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Enemy Camps in Palworld

58 enemy camps mapped on the Palpagos Islands across 12 regions. Most concentrated in Feybreak (14).

58 mapped12 regionsEnemies

Interactive enemy camps map

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How camp clearing works

A camp is a fixed spawner with a squad of hostile humans and, usually, a caged Pal. Clear the guards and the cage opens; the Pal is free to catch. The crates inside are the other reason to go. Difficulty is set by the spawner rather than the region: the seven Grass_C camps hold level 5 Thugs and Gunners and are the gentlest introduction to the mechanic, the seven Grass2_C camps step up to level 15 with a Grenadier and a Hunter in the mix, and the five forest camps are Free Pal Alliance Believers at 19 to 21. The cage is drawn from a pool the game keeps per camp type, not per camp: the 58 camps fall into 15 types, and the table below is every Pal each type's cage can hold, at the level the type cages them. It cannot tell you which one is standing in a particular cage.

Camp typeCampsPals its cage can hold
Starter grasslands · Lv 1-107 camps — Sea Breeze Archipelago, Marsh Island, Isle of Silence, Windswept HillsArsox, Bristla, Dazzi, Dumud, Flambelle, Flopie, Fuddler, Jolthog Cryst, Lifmunk, Mau Cryst, Nox, Pengullet, Ribbuny, Sparkit, Swee, Tocotoco, Vixy.
Bamboo Grove and the Dunes · Lv 10-207 camps — Bamboo Grove, Twilight DunesArsox, Bristla, Cattiva, Dazzi, Dumud, Flambelle, Flopie, Fuack, Jolthog Cryst, Lamball, Mau Cryst, Nox, Ribbuny, Tanzee, Tocotoco.
Sea base · Lv 15-202 camps — Outlying IslesCelaray, Fuack, Kelpsea, Pengullet, Teafant.
Verdant Brook forest · Lv 15-256 camps — Verdant BrookArsox, Bristla, Chikipi, Dazzi, Dinossom Lux, Dumud, Flambelle, Flopie, Mau, Mossanda Lux, Nox, Ribbuny, Rushoar, Teafant, Tocotoco, Vixy.
Desert · Lv 20-304 camps — Twilight Dunes, Verdant BrookDazzi, Dinossom Lux, Dumud, Fuddler, Hangyu, Mossanda Lux, Rayhound, Tarantriss, Tocotoco.
Mt. Obsidian · Lv 20-303 camps — Mt. ObsidianDazzi, Dazzi Noct, Dumud, Flambelle, Gobfin Ignis, Kelpsea Ignis, Rooby, Tocotoco, Wixen.
Snowfield · Lv 25-303 camps — Astral Mountains, SakurajimaCaprity, Chillet, Hangyu Cryst, Lunaris, Mau Cryst, Pengullet, Sibelyx, Xenovader.
Sakurajima · Lv 30-354 camps — SakurajimaChillet Ignis, Croajiro, Depresso, Dinossom, Flopie, Katress Ignis, Kikit, Lullu, Petallia, Ribbuny, Shroomer, Tocotoco, Wixen Noct, Yakumo.
Feybreak · Lv 30-4011 camps — FeybreakCaprity Noct, Chillet Ignis, Dazzi Noct, Foxparks Cryst, Gorirat Terra, Leezpunk Ignis, Loupmoon Cryst, Lullu, Mossanda Lux, Nyafia, Prunelia, Ribbuny Botan, Robinquill Terra, Smokie, Warsect Terra.
Sea base · Lv 45-502 camps — Outlying IslesDumud, Flambelle, Fuack Ignis, Gobfin Ignis, Turtacle.
Sea base · Lv 50-552 camps — Outlying Isles, Twilight DunesCelaray Lux, Dazzi, Killamari Primo, Pengullet Lux, Robinquill Terra.
Sea base · Lv 55-601 camp — Astral MountainsFrostplume, Hangyu Cryst, Maraith, Munchill, Polapup.
Sea base · Lv 60-651 camp — FeybreakCroajiro, Dumud Gild, Lullu, Turtacle Terra, Yakumo.
Sky islands · Lv 65-693 camps — Outlying IslesFlaracle, Lapure, Leafan, Puffolt, Tropicaw.
Sea base · Lv 75-802 camps — FeybreakCroajiro Noct, Ghangler, Gloopie, Jelliette, Jellroy.

