-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    12, -547
  • Random Event #2 — Fortress Ruins
    World-event spawn point in Fortress Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    143, -362
  • Random Event #1 — Windswept Island
    World-event spawn point in Windswept Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    154, -442
  • Random Event #1 — Fortress Ruins
    World-event spawn point in Fortress Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    195, -425
  • Random Event #1 — Rayne Syndicate Test Drilling Rig
    World-event spawn point in Rayne Syndicate Test Drilling Rig. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    215, -250
  • Random Event #1 — Small Settlement
    World-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    71, -527
  • Random Event #3 — Small Settlement
    World-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    82, -451
  • Random Event #2 — Small Settlement
    World-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    98, -452
  • Random Event #5 — Golden Hills
    World-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -11, -382
  • Random Event #3 — Golden Hills
    World-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -43, -455
  • Random Event #2 — Golden Hills
    World-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -91, -460
  • Random Event #4 — Golden Hills
    World-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -94, -437
  • Random Event #2 — Crescent Moon Shore
    World-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    14, -178
  • Random Event #2 — Frostbound Mountains
    World-event spawn point in Frostbound Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    141, 176
  • Random Event #1 — Gobfin's Turf
    World-event spawn point in Gobfin's Turf. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    160, -159
  • Random Event #1 — Frostbound Mountains
    World-event spawn point in Frostbound Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    172, 80
  • Random Event #1 — Verdant Brook
    World-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 90 m below the ground around it — look down, or for a way in, rather than along the surface.
    215, -10
  • Random Event #2 — Gobfin's Turf
    World-event spawn point in Gobfin's Turf. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    244, -155
  • Random Event #3 — Crescent Moon Shore
    World-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    28, -64
  • Random Event #4 — Ancient Ritual Site
    World-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    33, -248
  • Random Event #1 — Scars of War
    World-event spawn point in Scars of War. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    357, -49
  • Random Event #2 — Ancient Ritual Site
    World-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    9, -327
  • Random Event #1 — Crescent Moon Shore
    World-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -29, -222
  • Random Event #3 — Ancient Ritual Site
    World-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -64, -299
  • Random Event #1 — Ancient Ritual Site
    World-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -94, -356

Twilight Dunes

Region info → (9)
  • Random Event #5 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    21, -8
  • Random Event #1 — Duneshelter
    World-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    319, 198
  • Random Event #2 — Duneshelter
    World-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    323, 349
  • Random Event #3 — Duneshelter
    World-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    350, 368
  • Random Event #1 — Desiccated Dunes
    World-event spawn point in Desiccated Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    458, 280
  • Random Event #4 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -133, -62
  • Random Event #1 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -176, -156
  • Random Event #3 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -20, -93
  • Random Event #2 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -95, -146

