Ancient Ruins in Palworld
106 ancient ruins mapped across 13 regions. Most concentrated in Feybreak (22).
The five Hack Terminal challenges, and how to clear each
Every ruin runs exactly one of five challenge types. Clear it and the Core Panel beside the terminal lights up; you still have to walk over and interact with the panel to collect. Nothing carries a fail penalty except the guardian fights, which can wipe an under-levelled party. Each marker on the map says which challenge its ruin runs.
| Challenge | Ruins | How to clear it |
|---|---|---|
| Power panel | 33 | Route power from the source node through every grey panel to the Core Panel in one unbroken line that never crosses itself. Boards are random; start from corners and dead ends. Reset clears the board. |
| Sealing stones | 26 | Break the three glowing stones ringing the tower. Two are obvious; the third hides in foliage or round the back. An area skill or an explosive clears brush and stone together. |
| Guardian Pal | 18 | Interact with the seal to start a fight with a fixed, uncapturable guardian. Feybreak and Sunreach guardians are level 60 — bring real damage. |
| Timed lock | 17 | The fishing minigame's wheel: press the input as the cursor crosses the green zone. A miss resets the wheel, nothing more. |
| Angle hack (lockpicking) | 11 | Rotate the dial slowly, watching the colour cue that flips past the right side and the meter that climbs near the weak point. Hold interact once the meter rises. Retries are free. |
Densest regions
Interactive ancient ruins map
Distribution by region
- Feybreak22 · 21%
- Outlying Isles16 · 15%
- Verdant Brook14 · 13%
- Twilight Dunes12 · 11%
- Astral Mountains11 · 10%
- Mt. Obsidian9 · 8%
- Sakurajima7 · 7%
- Bamboo Grove5 · 5%
- Sea Breeze Archipelago4 · 4%
- Windswept Hills3 · 3%
- Marsh Island1 · 1%
- Eastern Wild Island1 · 1%
- Isle of Silence1 · 1%
All locations by region
Feybreak(22)
- Ancient Ruin #1 — Scorched Hill-1036, -1145
Ancient Ruin in Scorched Hill. Solve its minigame for Silvegis Emblem Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 60 Kitsun Noct. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-1038, -1196), 51 units to the south, and follow it in.
- Ancient Ruin #1 — Sandstone Gate Islet-1186, -829
Ancient Ruin in Sandstone Gate Islet. Solve its minigame for Jetragon's Talisman Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #2 — Frozen Coral Hill-1200, -1524
Ancient Ruin in Frozen Coral Hill. Solve its minigame for Air Walker Mk III Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — The Oculus Gate, Tower in Sight-1209, -1325
Ancient Ruin in The Oculus Gate, Tower in Sight. Solve its minigame for Blazamut's Talisman Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 60 Splatterina. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-1203, -1386), 61 units to the south, and follow it in.
- Ancient Ruin #1 — Frozen Coral Hill-1214, -1668
Ancient Ruin in Frozen Coral Hill. Solve its minigame for Applied Kindling Handbook I, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. Roughly 90 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #1 — Bicornis Islet-1219, -1929
Ancient Ruin in Bicornis Islet. Solve its minigame for Faleris Ring Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Deserted Ash Plateau-1237, -1179
Ancient Ruin in Deserted Ash Plateau. Solve its minigame for Hartalis's Talisman Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-1209, -1104), 80 units to the north, and follow it in.
- Ancient Ruin #1 — Deserted Ash Plateau-1274, -1307
Ancient Ruin in Deserted Ash Plateau. Solve its minigame for Orserk's Talisman Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #2 — Sandstone Gate Islet-1279, -575
Ancient Ruin in Sandstone Gate Islet. Solve its minigame for Fenglope Lux Ring Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial. Roughly 60 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #3 — Frozen Coral Hill-1306, -1496
Ancient Ruin in Frozen Coral Hill. Solve its minigame for Divine Dragon's Baton Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 55 Nitemary. Roughly 60 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #3 — Deserted Ash Plateau-1313, -1081
Ancient Ruin in Deserted Ash Plateau. Solve its minigame for Flame Emperor's Baton Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #4 — Deserted Ash Plateau-1316, -991
Ancient Ruin in Deserted Ash Plateau. Solve its minigame for Lord of Lightning's Baton Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 60 Surfent Terra.
- Ancient Ruin #1 — Glacial Memento Islet-1730, -989
Ancient Ruin in Glacial Memento Islet. Solve its minigame for Katress Ring Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 60 Dualith Noct.
