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All Random Events in Palworld

Spawn points for Palworld's roaming world events — wandering Black Marketeers, the Messenger of Love wave, and the other timed encounters. Nothing stands here permanently: the game rolls an event at one of these locations, so treat the pin as "an event can appear here", not "an NPC is here now".

85 mapped13 regionsActivities

Interactive map (filtered to random events)

Distribution by region

All locations by region

  • Random Event #5 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1105, -1329
  • Random Event #10 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1127, -1172
  • Random Event #2 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1152, -1531
  • Random Event #13 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1158, -891
  • Random Event #1 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1222, -1621
  • Random Event #8 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1298, -1233
  • Random Event #3 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1321, -1474
  • Random Event #12 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -1365, -1036
  • Random Event #6 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -795, -1265
  • Random Event #14 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -852, -867
  • Random Event #9 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -916, -1210
  • Random Event #11 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -945, -1071
  • Random Event #4 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -966, -1426
  • Random Event #7 — Feybreak
    World-event spawn point in Feybreak. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -987, -1264

Astral Mountains

Region info → (13)
  • Random Event #5 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    14, -178
  • Random Event #7 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    160, -159
  • Random Event #13 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    21, -8
  • Random Event #11 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    28, -64
  • Random Event #3 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    33, -248
  • Random Event #12 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -133, -62
  • Random Event #8 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -176, -156
  • Random Event #10 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -20, -93
  • Random Event #6 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -267, -169
  • Random Event #4 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -29, -222
  • Random Event #2 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -320, -273
  • Random Event #1 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -64, -299
  • Random Event #9 — Astral Mountains
    World-event spawn point in Astral Mountains. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -95, -146

Twilight Dunes

Region info → (9)
  • Random Event #1 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    195, -425
  • Random Event #9 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    215, -10
  • Random Event #3 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    215, -250
  • Random Event #6 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    244, -155
  • Random Event #10 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    319, 198
  • Random Event #12 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    323, 349
  • Random Event #13 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    350, 368
  • Random Event #8 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    357, -49
  • Random Event #11 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    458, 280

Windswept Hills

Region info → (8)
  • Random Event #6 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    115, -384
  • Random Event #8 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    143, -362
  • Random Event #5 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    154, -442
  • Random Event #2 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    71, -527
  • Random Event #4 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    82, -451
  • Random Event #9 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    9, -327
  • Random Event #3 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    98, -452
  • Random Event #7 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -11, -382
  • Random Event #6 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -374, -242
  • Random Event #3 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -474, -405
  • Random Event #5 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -494, -271
  • Random Event #2 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -598, -510
  • Random Event #7 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -607, -234
  • Random Event #4 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -784, -357
  • Random Event #1 — Mt. Obsidian
    World-event spawn point in Mt. Obsidian. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -796, -629

Sea Breeze Archipelago

Region info → (6)
  • Random Event #1 — Windswept Hills
    World-event spawn point in Windswept Hills. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    12, -547
  • Random Event #2 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -151, -585
  • Random Event #1 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -161, -673
  • Random Event #4 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -226, -487
  • Random Event #3 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -231, -575
  • Random Event #5 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -91, -460
  • Random Event #8 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -119, -381
  • Random Event #9 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -198, -380
  • Random Event #11 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -229, -325
  • Random Event #6 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -43, -455
  • Random Event #10 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -94, -356
  • Random Event #7 — Bamboo Grove
    World-event spawn point in Bamboo Grove. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -94, -437
  • Random Event #6 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -270, 473
  • Random Event #4 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -324, 273
  • Random Event #2 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -372, 138
  • Random Event #5 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -536, 303
  • Random Event #3 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -546, 195
  • Random Event #1 — Sakurajima
    World-event spawn point in Sakurajima. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -715, 126

Other

  • Random Event #5
    World-event spawn point. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    101, 480
  • Random Event #4
    World-event spawn point. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    410, -691
  • Random Event #2
    World-event spawn point. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    424, -745
  • Random Event #3
    World-event spawn point. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    432, -712
  • Random Event #1
    World-event spawn point. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -674, -1056

Verdant Brook

Region info → (4)
  • Random Event #3 — Verdant Brook
    World-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    141, 176
  • Random Event #2 — Verdant Brook
    World-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    172, 80
  • Random Event #1 — Verdant Brook
    World-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -292, 51
  • Random Event #4 — Verdant Brook
    World-event spawn point in Verdant Brook. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -38, 216

Isle of Silence

Region info → (3)
  • Random Event #2 — Forgotten Island
    World-event spawn point in Forgotten Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -314, -12
  • Random Event #3 — Forgotten Island
    World-event spawn point in Forgotten Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -413, -9
  • Random Event #1 — Forgotten Island
    World-event spawn point in Forgotten Island. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    -479, -61
  • Random Event #2 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    276, -301
  • Random Event #4 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    320, -213

Eastern Wild Island

Region info → (2)
  • Random Event #7 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    414, -142
  • Random Event #5 — Twilight Dunes
    World-event spawn point in Twilight Dunes. Wandering merchants, Black Marketeers and timed encounters roll here — nothing stands on the spot permanently.
    499, -195

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