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Agility Perks in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
AttributeCombat Perks 4Athletics Perks 4Stealth Perks 2

Agility is the measure of your athletic prowess.

Skill points per Agility rank

17 skill points from rank 1 to 10.

Combat Perks

Archery

Master the use of bows and crossbows.Boost loot odds of Bow Hunters magazines.

  1. Rank 1 · Bowman — needs Agility 1Many start on the path of the ranger but few can reach it. Bows deal 10% more damage, 10% faster aim, draw and reload with bows.Find more bows and parts in loot.
  2. Rank 2 · Archer — needs Agility 3You still have much to learn, grasshopper. Bows deal 20% more damage, 20% faster aim, draw and reload with bows.Find more bows and parts in loot.
  3. Rank 3 · Marksman — needs Agility 5All the rigorous training has turned you into a marksman with Bows. Bows deal 30% more damage, 30% faster aim, draw and reload with bows.Find more bows and parts in loot.
  4. Rank 4 · Hairsplitter — needs Agility 7You can split a hair you are so good at archery now. Bows deal 40% more damage, 40% faster aim, draw and reload with bows.Find more bows and parts in loot.
  5. Rank 5 · Ranger — needs Agility 10You have mastered archery and are now a ranger. Bows deal 50% more damage, 50% faster aim, draw and reload with bows.Find more bows and parts in loot.

Gunslinger

Settle your disputes the old way and be a gunslinger in the apocalypse. Master the use of handguns and SMG.Boost loot odds of Handgun Magazine magazines.

  1. Rank 1 · Pea Shooter — needs Agility 1You're no Wyatt Earp but you're better than the average drifter. Handguns deal 10% more damage, 5% faster fire rate, and 10% faster reload with handguns.Find more handguns, parts, 9mm ammo, and .44 magnum ammo in loot.
  2. Rank 2 · Outlaw — needs Agility 3You are making a name for yourself, outlaw. Handguns deal 20% more damage, 10% faster fire rate, and reload 15% faster with handguns.Find more handguns, parts, 9mm ammo, and .44 magnum ammo in loot.
  3. Rank 3 · Sheriff — needs Agility 5You can keep most situations under control, sheriff. Handguns deal 30% more damage, 15% faster fire rate, and reload 20% faster. Critical Damage: 5 successive hits in a short time cause critical damage.Find more handguns, parts, 9mm ammo, and .44 magnum ammo in loot.
  4. Rank 4 · Gunfighter — needs Agility 7You're now a gunfighter and can clear out a saloon full of rowdy bastards at the drop of a hat. Handguns deal 40% more damage, 20% faster fire rate, and reload 25% faster. Critical Damage: 4 successive hits in a short time cause the last shot to do 100% extra damage.Find more handguns, parts, 9mm ammo, and .44 magnum ammo in loot.
  5. Rank 5 · Gunslinger — needs Agility 10You are the fastest gunslinger in Navezgane. Handguns deal 50% more damage, 25% faster fire rate, and 30% faster reload with handguns. Critical Damage: 3 successive hits in a short time cause the last shot to do 100% extra damage.Find more handguns, parts, 9mm ammo, and .44 magnum ammo in loot.

Deep Cuts

Specialize in using bladed weapons like knives or machetes (not axes) to bleed your foes dry.Boost loot odds of Knife Guy magazines.