- Ancient Ruin #1 — Withered Seaside-643, -1088
Ancient Ruin in Withered Seaside. Solve its minigame for Lord of the Sea's Baton Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Scorched Ashland-751, -994
Ancient Ruin in Scorched Ashland. Solve its minigame for Elphidran Ring Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 80 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #1 — Emberstone Plateau-784, -1222
Ancient Ruin in Emberstone Plateau. Solve its minigame for Wandering Merchant Charm Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 55 Blazehowl.
- Ancient Ruin #2 — Scorched Ashland-815, -849
Ancient Ruin in Scorched Ashland. Solve its minigame for Vanguard Charm Schematic, Dog Coin. Hack Terminal challenge, as recorded by players: mine the three glowing stones around the tower — one guide describes this ruin's terminal differently, so check both.
- Ancient Ruin #1 — Stone Pillar Cave-920, -1127
Ancient Ruin in Stone Pillar Cave. Solve its minigame for Lord of the Underworld's Baton Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Loess Plains-922, -1397
Ancient Ruin in Loess Plains. Solve its minigame for Applied Watering Handbook I, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #2 — Stone Pillar Cave-960, -1034
Ancient Ruin in Stone Pillar Cave. Solve its minigame for Ice Emperor's Baton Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #3 — Scorched Ashland-982, -839
Ancient Ruin in Scorched Ashland. Solve its minigame for Anubis's Talisman Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Hidden Passage to the Oculus Gate-986, -1320
Ancient Ruin in Hidden Passage to the Oculus Gate. Solve its minigame for Spirit Emperor's Baton Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-912, -1318), 74 units to the east, and follow it in.
Outlying Isles(16)
- Ancient Ruin #1 — Isle of the Glacial Core108, 472
Ancient Ruin in Isle of the Glacial Core. Solve its minigame for Phantom Ring Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Isle of the Glacial Core268, 633
Ancient Ruin in Isle of the Glacial Core. Solve its minigame for Pal Metal Armor Schematic 2, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #3 — Isle of the Glacial Core390, 712
Ancient Ruin in Isle of the Glacial Core. Solve its minigame for Semi-Auto Shotgun Schematic 2, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Scouring Islet406, -725
Ancient Ruin in Scouring Islet. Solve its minigame for Faleris Aqua Ring Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial. Roughly 150 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #1 — Oasis Isle755, 191
Ancient Ruin in Oasis Isle. Solve its minigame for Assault Rifle Schematic 2, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Flamepulse Islet756, 424
Ancient Ruin in Flamepulse Islet. Solve its minigame for Blazehowl Ring Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Islet of Circular Ruins858, -94
Ancient Ruin in Islet of Circular Ruins. Solve its minigame for Vaelet Ring Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Azure Woodland-300, -1365
Ancient Ruin in Azure Woodland. Solve its minigame for Air Walker EX Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 60 Lapiron.
- Ancient Ruin #1 — Enchanted Firmament-300, -1505
Ancient Ruin in Enchanted Firmament. Solve its minigame for Dogen Emblem Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Enchanted Firmament-327, -1487
Ancient Ruin in Enchanted Firmament. Solve its minigame for Disposable Implant: Heart of the Immovable King, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Crystalline Archipelago-463, -1458
Ancient Ruin in Crystalline Archipelago. Solve its minigame for Applied Mining Handbook I, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Crystalline Archipelago-466, -1535
Ancient Ruin in Crystalline Archipelago. Solve its minigame for Applied Medicine Production Handbook I, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Dragonmark Peak-525, -1375
Ancient Ruin in Dragonmark Peak. Solve its minigame for Disposable Implant: Mastery of Fasting, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Waterlily Gorge-554, -1431
Ancient Ruin in Waterlily Gorge. Solve its minigame for Disposable Implant: Swift, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Phantom Isle-841, -397
Ancient Ruin in Phantom Isle. Solve its minigame for SMG Schematic 2, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #1 — Suncrest Islet-897, 125
Ancient Ruin in Suncrest Islet. Solve its minigame for Menasting Terra Ring Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 100 m above the ground around it — you will need height to reach it, not just the coordinate.