Densest regions

Distribution by region

All locations by region

Feybreak(14)
  • Enemy Camp #1 — Frozen Coral Hill-1109, -1643
  • Enemy Camp #1 — Scorched Hill-1142, -1003
  • Enemy Camp #1 — The Oculus Gate, Tower in Sight-1211, -1315
  • Enemy Camp #1 — Sandstone Gate Islet-1241, -812
  • Enemy Camp #2 — Frozen Coral Hill-1267, -1444
  • Enemy Camp #1 — Deserted Ash Plateau-1335, -1108
  • Enemy Camp #1 — Feybreak Shipwreck-1368, -1468
  • Enemy Camp #1 — Glacial Memento Islet-1461, -881
  • Enemy Camp #2 — Feybreak Shipwreck-1495, -1752
  • Enemy Camp #1 — Withered Seaside-608, -1145
  • Enemy Camp #1 — Scorched Ashland-858, -913
  • Enemy Camp #1 — Crystalized Ancient Tree-947, -1251
  • Enemy Camp #1 — Loess Plains-993, -1453
  • Enemy Camp #2 — Loess Plains-987, -1668
Outlying Isles(8)
  • Enemy Camp #1 — Scouring Islet255, -692
  • Enemy Camp #1 — Isle of Decayed Treasures700, -256
  • Enemy Camp #1 — Flamepulse Islet814, 588
  • Enemy Camp #1 — Phantom Isle-1131, -358
  • Enemy Camp #1 — Azure Woodland-343, -1070
  • Enemy Camp #1 — Crystalline Archipelago-436, -1518
  • Enemy Camp #1 — Farcry Marsh-473, -1351
  • Enemy Camp #1 — Waterlily Gorge-575, -1503
Verdant Brook(7)
  • Enemy Camp #1 — Ancient Ritual Site11, -304
  • Enemy Camp #2 — Gobfin's Turf271, -169
  • Enemy Camp #3 — Gobfin's Turf81, -106
  • Enemy Camp #1 — Verdant Brook234, -18
  • Enemy Camp #1 — Frostbound Mountains111, 134
  • Enemy Camp #1 — Scars of War479, 150
  • Enemy Camp #1 — Gobfin's Turf76, -201
Bamboo Grove(6)
  • Enemy Camp #1 — Bamboo Groves-187, -471
  • Enemy Camp #2 — Bamboo Groves-188, -329
  • Enemy Camp #1 — Deep Bamboo Thicket-225, -178
  • Enemy Camp #2 — Deep Bamboo Thicket-400, -131
  • Enemy Camp #3 — Bamboo Groves-271, -300
  • Enemy Camp #4 — Bamboo Groves-306, -234
Twilight Dunes(5)
  • Enemy Camp #1 — Twilight Dunes-145, -150
  • Enemy Camp #1 — Duneshelter323, 236
  • Enemy Camp #1 — Desiccated Dunes473, 431
  • Enemy Camp #1 — No. 3 Wildlife Sanctuary492, 792
  • Enemy Camp #1 — Arena726, 60
Sakurajima(5)
  • Enemy Camp #1 — Sakurajima - Northern Rock Field-394, 446
  • Enemy Camp #1 — Sakurajima - Mushroom Wetlands-402, 179
  • Enemy Camp #2 — Sakurajima - Mushroom Wetlands-470, 224
  • Enemy Camp #1 — Dancing Sakura Shrine-606, 216
  • Enemy Camp #1 — Sakurajima - Southern Sandbar-691, 184
Windswept Hills(3)
  • Enemy Camp #1 — Desolate Church117, -407
  • Enemy Camp #1 — Golden Hills36, -494
  • Enemy Camp #2 — Golden Hills-30, -422
Astral Mountains(3)
  • Enemy Camp #1 — Abandoned Ruins-194, 255
  • Enemy Camp #1 — Astral Mountains-299, 459
  • Enemy Camp #2 — Astral Mountains-343, 807
Mt. Obsidian(3)
  • Enemy Camp #1 — Foot of the Volcano-413, -447
  • Enemy Camp #1 — Ruined Fortress City-690, -333
  • Enemy Camp #1 — Mount Obsidian-778, -499
Sea Breeze Archipelago(2)
  • Enemy Camp #1 — Sea Breeze Archipelago Church-51, -489
  • Enemy Camp #1 — Sea Breeze Archipelago-135, -659
Marsh Island(1)
  • Enemy Camp #1 — Marsh Island316, -301
Isle of Silence(1)
  • Enemy Camp #1 — Isle of Silence-486, -8