Outlying Isles

Region info → (8)
  • Random Event #1 — Isle of the Glacial Core
    World-event spawn point in Isle of the Glacial Core. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    101, 480
  • Random Event #3 — Scouring Islet
    World-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    410, -691
  • Random Event #1 — Scouring Islet
    World-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    424, -745
  • Random Event #2 — Scouring Islet
    World-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    432, -712
  • Random Event #1 — Enchanted Firmament
    World-event spawn point in Enchanted Firmament. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -286, -1542
  • Random Event #1 — Azure Woodland
    World-event spawn point in Azure Woodland. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -314, -1400
  • Random Event #1 — Waterlily Gorge
    World-event spawn point in Waterlily Gorge. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -547, -1471
  • Random Event #1 — Phantom Isle
    World-event spawn point in Phantom Isle. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -784, -357
  • Random Event #2 — Foot of the Volcano
    World-event spawn point in Foot of the Volcano. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -374, -242
  • Random Event #1 — Foot of the Volcano
    World-event spawn point in Foot of the Volcano. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -474, -405
  • Random Event #1 — Ruined Fortress City
    World-event spawn point in Ruined Fortress City. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -494, -271
  • Random Event #1 — Mount Obsidian
    World-event spawn point in Mount Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 610 m above the ground around it — you will need height to reach it, not just the coordinate.
    -598, -510
  • Random Event #2 — Ruined Fortress City
    World-event spawn point in Ruined Fortress City. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -607, -234
  • Random Event #1 — Dry Sandy Beach
    World-event spawn point in Dry Sandy Beach. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -796, -629
  • Random Event #1 — Bamboo Groves
    World-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -119, -381
  • Random Event #2 — Bamboo Groves
    World-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -198, -380
  • Random Event #3 — Bamboo Groves
    World-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -229, -325
  • Random Event #1 — Deep Bamboo Thicket
    World-event spawn point in Deep Bamboo Thicket. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 80 m below the ground around it — look down, or for a way in, rather than along the surface.
    -267, -169
  • Random Event #4 — Bamboo Groves
    World-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -320, -273
  • Random Event #2 — Sakurajima - Mushroom Wetlands
    World-event spawn point in Sakurajima - Mushroom Wetlands. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -324, 273
  • Random Event #1 — Sakurajima - Mushroom Wetlands
    World-event spawn point in Sakurajima - Mushroom Wetlands. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -372, 138
  • Random Event #1 — Sakurajima - Northern Rock Field
    World-event spawn point in Sakurajima - Northern Rock Field. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -536, 303
  • Random Event #1 — Dancing Sakura Shrine
    World-event spawn point in Dancing Sakura Shrine. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -546, 195
  • Random Event #1 — Sakurajima - Southern Sandbar
    World-event spawn point in Sakurajima - Southern Sandbar. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -715, 126

Sea Breeze Archipelago

Region info → (4)
  • Random Event #2 — Sea Breeze Archipelago
    World-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -151, -585
  • Random Event #1 — Sea Breeze Archipelago
    World-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -161, -673
  • Random Event #4 — Sea Breeze Archipelago
    World-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -226, -487
  • Random Event #3 — Sea Breeze Archipelago
    World-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -231, -575

Astral Mountains

Region info → (4)
  • Random Event #1 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -270, 473
  • Random Event #2 — Isle of Murmurs
    World-event spawn point in Isle of Murmurs. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -292, 51
  • Random Event #1 — Isle of Murmurs
    World-event spawn point in Isle of Murmurs. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -314, -12
  • Random Event #1 — Foot of the Astral Mountains
    World-event spawn point in Foot of the Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 70 m above the ground around it — you will need height to reach it, not just the coordinate.
    -38, 216
  • Random Event #1 — Marsh Island
    World-event spawn point in Marsh Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    276, -301
  • Random Event #2 — Marsh Island
    World-event spawn point in Marsh Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    320, -213

Eastern Wild Island

Region info → (2)
  • Random Event #2 — Eastern Wild Island
    World-event spawn point in Eastern Wild Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    414, -142
  • Random Event #1 — Eastern Wild Island
    World-event spawn point in Eastern Wild Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    499, -195

Isle of Silence

Region info → (2)
  • Random Event #1 — Isle of Silence Church Ruins
    World-event spawn point in Isle of Silence Church Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -413, -9
  • Random Event #1 — Isle of Silence
    World-event spawn point in Isle of Silence. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -479, -61

On the World Tree (9)

Palworld 1.0 draws the World Tree as its own map rather than a corner of the Palpagos Islands, so these 9 random events have no Palpagos region and are listed on their own.

  • Random Event #1 — Lacrymal Shoal-1946, 1241
  • Random Event #2 — Lacrymal Shoal-1926, 1301
  • Random Event #1 — Alluvion Lakefront-1687, 1324
  • Random Event #1 — Whimsical Wisteria Grove-1531, 1354
  • Random Event #1 — Within the Seal-1902, 1384
  • Random Event #1 — Gilded City Ruins-1833, 1397
  • Random Event #2 — Within the Seal-1923, 1467
  • Random Event #1 — Dusty Ravine-1526, 1551
  • Random Event #1 — Rotmist Root-1657, 1612

Open the World Tree map →

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