All Random Events in Palworld
Spawn points for Palworld's roaming world events — wandering Black Marketeers, the Messenger of Love wave, and the other timed encounters. Nothing stands here permanently: the game rolls an event at one of these locations, so treat the pin as "an event can appear here", not "an NPC is here now". A further 9 sit on the World Tree, which the game draws as a separate map — see them there.
Interactive map (filtered to random events)
Distribution by Palpagos region
- Feybreak15 · 17%
- Windswept Hills13 · 15%
- Verdant Brook13 · 15%
- Twilight Dunes9 · 10%
- Outlying Isles8 · 9%
- Mt. Obsidian6 · 7%
- Bamboo Grove5 · 6%
- Sakurajima5 · 6%
- Sea Breeze Archipelago4 · 5%
- Astral Mountains4 · 5%
- Marsh Island2 · 2%
- Eastern Wild Island2 · 2%
- Isle of Silence2 · 2%
Palpagos locations by region
Feybreak
Region info → (15)- Random Event #1 — The Oculus Gate, Tower in SightWorld-event spawn point in The Oculus Gate, Tower in Sight. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1105, -1329
- Random Event #1 — Scorched HillWorld-event spawn point in Scorched Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1127, -1172
- Random Event #2 — Frozen Coral HillWorld-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1152, -1531
- Random Event #2 — Scorched HillWorld-event spawn point in Scorched Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1158, -891
- Random Event #1 — Frozen Coral HillWorld-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1222, -1621
- Random Event #1 — Deserted Ash PlateauWorld-event spawn point in Deserted Ash Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1298, -1233
- Random Event #3 — Frozen Coral HillWorld-event spawn point in Frozen Coral Hill. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1321, -1474
- Random Event #2 — Deserted Ash PlateauWorld-event spawn point in Deserted Ash Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-1365, -1036
- Random Event #1 — Withered SeasideWorld-event spawn point in Withered Seaside. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-674, -1056
- Random Event #1 — Emberstone PlateauWorld-event spawn point in Emberstone Plateau. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-795, -1265
- Random Event #1 — Scorched AshlandWorld-event spawn point in Scorched Ashland. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-852, -867
- Random Event #1 — Crystalized Ancient TreeWorld-event spawn point in Crystalized Ancient Tree. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-916, -1210
- Random Event #1 — Stone Pillar CaveWorld-event spawn point in Stone Pillar Cave. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-945, -1071
- Random Event #1 — Loess PlainsWorld-event spawn point in Loess Plains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-966, -1426
- Random Event #1 — Hidden Passage to the Oculus GateWorld-event spawn point in Hidden Passage to the Oculus Gate. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-987, -1264
Windswept Hills
Region info → (13)- Random Event #1 — Desolate ChurchWorld-event spawn point in Desolate Church. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.115, -384
- Random Event #1 — Golden HillsWorld-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.12, -547
- Random Event #2 — Fortress RuinsWorld-event spawn point in Fortress Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.143, -362
- Random Event #1 — Windswept IslandWorld-event spawn point in Windswept Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.154, -442
- Random Event #1 — Fortress RuinsWorld-event spawn point in Fortress Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.195, -425
- Random Event #1 — Rayne Syndicate Test Drilling RigWorld-event spawn point in Rayne Syndicate Test Drilling Rig. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.215, -250
- Random Event #1 — Small SettlementWorld-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.71, -527
- Random Event #3 — Small SettlementWorld-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.82, -451
- Random Event #2 — Small SettlementWorld-event spawn point in Small Settlement. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.98, -452
- Random Event #5 — Golden HillsWorld-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-11, -382
- Random Event #3 — Golden HillsWorld-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-43, -455
- Random Event #2 — Golden HillsWorld-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-91, -460
- Random Event #4 — Golden HillsWorld-event spawn point in Golden Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-94, -437
Verdant Brook
Region info → (13)- Random Event #2 — Crescent Moon ShoreWorld-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.14, -178
- Random Event #2 — Frostbound MountainsWorld-event spawn point in Frostbound Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.141, 176
- Random Event #1 — Gobfin's TurfWorld-event spawn point in Gobfin's Turf. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.160, -159
- Random Event #1 — Frostbound MountainsWorld-event spawn point in Frostbound Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.172, 80
- Random Event #1 — Verdant BrookWorld-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 90 m below the ground around it — look down, or for a way in, rather than along the surface.215, -10
- Random Event #2 — Gobfin's TurfWorld-event spawn point in Gobfin's Turf. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.244, -155
- Random Event #3 — Crescent Moon ShoreWorld-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.28, -64
- Random Event #4 — Ancient Ritual SiteWorld-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.33, -248
- Random Event #1 — Scars of WarWorld-event spawn point in Scars of War. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.357, -49
- Random Event #2 — Ancient Ritual SiteWorld-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.9, -327
- Random Event #1 — Crescent Moon ShoreWorld-event spawn point in Crescent Moon Shore. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-29, -222
- Random Event #3 — Ancient Ritual SiteWorld-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-64, -299
- Random Event #1 — Ancient Ritual SiteWorld-event spawn point in Ancient Ritual Site. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-94, -356
Twilight Dunes
Region info → (9)- Random Event #5 — Twilight DunesWorld-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.21, -8
- Random Event #1 — DuneshelterWorld-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.319, 198
- Random Event #2 — DuneshelterWorld-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.323, 349
- Random Event #3 — DuneshelterWorld-event spawn point in Duneshelter. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.350, 368
- Random Event #1 — Desiccated DunesWorld-event spawn point in Desiccated Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.458, 280
