
7 Days to Die Zombie Variants: Feral, Radiated, Charged (Blue) and Infernal
Charged zombies. The game file colours them "Blue". 24 zombie types have one, with 1,000–2,500 HP and 1,400–1,675 XP, and a 10% chance to drop a loot bag.
Most of the 34 zombie types come in up to four stronger versions. The colour, health, XP and loot-bag chance of each tier, read from the game's own files.
Feral, radiated, charged and infernal compared
Regular
33 types
- HP
- 125–1,200
- XP
- 400–1,075
Feral
33 types
- HP
- 300–1,200
- XP
- 600–1,075
Radiated
32 types · Green
- HP
- 800–2,200
- XP
- 1,100–1,375
Charged
24 types · Blue
- HP
- 1,000–2,500
- XP
- 1,400–1,675
Infernal
23 types · Red
- HP
- 1,600–3,100
- XP
- 1,700–2,700
Bars: each tier's highest value against the highest of any tier.
| Tier | Colour | Types | HP | XP | Loot bag |
|---|---|---|---|---|---|
| Regular | — | 33 | 125–1,200 | 400–1,075 | varies |
| Feral | — | 33 | 300–1,200 | 600–1,075 | varies |
| Radiated | Green | 32 | 800–2,200 | 1,100–1,375 | varies |
| Charged | Blue | 24 | 1,000–2,500 | 1,400–1,675 | 10% |
| Infernal | Red | 23 | 1,600–3,100 | 1,700–2,700 | 10% |
Colour names are the labels the game file gives its colour table. “Types” counts the humanoid zombies with that tier; zombie animals are left out.
Every zombie, tier by tier
The 34 zombie types with the health of each version they come in, grouped by their strongest tier. Bars share one scale.
Zombie variants — FAQ
What are blue zombies in 7 Days to Die?
What are orange zombies in 7 Days to Die?
What are green zombies in 7 Days to Die?
What is a feral zombie?
All zombie types, with every variant →
Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.