Palworld IV Calculator
Every Pal has a hidden talent (IV) from 0 to 100 for HP, Attack and Defense. At IV 100 the Pal's own share of a stat is 30% higher than at IV 0, and the gap grows with level. Pick the Pal, copy the level and the three numbers from its summary screen, tick any passive skill or Statue of Power upgrade that boosts a stat, and the calculator reads back each IV — and shows what the Pal will have at higher levels.
Your Pal
From its summary screen
Passive skills
Rank is the game's own (−3 to +5), as on the passive skill pages. Passives marked • change a stat; the reading takes them into account.

Enter its stats to get a verdict
Anubis · level 50
Enter HP, Attack and Defense from the summary screen — each box shows the range this Anubis can have at level 50.
- HP—
IV 0 → 3,750 · IV 100 → 4,650
- Attack—
IV 0 → 587 · IV 100 → 733
- Defense—
IV 0 → 425 · IV 100 → 537
Ability Glasses or the calculator?
Palworld has an item that shows IVs in the game: the Ability Glasses. Its in-game description reads “Glasses used to discern hidden Pal potentials. Displays Health, Attack and Defense stats on a scale of 0 to 100.” They unlock at technology level 34 and are made at a High Quality Workbench from 30× Refined Ingot, 20× Paldium Fragment, 10× Ancient Civilization Parts and 5× Ancient Civilization Core.
Before you have them — or for a Pal you only see in a screenshot — this calculator reads the same three IVs from the level and the stats on the summary screen. It also shows what the Pal will have at higher levels next to a perfect one, and compares two Pals of the same species before you breed them.
Level 80 stats, IV 0 to IV 100
What the same Pal looks like at the worst and the best talent, with no condensation or passives.
| Pal | HP | Attack | Defense |
|---|---|---|---|
| Anubis | 5,700–7,140 | 880–1,114 | 650–830 |
| Orserk | 5,700–7,140 | 880–1,114 | 740–947 |
| Jormuntide Ignis | 6,100–7,660 | 880–1,114 | 650–830 |
| Astegon | 4,900–6,100 | 850–1,075 | 800–1,025 |
| Faleris | 5,100–6,360 | 760–958 | 740–947 |
| Suzaku | 5,700–7,140 | 730–919 | 680–869 |
| Shadowbeak | 5,700–7,140 | 820–1,036 | 890–1,142 |
| Mossanda | 4,900–6,100 | 640–802 | 590–752 |
| Grizzbolt | 5,700–7,140 | 730–919 | 680–869 |
| Lyleen | 5,700–7,140 | 820–1,036 | 710–908 |
| Jetragon | 5,500–6,880 | 940–1,192 | 770–986 |
| Kitsun | 4,900–6,100 | 790–997 | 650–830 |
How the numbers are worked out
The level formula is the one that reproduces the stat ranges paldb prints for every Pal — at level 80 for all 298 Pals, and at level 65 for the 170 it listed before version 1.0 — with no exceptions. Values between IV 0 and IV 100 are taken as evenly spaced. On top of it: condensation multiplies the stat by 5% per star and each Statue of Power level by 3% (up to 20 levels), the way paldb's and op.gg's calculators both apply them; each trust level adds the species' own trust bonus from the game's Pal table to its base stat; and stat passives add their percentages together, read from each passive's effect text and matched against the game's passive table. These boosts are taken from those calculators and the game's data, not measured in the game. Awakening is not modelled, so an awakened Pal's stats are not read.