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ByYurii Luzhko

Updated for Enshrouded 1.0

SurvivorBeginner1.0

Enshrouded Crafter Survivor Build for 1.0

Survivormostly Core

13/ 212 skill points

Complete by level 8 from level-ups alone · written for level 10

Key skills

  • Lumberjack3/3
  • Mason3/3
  • Miner

The gathering nodes in the core of the tree — Lumberjack, Mason, Miner, Prospector and Quality Gear — plus Well Rested, Inner Fires and Fisherman's Resolve.

13 pts · 8 nodesWritten for level 10Checked against Enshrouded 1.0 (released )

Crafter Survivor

At a glance

Well RestedLumberjackMasonQuality GearMinerFisherman’s ResolveProspectorInner Fires
The 1.0 tree; this build's nodes lit, key nodes ringed. Colors: Warrior red, Ranger green, Mage blue, core gold.
13 / 18 ptslevel 10, from level-ups

Complete by level 8 from level-up points alone (2 per level).

Points by tree area

  • Core 13
Open in the planner

Key skills

The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.

  • LumberjackDefining

    Core1 pt per rank

    1.0 files: 10% per rank

    Before 1.0: Felling axes do 30% more damage against wooden objects including trees.

  • Mason

    Core1 pt per rank

    1.0 files: 10% per rank

    Before 1.0: The Pickaxe deals 30% more damage against stone objects, including resource veins.

  • Miner

    Core2 pts

    Before 1.0: When you mine resources, you have a 10% chance to get one additional resource.

  • Quality Gear

    Core1 pt

    1.0 files: 20%

  • Prospector

    Core1 pt per rank

    1.0 files: 10% per rank

    Before 1.0: Tools deal 10 increased damage against metal. This includes metal ore veins. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. (per level, max 3)

  • Well Rested

    Core1 pt per rank

    1.0 files: 2 per rank

    Before 1.0: The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.

  • Fisherman’s Resolve

    Core1 pt per rank

    1.0 files: 5 per rank

    Before 1.0: Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.

  • Inner Fires

    Core1 pt per rank

    1.0 files: 60s per rank

    Before 1.0: Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.

Buy order by level

In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.

  1. Level 21 pts total

    • Well Rested1/3
  2. Level 34 pts total

    • Lumberjack3/3
  3. Level 58 pts total

    • Mason3/3
    • Quality Gear
  4. Level 610 pts total

    • Miner
  5. Level 712 pts total

    • Fisherman’s Resolve1/3
    • Prospector1/3
  6. Level 813 pts total

    • Inner Fires1/3

Gear

Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.

Loadout in the planner’s slots

The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 10. Open skills and gear in the planner →

Farm this build

On the map

One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

Map of Albaneve Summits: where this build's materials sit closest together
Where most of it sits together: the 1.2 km × 800 m area of Albaneve Summits that covers the largest share of what the gear above needs, cut from our map. Dots are the same colours as the map draws them; a spot that gives several of the materials shows one dot for each.
  • Plant Fiber13,692 here · 50 needed
  • Animal Fur9 here · 7 needed
  • Torn Cloth9 here · 7 needed
  • Metal Scraps11 here · 5 needed
Open the live map with all of them →

FAQ

Is Crafter Survivor good for combat?
No — it holds no combat node. It is the core-tree gathering set you buy alongside a combat build, not instead of one.
Does this build work in co-op?
Yes. In a group one player can carry the gathering nodes while the others spend everything on combat.
When should I drop this build?
You rarely need to: it is 13 points, complete by level 8, and every node sits in the core next to the starting points, so it fits beside any other build.

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Skill tree, ranks, costs and the gear matches: Enshrouded 1.0 game files (Enshrouded Dedicated Server (Keen Games), Steam app 2278520, depot 2278521, manifest 3715394091293008757 (build 1267041 release_1.0)). Skill names: our 1.0 names file, each checked against the 1.0 data. “Before 1.0” descriptions: Enshrouded Wiki (CC BY-SA 4.0). PinDrop is fan-made and not affiliated with Keen Games. Last refreshed .