Verdant Brook(14)
- Ancient Ruin #1 — Gobfin's Turf106, -232
Ancient Ruin in Gobfin's Turf. Solve its minigame for Life Pendant Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #4 — Frostbound Mountains145, 166
Ancient Ruin in Frostbound Mountains. Solve its minigame for Ice Support Whistle Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #2 — Frostbound Mountains176, 34
Ancient Ruin in Frostbound Mountains. Solve its minigame for Makeshift Shotgun Schematic 2, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Gobfin's Turf186, -139
Ancient Ruin in Gobfin's Turf. Solve its minigame for Grass Support Whistle Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #2 — Crescent Moon Shore19, -157
Ancient Ruin in Crescent Moon Shore. Solve its minigame for Ring of Dark Resistance Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 20 Cinnamoth. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (28, -182), 27 units to the south, and follow it in.
- Ancient Ruin #3 — Frostbound Mountains239, 114
Ancient Ruin in Frostbound Mountains. Solve its minigame for Ring of Ice Resistance Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. Roughly 50 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #1 — Scars of War309, -78
Ancient Ruin in Scars of War. Solve its minigame for Makeshift Assault Rifle Schematic 2, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Scars of War368, 8
Ancient Ruin in Scars of War. Solve its minigame for Dragon Support Whistle Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 35 Katress Ignis.
- Ancient Ruin #2 — Ancient Ritual Site46, -252
Ancient Ruin in Ancient Ritual Site. Solve its minigame for Sword Schematic 3, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Frostbound Mountains50, 30
Ancient Ruin in Frostbound Mountains. Solve its minigame for Ring of Freight Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #3 — Gobfin's Turf93, -64
Ancient Ruin in Gobfin's Turf. Solve its minigame for Old Revolver Schematic 2, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone. Roughly 60 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #1 — Crescent Moon Shore-50, -219
Ancient Ruin in Crescent Moon Shore. Solve its minigame for Applied Planting Handbook I, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Ancient Ritual Site-78, -331
Ancient Ruin in Ancient Ritual Site. Solve its minigame for Cold Resistant Metal Armor Schematic 2, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #3 — Ancient Ritual Site-90, -244
Ancient Ruin in Ancient Ritual Site. Solve its minigame for Dark Support Whistle Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
Twilight Dunes(12)
- Ancient Ruin #3 — Duneshelter175, 334
Ancient Ruin in Duneshelter. Solve its minigame for Earth Emperor's Baton Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #2 — Duneshelter302, 279
Ancient Ruin in Duneshelter. Solve its minigame for Applied Transporting Handbook I, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #4 — Duneshelter307, 491
Ancient Ruin in Duneshelter. Solve its minigame for Defense Support Whistle Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Duneshelter386, 202
Ancient Ruin in Duneshelter. Solve its minigame for Reptyro Charm Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Desiccated Dunes427, 338
Ancient Ruin in Desiccated Dunes. Solve its minigame for Attack Pendant Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Arena513, 101
Ancient Ruin in Arena. Solve its minigame for Ring of Ground Resistance Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 30 Gorirat Terra. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (489, 83), 30 units to the south-west, and follow it in.
- Ancient Ruin #1 — No. 3 Wildlife Sanctuary533, 577
Ancient Ruin in No. Solve its minigame for Pal Metal Helm Schematic 2, Dog Coin. Hack Terminal challenge: defeat a Level 35 Dinossom Lux.
- Ancient Ruin #2 — Arena566, 146
Ancient Ruin in Arena. Solve its minigame for Ground Support Whistle Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Desiccated Dunes605, 304
Ancient Ruin in Desiccated Dunes. Solve its minigame for Multiclimate Undershirt Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. Roughly 70 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #2 — Twilight Dunes-102, -102
Ancient Ruin in Twilight Dunes. Solve its minigame for Heat Resistant Metal Armor Schematic 2, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Twilight Dunes-195, -193
Ancient Ruin in Twilight Dunes. Solve its minigame for Metal Helm Schematic 2, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #3 — Twilight Dunes-26, -92
Ancient Ruin in Twilight Dunes. Solve its minigame for Growth Acceleration Bell Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
Astral Mountains(11)
- Ancient Ruin #3 — Foot of the Astral Mountains44, 236
Ancient Ruin in Foot of the Astral Mountains. Solve its minigame for Applied Gathering Handbook I, Dog Coin. Hack Terminal challenge: defeat a Level 30 Foxcicle.
