Tier list · ranked by max damage
Best Weapons in Palworld
The 38 weapons in our per-tier weapon table, ranked by the damage of their highest tier. A weapon our item data lists with a single attack value and no Common → Legendary tiers is not ranked here — its item page carries the number. Five of the ranked ones — Fire Arrow Crossbow, Fire Bow, Five Shot Bow, Poison Arrow Crossbow and Poison Bow — are flagged as no longer obtainable in the game's item table and have no Technology entry, so they can no longer be crafted. 1.0 pulled the dedicated fire and poison arrow weapons out of the Technology tree and lets you switch arrow types on compatible weapons instead. We list Common → Legendary attack values per tier so the ranking matches what you'll actually wield, not a tier you don't have the schematic for yet.
- 38 weapons covered
- 1–5 rarity tiers per weapon
- Verified from extracted game files
- Updated for 1.0

16,800 ATK Legendary · Tech 80, large-area blast — overheats under sustained fire
2,232 ATK Legendary · Tech 78, arcs chain between enemies
2,400 ATK Legendary · Soralite beam sword — the highest-damage melee weapon you can craft in 1.0
750 ATK · stacks 9,999, opens boss fights
Top 10 by Legendary damage
Damage shown is the Legendary-tier attack value when available; otherwise the highest tier the weapon ships at. Weapons with a single attack value in our item data, and no per-tier stats, are not in this ranking. Per-tier progression appears below.
Best ranged weapons
Ranged covers rifles, handguns, shotguns, and bow variants — the workhorses of mid-to-late-game encounter damage. Pick by the ammo type you already farm + tech tier you've unlocked. Guns without per-tier stats in our data are not ranked here; their item pages list their attack.
Best launchers (burst)
Launcher-class weapons trade DPS for raw single-shot damage. Each round consumes its own ammo — rockets, beam cells or grenades — so keep one slotted for alpha openers, not for clearing trash.
Best melee weapons
Melee trails ranged late-game, but 1.0's Soralite Laser Sword (2,400) now tops the class, with the Metal Bat and new Spear line behind it. The old Sword (360 → 540) stays the accessible all-game pick. Blades without per-tier stats in our data are not ranked here; their item pages list their attack.
Throwables
The four grenades below all hit for 750 ATK, so between these you pick by the effect on the blast area: Ice freezes it, Incendiary sets it on fire, Shock electrocutes it, Frag is pure damage. Damage is not flat across the whole family, though — nine grenades sit at 750 ATK (Frag at Tech 25, Shock 27, Ice 29, Incendiary 31, Water 33, Grass 35, Ground 38, Dark 40, Dragon 42), and the Frag Grenade Mk2 at Tech 53 hits for 4,000.
Pals that boost a weapon class
Every ranking above is the weapon on its own numbers. 9 Partner Skills act on one weapon class specifically, so which Pal rides along changes which of these weapons performs best for you. The two figures are the game's own low and high values for the skill. 1.0 reworked the Partner Skills of over 200 Pals and made almost all of them non-stacking, so a second Pal of the same kind adds nothing.
| Pal | Partner Skill | What it boosts | Boost |
|---|---|---|---|
| Void Blade | Melee weapon damage — but only when not in combat | 30–65% | |
| Shot-Nyan Mode | Shotgun damage | 10–35% | |
| Best Boy | Melee weapon damage | 10–35% | |
| Grounded Archer | Bow damage | 10–35% | |
| Unknown Intruder | Energy weapon damage | 10–35% | |
| Lantern Enchantment | Arrows explode on contact — the bonus is this share of your attack damage | 15–30% | |
| Dark Gleam Strike | Melee weapon attack speed | 15–30% | |
| Frozen Gleam Strike | Melee weapon attack speed | 15–30% | |
| Master Archer | Bow charge speed | 15–30% |
Each skill levels up on its own track — see All Partner Skills for the per-rank progression of each one.
Pals that boost weak-point damage
A separate group of 11 Partner Skills keys off weak points or elemental weaknesses rather than off a weapon class, so the right one pays out whichever weapon from the tables above you are carrying. Vanwyrm and Vanwyrm Cryst are the unconditional pair — they raise any damage you land on a weak point. Cryolinx Terra works differently: hitting a weak point loads the next weak-point attack instead. The remaining 8 are element-gated: in the game's own wording they raise the damage you and your Pals deal with that element's attacks when you hit an enemy's elemental weakness, not its body weak points.
