Updated for Enshrouded 1.0
Enshrouded Crafter Survivor Build for 1.0
Survivormostly Core
13/ 212 skill points
Complete by level 8 from level-ups alone · written for level 10
Key skills
- Lumberjack3/3
- Mason3/3
- Miner
The gathering nodes in the core of the tree — Lumberjack, Mason, Miner, Prospector and Quality Gear — plus Well Rested, Inner Fires and Fisherman's Resolve.
13 pts · 8 nodesWritten for level 10Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 8 from level-up points alone (2 per level).
Points by tree area
- Core 13
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
LumberjackDefining
Core1 pt per rank
1.0 files: 10% per rank
Before 1.0: Felling axes do 30% more damage against wooden objects including trees.
Mason
Core1 pt per rank
1.0 files: 10% per rank
Before 1.0: The Pickaxe deals 30% more damage against stone objects, including resource veins.
Miner
Core2 pts
Before 1.0: When you mine resources, you have a 10% chance to get one additional resource.
Quality Gear
Core1 pt
1.0 files: 20%
Prospector
Core1 pt per rank
1.0 files: 10% per rank
Before 1.0: Tools deal 10 increased damage against metal. This includes metal ore veins. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. (per level, max 3)
Well Rested
Core1 pt per rank
1.0 files: 2 per rank
Before 1.0: The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.
Fisherman’s Resolve
Core1 pt per rank
1.0 files: 5 per rank
Before 1.0: Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.
Inner Fires
Core1 pt per rank
1.0 files: 60s per rank
Before 1.0: Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 21 pts total
- Well Rested1/3
Level 34 pts total
- Lumberjack3/3
Level 58 pts total
- Mason3/3
- Quality Gear
Level 610 pts total
- Miner
Level 712 pts total
- Fisherman’s Resolve1/3
- Prospector1/3
Level 813 pts total
- Inner Fires1/3
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Fur Armor SetArmor setitem level 4in 1.0 filesTier-0 starter set in the 1.0 files.
Ragged SetArmor setitem level 3in 1.0 filesTier-0 rags — what you wear on day one.
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 10. Open skills and gear in the planner →
Armor
HeadFur HoodLevel 4 · CommonBlunt Armor · Piercing Armor · +1 Finesse · Vital · +1 Brute
ChestFur ChestLevel 4 · CommonCutting Armor · Piercing Armor · +1 Blood Rage · +1 Veteran · 1 unnamed perk
HandsFur GlovesLevel 4 · CommonShroud Armor · Shock Armor · +1 Heavy Handed · +1 Slasher · 1 unnamed perk
LegsFur TrousersLevel 4 · CommonCutting Armor · Blunt Armor · +1 Steadfast · +1 Thrust · 1 unnamed perk
FeetFur BootsLevel 4 · CommonPiercing Armor · Ice Armor · +1 Warrior's Path · Vital · +1 Warrior's Path
Farm this build
On the map
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Plant Fiber13,692 here · 50 needed
- Animal Fur9 here · 7 needed
- Torn Cloth9 here · 7 needed
- Metal Scraps11 here · 5 needed