- Ancient Ruin #1 — Foot of the Astral Mountains8, 121
Ancient Ruin in Foot of the Astral Mountains. Solve its minigame for Pal Tamer's Glasses Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #2 — Foot of the Astral Mountains-100, 177
Ancient Ruin in Foot of the Astral Mountains. Solve its minigame for Frostallion's Talisman Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 110 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #5 — Astral Mountains-124, 595
Ancient Ruin in Astral Mountains. Solve its minigame for Cryolinx Ring Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. Roughly 230 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #2 — Abandoned Ruins-161, 343
Ancient Ruin in Abandoned Ruins. Solve its minigame for Islander's Tool Belt Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 35 Munchill. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-147, 323), 24 units to the south-east, and follow it in.
- Ancient Ruin #3 — Astral Mountains-170, 495
Ancient Ruin in Astral Mountains. Solve its minigame for Neptilius's Talisman Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 60 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #2 — Astral Mountains-229, 470
Ancient Ruin in Astral Mountains. Solve its minigame for Wumpo Charm Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-259, 481), 32 units to the west, and follow it in.
- Ancient Ruin #1 — Abandoned Ruins-247, 184
Ancient Ruin in Abandoned Ruins. Solve its minigame for Applied Lumbering Handbook I, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Isle of Murmurs-271, 91
Ancient Ruin in Isle of Murmurs. Solve its minigame for Thermal Undershirt Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Astral Mountains-298, 342
Ancient Ruin in Astral Mountains. Solve its minigame for Lyleen Noct's Talisman Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #4 — Astral Mountains-302, 537
Ancient Ruin in Astral Mountains. Solve its minigame for Applied Cooling Handbook I, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
Mt. Obsidian(9)
- Ancient Ruin #1 — Foot of the Volcano-372, -335
Ancient Ruin in Foot of the Volcano. Solve its minigame for Defense Pendant Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Fisherman's Point-383, -682
Ancient Ruin in Fisherman's Point. Solve its minigame for Refined Metal Armor Schematic 2, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Mount Obsidian-441, -558
Ancient Ruin in Mount Obsidian. Solve its minigame for Fire Support Whistle Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-439, -530), 28 units to the north, and follow it in.
- Ancient Ruin #2 — Fisherman's Point-489, -638
Ancient Ruin in Fisherman's Point. Solve its minigame for Metal Bat Schematic 3, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Mount Obsidian-502, -507
Ancient Ruin in Mount Obsidian. Solve its minigame for Attack Support Whistle Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Ruined Fortress City-513, -206
Ancient Ruin in Ruined Fortress City. Solve its minigame for Ring of Trust Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #3 — Mount Obsidian-612, -428
Ancient Ruin in Mount Obsidian. Solve its minigame for Ring of Fire Resistance Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-584, -415), 31 units to the north-east, and follow it in.
- Ancient Ruin #1 — No. 2 Wildlife Sanctuary-724, -218
Ancient Ruin in No. Solve its minigame for Single-Shot Rifle Schematic 3, Dog Coin. Hack Terminal challenge: defeat a Level 25 Wixen.
- Ancient Ruin #1 — Dry Sandy Beach-735, -653
Ancient Ruin in Dry Sandy Beach. Solve its minigame for Refined Metal Helm Schematic 2, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone. Roughly 60 m above the ground around it — you will need height to reach it, not just the coordinate.
Sakurajima(7)
- Ancient Ruin #3 — Sakurajima - Northern Rock Field-432, 489
Ancient Ruin in Sakurajima - Northern Rock Field. Solve its minigame for Air Walker Mk I Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Sakurajima - Northern Rock Field-433, 384
Ancient Ruin in Sakurajima - Northern Rock Field. Solve its minigame for Celestial Emperor's Baton Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #1 — Sakurajima - Mushroom Wetlands-492, 214
Ancient Ruin in Sakurajima - Mushroom Wetlands. Solve its minigame for Lyleen's Talisman Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
- Ancient Ruin #1 — Sakurajima - Northern Rock Field-568, 349
Ancient Ruin in Sakurajima - Northern Rock Field. Solve its minigame for Applied Handiwork Handbook I, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
- Ancient Ruin #1 — Sakurajima - Southern Sandbar-665, 30
Ancient Ruin in Sakurajima - Southern Sandbar. Solve its minigame for Warsect Terra's Belt Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 40 Kikit.