  1. Rank 1 · Dull Blade — needs Agility 1You might have a dull blade, but you know how to use it. Bladed weapons deal 10% more damage. Inflict up to 3 Bleeding Wounds on an enemy and a power attack inflicts 2. Every attack refreshes the duration on bleeding. Enemies run 10% slower while bleeding. Stamina costs are reduced by 8% and 15% for power attacks. Find more bladed weapons and parts in loot.
  2. Rank 2 · Knife Guy — needs Agility 3Your friends say you're a really knife guy. Bladed weapons deal 20% more damage. Inflict up to 4 Bleeding Wounds on an enemy and a power attack inflicts 3. Stamina costs are reduced by 15% and 30% for power attacks. Find more bladed weapons and parts in loot.
  3. Rank 3 · Fencer — needs Agility 5You're a cut above the rest. Bladed weapons deal 30% more damage. Inflict up to 5 Bleeding Wounds on an enemy and a power attack inflicts 4. Glancing blows have a 40% chance to cause 1 Bleeding Wound. Enemies run 15% slower while bleeding. Stamina costs are reduced by 20% and 40% for power attacks. Killing blows grant 10 stamina. Find more bladed weapons and parts in loot.
  4. Rank 4 · Swordsman — needs Agility 7You're quite lethal with bladed weapons. Bladed weapons deal 40% more damage. Inflict up to 6 Bleeding Wounds on an enemy and a power attack inflicts 4. Glancing blows have a 70% chance to cause 1 Bleeding Wound. Stamina costs are reduced by 25% and 50% for power attacks. Killing blows grant 20 stamina. Find more bladed weapons and parts in loot.
  5. Rank 5 · Samurai — needs Agility 10You're a samurai and can make sushi out of your foes. Bladed weapons deal 50% more damage. Inflict up to 7 Bleeding Wounds on an enemy and a power attack inflicts 5. All glancing blows cause 1 Bleeding Wound. Enemies run 20% slower while bleeding. Killing blows grant 30 stamina. Find more bladed weapons and parts in loot.

Whirlwind

Learn to swing your blades faster and become a whirlwind of destruction and carnage.

  1. Rank 1 · Quick Shank — needs Agility 2They won't see it coming.Knife attacks are 5% faster.
  2. Rank 2 · Slice and Dice — needs Agility 4Slice and dice enemies to ribbons with blazing knife speeds.Knife attacks are 10% faster.
  3. Rank 3 · Rip and Tear — needs Agility 6Rip and tear with no despair!Knife attacks are 15% faster.
  4. Rank 4 · Slasher — needs Agility 8Cut first, ask questions never.Knife attacks are 20% faster.
  5. Rank 5 · Whirlwind — needs Agility 10A whirlwind of slashes leaves nothing but shredded remains.Knife attacks are 25% faster.

Athletics Perks

Run and Gun

Improve your hip fire accuracy and run faster while reloading any ranged weapon.

  1. Rank 1 · Spray and Pray — needs Agility 1Aiming is overrated, just shoot first and ask questions later.Hip fire accuracy is improved by 5%Movement penalty when reloading is reduced to 40%.
  2. Rank 2 · Twitchy Fingers — needs Agility 3Twitchy fingers cause trouble, but they've saved your skin plenty.Hip fire accuracy is improved by 10%Movement penalty when reloading is reduced to 30%.
  3. Rank 3 · Lead Slinger — needs Agility 5Your gun spits bullets faster than your brain processes targets.Hip fire accuracy is improved by 15%Movement penalty when reloading is reduced to 20%.
  4. Rank 4 · Mad Dasher — needs Agility 7Reload on the run like a maniac.Hip fire accuracy is improved by 20%Movement penalty when reloading is reduced to 10%.
  5. Rank 5 · Trigger Man — needs Agility 10You're a deadly trigger man having mastered the art of run and gun.Hip fire accuracy is improved by 25%No movement penalty when reloading.

Hard Target

Dodge, weave, and evade - your quick reflexes make you a difficult mark.

  1. Rank 1 · Evasive Tactics — needs Agility 1When moving, take 5% less damage.
  2. Rank 2 · Dodge Instinct — needs Agility 3When moving, take 10% less damage.
  3. Rank 3 · Phantom Stride — needs Agility 5When moving, take 15% less damage.
  4. Rank 4 · Fluid Defense — needs Agility 7When moving, take 20% less damage.
  5. Rank 5 · Ghost Reflexes — needs Agility 10When moving, take 25% less damage.

Parkour

Specialize in acrobatically getting anywhere you want to go, no matter how far up or far down that may be.

