Palworld Type Chart & Element Counters
Every Pal carries 1-2 of these 9 elements, and type matchups decide how fast a boss tower or alpha goes down. Use the counter table below to pick the right Pal for any fight, or jump straight to a per-element page for the full Pal roster.

Type chart checker
Pick an element or a Pal to see what it beats, what beats it and which Pals to bring. Click any row or column in the chart to do the same.
Element
| Attack ↓ / Defend → | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Fire is strong against Grass | Fire is strong against Ice | ||||||||
| Water is strong against Fire | |||||||||
| Grass is strong against Ground | |||||||||
| Electric is strong against Water | |||||||||
| Ice is strong against Dragon | |||||||||
| Ground is strong against Electric | |||||||||
| Dark is strong against Neutral | |||||||||
| Dragon is strong against Dark |
How element damage works in Palworld
Each attack in Palworld carries an element from the Pal's active-skill set. When the attacker's element is super-effective against the defender's element, damage is multiplied by ×2. When the defender resists the attacker's element, damage is reduced by ×0.5. Neutral matchups deal regular ×1 damage.
- ×2 super-effective
- ×1.0 neutral
- ×0.5 resisted
Dual-element Pals carry both types but each skill is single-element — bring a Dragon Pal that also carries Ice skills to a Dragon fight and its Ice moves hit ×2 while its Dragon moves land neutral. Pick the right skill, not just the right Pal.
Best counter Pal for each element
For every element you might face on a boss tower or alpha, here's the counter type and the top 3 highest-combat Pals within that type. Combat score is HP + the higher attack (melee or shot) × 1.5 + defence × 1.2.
- FightingNeutral→ bringDark
- FightingFire→ bringWater
- FightingWater→ bringElectric
- FightingGrass→ bringFire
- FightingElectric→ bringGround
- FightingIce→ bringFire
- FightingGround→ bringGrass
- FightingDark→ bringDragon
- FightingDragon→ bringIce
Browse all 9 elements
Each element page lists every Pal of that type with tier ranking, matchup summary, and a recommended team-of-3 callout.
Neutral
41 Pals
Weak to Dark.
Fire
44 Pals
Strong against Grass and Ice; weak to Water.
Water
48 Pals
Strong against Fire; weak to Electric.
Grass
47 Pals
Strong against Ground; weak to Fire.
Electric
25 Pals
Strong against Water; weak to Ground.
Ice
38 Pals
Strong against Dragon; weak to Fire.
Ground
44 Pals
Strong against Electric; weak to Grass.
Dark
73 Pals
Strong against Neutral; weak to Dragon.
Dragon
25 Pals
Strong against Dark; weak to Ice.