- Random Event #4 — Twilight DunesWorld-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-133, -62
- Random Event #1 — Twilight DunesWorld-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-176, -156
- Random Event #3 — Twilight DunesWorld-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-20, -93
- Random Event #2 — Twilight DunesWorld-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-95, -146
Outlying Isles
Region info → (8)- Random Event #1 — Isle of the Glacial CoreWorld-event spawn point in Isle of the Glacial Core. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.101, 480
- Random Event #3 — Scouring IsletWorld-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.410, -691
- Random Event #1 — Scouring IsletWorld-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.424, -745
- Random Event #2 — Scouring IsletWorld-event spawn point in Scouring Islet. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.432, -712
- Random Event #1 — Enchanted FirmamentWorld-event spawn point in Enchanted Firmament. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-286, -1542
- Random Event #1 — Azure WoodlandWorld-event spawn point in Azure Woodland. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-314, -1400
- Random Event #1 — Waterlily GorgeWorld-event spawn point in Waterlily Gorge. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-547, -1471
- Random Event #1 — Phantom IsleWorld-event spawn point in Phantom Isle. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-784, -357
Mt. Obsidian
Region info → (6)- Random Event #2 — Foot of the VolcanoWorld-event spawn point in Foot of the Volcano. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-374, -242
- Random Event #1 — Foot of the VolcanoWorld-event spawn point in Foot of the Volcano. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-474, -405
- Random Event #1 — Ruined Fortress CityWorld-event spawn point in Ruined Fortress City. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-494, -271
- Random Event #1 — Mount ObsidianWorld-event spawn point in Mount Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 610 m above the ground around it — you will need height to reach it, not just the coordinate.-598, -510
- Random Event #2 — Ruined Fortress CityWorld-event spawn point in Ruined Fortress City. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-607, -234
- Random Event #1 — Dry Sandy BeachWorld-event spawn point in Dry Sandy Beach. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-796, -629
Bamboo Grove
Region info → (5)- Random Event #1 — Bamboo GrovesWorld-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-119, -381
- Random Event #2 — Bamboo GrovesWorld-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-198, -380
- Random Event #3 — Bamboo GrovesWorld-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-229, -325
- Random Event #1 — Deep Bamboo ThicketWorld-event spawn point in Deep Bamboo Thicket. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 80 m below the ground around it — look down, or for a way in, rather than along the surface.-267, -169
- Random Event #4 — Bamboo GrovesWorld-event spawn point in Bamboo Groves. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-320, -273
Sakurajima
Region info → (5)- Random Event #2 — Sakurajima - Mushroom WetlandsWorld-event spawn point in Sakurajima - Mushroom Wetlands. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-324, 273
- Random Event #1 — Sakurajima - Mushroom WetlandsWorld-event spawn point in Sakurajima - Mushroom Wetlands. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-372, 138
- Random Event #1 — Sakurajima - Northern Rock FieldWorld-event spawn point in Sakurajima - Northern Rock Field. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-536, 303
- Random Event #1 — Dancing Sakura ShrineWorld-event spawn point in Dancing Sakura Shrine. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-546, 195
- Random Event #1 — Sakurajima - Southern SandbarWorld-event spawn point in Sakurajima - Southern Sandbar. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-715, 126
Sea Breeze Archipelago
Region info → (4)- Random Event #2 — Sea Breeze ArchipelagoWorld-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-151, -585
- Random Event #1 — Sea Breeze ArchipelagoWorld-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-161, -673
- Random Event #4 — Sea Breeze ArchipelagoWorld-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-226, -487
- Random Event #3 — Sea Breeze ArchipelagoWorld-event spawn point in Sea Breeze Archipelago. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-231, -575
Astral Mountains
Region info → (4)- Random Event #1 — Astral MountainsWorld-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-270, 473
- Random Event #2 — Isle of MurmursWorld-event spawn point in Isle of Murmurs. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-292, 51
- Random Event #1 — Isle of MurmursWorld-event spawn point in Isle of Murmurs. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-314, -12
- Random Event #1 — Foot of the Astral MountainsWorld-event spawn point in Foot of the Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently. Roughly 70 m above the ground around it — you will need height to reach it, not just the coordinate.-38, 216
Marsh Island
Region info → (2)- Random Event #1 — Marsh IslandWorld-event spawn point in Marsh Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.276, -301
- Random Event #2 — Marsh IslandWorld-event spawn point in Marsh Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.320, -213
Eastern Wild Island
Region info → (2)- Random Event #2 — Eastern Wild IslandWorld-event spawn point in Eastern Wild Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.414, -142
- Random Event #1 — Eastern Wild IslandWorld-event spawn point in Eastern Wild Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.499, -195
Isle of Silence
Region info → (2)- Random Event #1 — Isle of Silence Church RuinsWorld-event spawn point in Isle of Silence Church Ruins. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-413, -9
- Random Event #1 — Isle of SilenceWorld-event spawn point in Isle of Silence. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.-479, -61
On the World Tree (9)
Palworld 1.0 draws the World Tree as its own map rather than a corner of the Palpagos Islands, so these 9 random events have no Palpagos region and are listed on their own.
- Random Event #1 — Lacrymal Shoal-1946, 1241
- Random Event #2 — Lacrymal Shoal-1926, 1301
- Random Event #1 — Alluvion Lakefront-1687, 1324
- Random Event #1 — Whimsical Wisteria Grove-1531, 1354
- Random Event #1 — Within the Seal-1902, 1384
- Random Event #1 — Gilded City Ruins-1833, 1397
- Random Event #2 — Within the Seal-1923, 1467
- Random Event #1 — Dusty Ravine-1526, 1551
- Random Event #1 — Rotmist Root-1657, 1612