| Pal | Partner Skill | Applies to | Boost |
|---|---|---|---|
| Explosive Strength | Your next weak-point attack | 30–60% | |
| Aerial Marauder | Any damage you deal | 30–50% | |
| Dragon Kaiser | Dragon damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Shadow Stance | Dark damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Ember Chamber | Fire damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Ice Overload | Ice damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Unyielding Storm Commander | Water damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Ground 'n' Pound | Grass damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Shiny Hauler | Ground damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Swift Deity | Electric damage — yours and your Pals', against an enemy's elemental weakness | 25–40% | |
| Aerial Marauder | Any damage you deal | 20–40% |
Tech progression — what to craft when
Each weapon unlocks at a specific Technology level in the tech tree. Skip the wooden-club stage as soon as you can — the Crossbow at Tech 13 is the first ranged weapon worth building, and the Makeshift Handgun follows at Tech 24 and carries through to the early bosses; jump to the Assault Rifle at Tech 45, which paldb builds at the Weapon Assembly Line II. 1.0 raised the level cap from 65 to 80 and re-reviewed technology unlock levels, so the tree now runs well past the Assault Rifle. Primitive Sword (Tech 17) and Metal Bat (Tech 40) craft at the Weapon Assembly Line; the Soralite and Paloxite weapons craft at the Ancient Workbench — Mechanical Bow 67, Combat SMG 68, Prototype Shotgun 69, Heavy Assault Rifle 70, Tactical Grenade Launcher 72, Laser Sword 73, Beam Scatter 75, Drone Launcher 77, Plasma Rifle 78 and the Beam Launcher at Tech 80. Higher tiers require their matching Schematic (Uncommon → Legendary) in your inventory or a base storage container — see All Schematics for where each one drops.
Full weapon reference — A to Z
The 38 ranked weapons plus 6 axes and pickaxes, alphabetically, with Common and Legendary attack values for quick comparison.
| Weapon | Class | Common ATK | Legendary ATK | Tiers |
|---|---|---|---|---|
| Advanced Bow | Ranged | 5,800 | 8,700 | 5 |
| Assault Rifle | Ranged | 320 | 560 | 5 |
| Beam Launcher | Launcher | 14,000 | 16,800 | 5 |
| Beam Scatter | Ranged | 508 | 609 | 5 |
| Charge Rifle | Ranged | 12,500 | 15,000 | 5 |
| Combat SMG | Ranged | 907 | 1,587 | 5 |
| Crossbow | Ranged | 280 | 490 | 5 |
| Drone Launcher | Launcher | 200 | 240 | 5 |
| Fire Arrow Crossbowno longer obtainable | Ranged | 280 | 490 | 5 |
| Fire Bowno longer obtainable | Ranged | 65 | 65 | 1 |
| Five Shot Bowno longer obtainable | Ranged | 30 | 30 | 1 |
| Frag Grenade | Throwable | 750 | 750 | 1 |
| Handgun | Ranged | 250 | 625 | 5 |
| Heavy Assault Rifle | Ranged | 1,615 | 1,938 | 5 |
| Ice Grenade | Throwable | 750 | 750 | 1 |
| Incendiary Grenade | Throwable | 750 | 750 | 1 |
| Laser Sword | Melee | 2,000 | 2,400 | 5 |
| Makeshift Handgun | Ranged | 320 | 800 | 5 |
| Mechanical Bow | Ranged | 20,000 | 24,000 | 5 |
| Metal Axe | Tool | 30 | 30 | 1 |
| Metal Bat | Melee | 500 | 750 | 5 |
| Metal Pickaxe | Tool | 30 | 30 | 1 |
| Metal Spear | Melee | 80 | 80 | 1 |
| Musket | Ranged | 1,000 | 2,000 | 5 |
| Old Bow | Ranged | 65 | 247 | 5 |
| Plasma Cannon | Ranged | 10,000 | 13,000 | 5 |
| Plasma Rifle | Ranged | 1,860 | 2,232 | 5 |
| Poison Arrow Crossbowno longer obtainable | Ranged | 280 | 490 | 5 |
| Poison Bowno longer obtainable | Ranged | 65 | 65 | 1 |
| Primitive Sword | Melee | 180 | 180 | 1 |
| Prototype Shotgun | Ranged | 1,167 | 1,400 | 5 |
| Refined Metal Axe | Tool | 60 | 60 | 1 |
| Refined Metal Pickaxe | Tool | 60 | 60 | 1 |
| Refined Metal Spear | Melee | 310 | 310 | 1 |
| Rocket Launcher | Launcher | 10,000 | 14,000 | 5 |
| Shock Grenade | Throwable | 750 | 750 | 1 |
| Stone Axe | Tool | 20 | 20 | 1 |
| Stone Pickaxe | Tool | 20 | 20 | 1 |
| Stone Spear | Melee | 35 | 35 | 1 |
| Stun Baton | Melee | 10 | 10 | 1 |
| Sword | Melee | 360 | 540 | 5 |
| Tactical Grenade Launcher | Launcher | 6,722 | 8,066 | 5 |
| Three Shot Bow | Ranged | 40 | 40 | 1 |
| Wooden Club | Melee | 25 | 25 | 1 |