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7 Days to Die Biomes

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files

7 Days to Die has 5 biomes. From easiest to hardest by the game's own difficulty rating: Pine Forest (1), Burnt Forest (2), Desert (3), Snow (4) and Wasteland (5). Every biome except the Pine Forest has a hazard that its survival gear negates, and a storm the gear does not protect against.

In the game's words, "Biome based difficulty modifier. Harder biomes raise enemy strength and loot stage beyond your base progression." Below: each biome's numbers, its hazard and the gear that negates it, its storm, and what spawns there.

Navezgane, the 7 Days to Die story map, with its five biomesPine ForestBurnt ForestDesertSnowWasteland
Navezgane, rendered from the game’s own world files. Labels sit at the middle of each biome.

Share of the map

Navezgane’s biome layer (biomes.png), by area.

Shares are for Navezgane, the story map.

Every biome, easiest to hardest

  1. Difficulty 1 / 5Pine Forest →Loot stage +0Gamestage +0No hazardNo storm124 POIsTrader Rekt
  2. Difficulty 2 / 5Burnt Forest →Loot stage +5Gamestage +10Smoke GearEmber Storm144 POIsTrader Jen
  3. Difficulty 3 / 5Desert →Loot stage +10Gamestage +10Desert GearSand Storm141 POIsTrader Bob
  4. Difficulty 4 / 5Snow →Loot stage +15Gamestage +30Snow GearSnow Storm127 POIsTrader Hugh
  5. Difficulty 5 / 5Wasteland →Loot stage +20Gamestage +50Radiation GearRadiation Storm129 POIsTrader Joel

Loot stage and gamestage bonuses are the lootstage_bonus and gamestage_bonus in biomes.xml; each biome also has a modifier (Pine Forest 0 / 0, Burnt Forest 0.5 / 0.5, Desert 1 / 1, Snow 1.5 / 3, Wasteland 2 / 5). POIs and traders are counted on Navezgane.

Hazards, gear and storms

Hazards belong to the "Biome Progression" world option: "Enable biome hazards. Weather and Storms are not affected by this setting."

  • Burnt ForestSmokeSmoke Gearor Black Lung Serum for a whileEmber Storm
  • DesertBlowing SandsDesert Gearor Sunstroke Tonic for a whileSand Storm
  • SnowFreezing AirSnow Gearor Scorcher Stew for a whileSnow Storm
  • WastelandBlowing FalloutRadiation Gearor Fallout Flush for a whileRadiation Storm

Columns: the hazard's first stage, the gear that negates it (and the consumable that delays it), the storm. Storm Frequency: "Adjusts the frequency of storms. None disables storms."

7 Days to Die biomes — FAQ

How many biomes are in 7 Days to Die?
7 Days to Die has 5 biomes. From easiest to hardest by the game's own difficulty rating: Pine Forest (1), Burnt Forest (2), Desert (3), Snow (4) and Wasteland (5). Every biome except the Pine Forest has a hazard that its survival gear negates, and a storm the gear does not protect against.
What is the hardest biome in 7 Days to Die?
The Wasteland: difficulty 5 of 5 in biomes.xml, with the highest loot stage bonus (20) and gamestage bonus (50). Its storm is the Radiation Storm.
How do you survive biome hazards in 7 Days to Die?
Each hazard biome has its own survival gear — Smoke Gear (Burnt Forest), Desert Gear (Desert), Snow Gear (Snow) and Radiation Gear (Wasteland) — unlocked by finishing that biome's survival challenges. Until then a consumable buys time: Black Lung Serum in the Burnt Forest, Sunstroke Tonic in the Desert, Scorcher Stew in the Snow and Fallout Flush in the Wasteland. The game's own gear text adds: "Does not protect against temperature or storms."
What is the biggest biome in Navezgane?
The Snow, at 30% of the map's biome layer. Pine Forest 17%, Burnt Forest 14%, Desert 23%, Wasteland 17%.

Read from the 7 Days to Die V3.3 game files (biomes, spawning, entity groups, buffs, items, challenges, localization, Navezgane world). PinDrop is fan-made and not affiliated with The Fun Pimps.