Inmate Zombie in 7 Days to Die
200 HP at its weakest, 1,700 at its strongest, across 5 versions — read from the game's own files.

2 sleeper locations · 2 by name (orange)Where it sleeps ↓
Every variant
Inmate
Base
- HP
- 200
- XP
- 500
- Damage per hit
- 10
- Blood Moon from
- GS 2
- Loot bag
- 4%
Feral Inmate
Feral
- HP
- 550
- XP
- 900
- Damage per hit
- 20
- Blood Moon from
- GS 103
- Loot bag
- 4%
Radiated Inmate
Radiated · regenerates when damaged
- HP
- 900
- XP
- 1,200
- Damage per hit
- 20
- Blood Moon from
- GS 263
- Loot bag
- 4%
Charged Inmate
Charged
- HP
- 1,100
- XP
- 1,500
- Damage per hit
- 60
- Blood Moon from
- GS 263
- Loot bag
- 10%
Infernal Inmate
Infernal
- HP
- 1,700
- XP
- 1,800
- Damage per hit
- 45
- Blood Moon from
- GS 263
- Loot bag
- 10%
Colours: radiated green, charged blue, infernal orange-red. What the variants change →
Where the inmate zombie spawns
- Sleeper groups in places: prison.
- Blood Moon hordes: from gamestage 2; the infernal joins from gamestage 263.
The game's own notes call the gamestage number “an estimate of difficulty”. “From gamestage N” is the lowest-numbered horde group in the files that lists this zombie.
Where the inmate zombie sleeps in Navezgane
Sleeper volumes in 2 Navezgane locations can spawn it. In 2 of them it is placed by name or by a themed group (orange); the rest only through the game's general sleeper list (grey).
Hardest locations that place it
Inmate — FAQ
How much health does the Inmate zombie have in 7 Days to Die?
How much XP does the Inmate give?
What variants does the Inmate have?
Zombies with similar health
Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.