Strategy tips

  • Read the roster before you walk in — the marker names the garrison and its level for every camp we can source one for.
  • The level 5 Syndicate camps are the ones to learn on. The level 15 group adds a Grenadier, which is what usually ends an under-levelled attempt.
  • Free the caged Pal early in the fight — it is catchable and it takes some pressure off.
  • Feybreak holds the most camps at 14, then the outlying isles at 8. Neither is a starter route.
  • If you are farming a specific Pal from a cage, pick the camp type rather than the camp: every camp of a type draws from the same pool, so Feybreak's 11 land camps are 11 rolls on one pool of 15 species.
  • The cage level follows the camp type, not your own. The Feybreak sea bases cage Pals at Lv 75-80 — the highest on the map, and the only place five of those species turn up caged at all.

Frequently asked questions

How many enemy camps are in Palworld?
58 on the map. Feybreak has the most at 14, then the outlying isles at 8, Verdant Brook at 7, and Bamboo Groves at 6. Nineteen of them carry a garrison roster verified against the game's own spawner classes.
Who runs the enemy camps?
Two factions, and the map says which where we can show it. The Rayne Syndicate holds the mainland grassland camps — Thugs and Gunners at level 5, or a bigger squad at level 15. The Free Pal Alliance holds the forest camps with Believers at level 19 to 21. For the remaining camps no roster is published, so those markers name no faction rather than guess one.
Do enemy camps respawn in Palworld?
They do come back, but we cannot tell you how long it takes. No extraction we can check publishes a timer, and the widely-repeated "about 30 minutes" traces to an article that does not contain the figure. If you have measured it in-game, the report link on any camp marker reaches us.
What do you get for clearing a camp?
The crates inside, and the caged Pal if that camp has one. We do not have a sourced loot table for the crates, so the marker does not promise specific schematics. The cage we can now answer for: each of the 15 camp types draws from its own fixed pool, listed in full above.
Which Pal is in the cage at an enemy camp?
One of the pool its camp type uses — the game fixes the pool per type, not per camp, so we can tell you the shortlist but not the answer for one cage. The pools run from 5 species at the sea bases and sky islands to 17 in the starter grasslands, 86 across all 15 types. The level comes with the type too: Lv 1-10 in the starter grasslands, Lv 30-40 on Feybreak, Lv 75-80 at the Feybreak sea bases.
Can you catch a Pal you can only get from a camp cage?
The pools overlap less than you would expect: 60 of the 86 species appear at exactly one camp type. If you want Jellroy, Jelliette, Gloopie, Ghangler or Croajiro Noct out of a cage, the two Feybreak sea-base camps are the only camps that hold them. Nothing here says a caged Pal is the only way to get that species — only that no other camp type cages it.

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