- Ancient Ruin #1 — Dancing Sakura Shrine-687, 289
Ancient Ruin in Dancing Sakura Shrine. Solve its minigame for Air Walker Mk II Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Sakurajima - Southern Sandbar-759, 144
Ancient Ruin in Sakurajima - Southern Sandbar. Solve its minigame for Applied Generating Electricity Handbook I, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
Bamboo Grove(5)
- Ancient Ruin #1 — Bamboo Groves-167, -449
Ancient Ruin in Bamboo Groves. Solve its minigame for Neutral Support Whistle Schematic, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower. It sits underground — there is nothing to see at this coordinate on the surface. Enter through the cave entrance at (-145, -436), 26 units to the north-east, and follow it in.
- Ancient Ruin #3 — Bamboo Groves-216, -279
Ancient Ruin in Bamboo Groves. Solve its minigame for Ring of Neutral Resistance Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 50 m above the ground around it — you will need height to reach it, not just the coordinate.
- Ancient Ruin #2 — Deep Bamboo Thicket-251, -75
Ancient Ruin in Deep Bamboo Thicket. Solve its minigame for Ring of Electric Resistance Schematic, Dog Coin. Hack Terminal challenge: defeat a Level 25 Fuddler.
- Ancient Ruin #2 — Bamboo Groves-311, -312
Ancient Ruin in Bamboo Groves. Solve its minigame for Water Support Whistle Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #1 — Deep Bamboo Thicket-379, -154
Ancient Ruin in Deep Bamboo Thicket. Solve its minigame for Heat-Resistant Undershirt Schematic, Dog Coin. Roughly 70 m above the ground around it — you will need height to reach it, not just the coordinate.
Sea Breeze Archipelago(4)
- Ancient Ruin #1 — Sea Breeze Archipelago-162, -718
Ancient Ruin in Sea Breeze Archipelago. Solve its minigame for Electric Support Whistle Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #3 — Sea Breeze Archipelago-164, -548
Ancient Ruin in Sea Breeze Archipelago. Solve its minigame for Makeshift Handgun Schematic 2, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
- Ancient Ruin #2 — Sea Breeze Archipelago-276, -559
Ancient Ruin in Sea Breeze Archipelago. Solve its minigame for Musket Schematic 3, Dog Coin. Hack Terminal challenge: defeat a Level 15 Direhowl.
- Ancient Ruin #1 — Sea Breeze Archipelago Church-72, -489
Ancient Ruin in Sea Breeze Archipelago Church. Solve its minigame for Pendant of Diligence Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
Windswept Hills(3)
- Ancient Ruin #1 — Flying Fish Coast169, -586
Ancient Ruin in Flying Fish Coast. Solve its minigame for Feathered Hair Band Schematic 3, Dog Coin. Hack Terminal challenge: defeat a Level 5 Ribbuny.
- Ancient Ruin #1 — Autumn Rocks48, -330
Ancient Ruin in Autumn Rocks. Solve its minigame for Crossbow Schematic 3, Dog Coin. Hack Terminal challenge: route the power through every panel to the core.
- Ancient Ruin #2 — Flying Fish Coast84, -575
Ancient Ruin in Flying Fish Coast. Solve its minigame for Pelt Armor Schematic 3, Dog Coin. Hack Terminal challenge: mine the three glowing stones around the tower.
Marsh Island(1)
- Ancient Ruin #1 — Marsh Island301, -335
Ancient Ruin in Marsh Island. Solve its minigame for Ring of Grass Resistance Schematic, Dog Coin. Hack Terminal challenge: find the right angle on the lockpick dial.
Eastern Wild Island(1)
- Ancient Ruin #1 — Eastern Wild Island524, -208
Ancient Ruin in Eastern Wild Island. Solve its minigame for Ring of Dragon Resistance Schematic, Dog Coin. Hack Terminal challenge: route the power through every panel to the core. Roughly 50 m below the ground around it — look down, or for a way in, rather than along the surface.
Isle of Silence(1)
- Ancient Ruin #1 — Isle of Silence-495, -44
Ancient Ruin in Isle of Silence. Solve its minigame for Ring of Water Resistance Schematic, Dog Coin. Hack Terminal challenge: hit the timed lock in the green zone.
Strategy tips
- Clear the mainland ruins first — the Feybreak and Sunreach guardians assume a level-60 party and the 1.0 level cap is 80, so those two regions reward coming back later.
- Bring one Pal with an area-of-effect skill: it clears the hidden third sealing stone and the brush over it in a single cast.
- If a coordinate lands you on bare ground, read the marker — eleven ruins are inside caves and the entrance is elsewhere, and some sit far above or below the surrounding terrain.
- Dog Coins only spend at Medal Merchants; the two accessory-slot unlocks there are permanent and the best first purchase.
