Land Claim Block in 7 Days to Die
“A placed land claim block will protect an area from other players in PVP and prevent zombie respawns. The placement box shows the size of the area. Up to three land claims can be placed.”
The Land Claim Block costs 5 Small Stone from the backpack. Placed, it claims a 41 × 41 area from sky to bedrock (server default): blocks inside are ×4 harder for non-allied players to damage, online or offline, zombies don't respawn there, and you can pick up your workstations and electrical parts inside it. A default server allows 5 per player; a claim lapses after its owner has been offline 7 real days.
Land claim rules — server defaults
The shipped serverconfig.xml values with the file's own comments. Every server can change them.
| Setting | Default | What the file says |
|---|---|---|
Claims per playerLandClaimCount | 5 | Maximum allowed land claims per player. |
Claim size (blocks across)LandClaimSize | 41 | Size in blocks that is protected by a keystone |
Dead zone between enemy claimsLandClaimDeadZone | 30 | Keystones must be this many blocks apart (unless you are friends with the other player) |
Expires after offline (real days)LandClaimExpiryTime | 7 | The number of real world days a player can be offline before their claims expire and are no longer protected |
Offline decayLandClaimDecayMode | Slow (linear) | Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). |
Hardness while owner is onlineLandClaimOnlineDurabilityModifier | ×4 | How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x |
Hardness while owner is offlineLandClaimOfflineDurabilityModifier | ×4 | How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x |
Online → offline delay (minutes)LandClaimOfflineDelay | 0 | The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 |
Unvisited chunks reset after (days)MaxChunkAge | -1 | The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). |
Dead zone: a new claim's edge can't be placed within 30 blocks of an enemy player's claim (the game's option text).
How many land claims you can place
The game ships two answers. serverconfig.xml sets LandClaimCount to 5 ("Maximum allowed land claims per player"), and the land-claim challenge says up to 5 per player. The block's description and the journal tip still say three. Servers set their own value.
A land claim grants a hardness modifier to all blocks in your claim area.
This hardness modifier applies to any attacks or damage to blocks by enemy players.
You can pick up and move electrical components and workstations inside your claim. Electrical Items outside of your claim can be cut and wired by strangers.
When placing a claim block you will see a colored placement preview. Colors are as follows: Green inside your claim, Yellow inside your friends claim, White everywhere else, Red you cannot place the block.
You can have three active land claim blocks at a time. Placing another will deactivate your first block.
Enemies will not respawn within your claimed area.
What a claim protects — and what it doesn't
Against players
Blocks in the claim are ×4 harder for non-allied players to damage while you're online, ×4 while you're offline (defaults). Party members must be allied with the claim's owner (challenge text).
Against zombies
No respawns inside the claim. Your blocks are not hardened against zombies — the modifier is for damage by enemy players.
Your gear
Inside your claim you can pick up workstations and electrical components; outside it, strangers can cut and rewire electrical items (journal tip).
World resets
If a server sets MaxChunkAge (shipped as -1), unvisited chunks reset after that many in-game days — unless a land claim or bedroll protects them.
Trader quests
There is a landclaim placed inside the POI you are wanting to quest in. Please come back later.
The Great Heist
A The Great Heist book: "Do 20% more damage to land claimed property."
Land Claim Blocks (LCBs) apply a Hardness Modifier to Blocks inside the Claimed Area, protecting from Damage by non-allied Players. Party Members must be allied with the LCB owner, with up to 5 LCBs per Player. Placing Blocks inside the Claimed Area will indicate:
Green for Owner, Yellow for Allies, White for no claim, and Red for restricted placement.
LCBs will also prevent Sleeper and Biome respawns, but allow Blood Moon or Screamer spawns. Pressing [action:permanent:Activate][action:local:Activate] on the LCB toggles the Claim Area bounds. To remove an LCB, aim and hold [action:permanent:Activate][action:local:Activate], then select Remove from the Radial Menu.
Recipe and block stats
Crafted from the backpack · 5 s
| Hit points (MaxDamage) | 7,000 |
|---|---|
| Material | Steel (Msteel) |
| Repair with | 10 Small Stone |
| Stack size | 1 |
| Pick-up time (TakeDelay) | 30 s |
Defend the claim
Land Claim Block — FAQ
How big is a land claim in 7 Days to Die?
How many land claim blocks can you have?
How do you craft a land claim block?
Does a land claim block stop zombies?
Read from the 7 Days to Die V3.3 game files: blocks.xml, recipes.xml, the dedicated server's serverconfig.xml and the game's own text (Localization). PinDrop is fan-made and not affiliated with The Fun Pimps.