  1. Rank 1 · Tumbler — needs Agility 2You can do a few moves, but mostly just falling on your face.Reduce stamina cost of jumping by 10%.Increase safe fall distance by 1 meter.
  2. Rank 2 · Stuntman — needs Agility 4Stunts are easy, but your hospital bills are still expensive.Reduce stamina cost of jumping by 20%.Increase safe fall distance by 2 meters.Jump 1 meter higher.
  3. Rank 3 · Adrenaline Junkie — needs Agility 6Adrenaline junkies are capable of death defying acts of insanity.Reduce stamina cost of jumping by 30%.Increase safe fall distance by 3 meters.Never get a broken leg when falling.
  4. Rank 4 · Urban Acrobat — needs Agility 8If it's vertical, it's just another path.Reduce stamina cost of jumping by 40%.Increase safe fall distance by 4 meters.Jump 2 meters higher.Never get a sprained or broken leg when falling.
  5. Rank 5 · Parkour Master — needs Agility 10As a parkour master, you can navigate difficult situations easily.Reduce stamina cost of jumping by 50%.Never take fall damage.

Agility Mastery

Master Agility Skills

  1. Rank 1 · Snare Shot — needs Agility 6Leg hits have a 40% chance to instantly cripple enemies.
  2. Rank 2 · Rapid Reload — needs Agility 7Handguns reload 20% faster.
  3. Rank 3 · Bleeding Hearts — needs Agility 8Bows, Crossbows, and Handguns cause bleeding.
  4. Rank 4 · Specter's Grace — needs Agility 9Graceful reflexes deflect the first zombie or animal attack with ease.Recharges every 60 seconds.
  5. Rank 5 · Piercing Precision — needs Agility 10Fully drawn bow shots bypass enemy armor, dealing full damage plus an extra 25% damage.

Stealth Perks

Hidden Strike

Specialize in catching your enemies unaware while you are sneaking and they are resting or wandering aimlessly.

  1. Rank 1 · Cutthroat — needs Agility 1You are a cutthroat who prefers to operate from the shadows and use stealth and sneak attacks. Sneak attacks deal an extra 50% damage.
  2. Rank 2 · Butcher — needs Agility 3You are now a butcher and have racked up some kills and are mastering the art assassination. Sneak attacks deal an extra 100% damage.
  3. Rank 3 · Executioner — needs Agility 5You are now an executioner and are beginning to master your craft. Sneak attacks deal an extra 150% damage.
  4. Rank 4 · Cold Blooded Killer — needs Agility 7You are a cold blooded killer and feel no remorse doing your dark deeds. Sneak attacks deal an extra 200% damage.
  5. Rank 5 · Assassin — needs Agility 10You are now the ultimate assassin and can deal maximum sneak damage to your victims. Sneak attacks deal an extra 250% damage.

From The Shadows

Specialize in sneaking around in the dark and making less noise in general.

  1. Rank 1 · Lurker — needs Agility 1Hide in the shadows 13% more effectively, noises from actions are muffled 10%, and sneak movement is 10% faster.Enemies will search for you for up to 50 seconds.
  2. Rank 2 · Shadower — needs Agility 3Hide in the shadows 26% more effectively, noises from actions are muffled 20% and sneak movement is 20% faster.Enemies will search for you for up to 40 seconds.
  3. Rank 3 · Stalker — needs Agility 5Hide in the shadows 39% more effectively, noises from actions are muffled 30%, and sneak movement is 30% faster.Enemies will search for you for up to 30 seconds.
  4. Rank 4 · Prowler — needs Agility 7Hide in the shadows 52% more effectively, noises from actions are muffled 40%, and sneak movement is 40% faster.Enemies will search for you for up to 25 seconds.
  5. Rank 5 · Shadow Ninja — needs Agility 10Hide in the shadows 65% more effectively, noises from actions are muffled 50% and sneak movement is 50% faster.Enemies will search for you for up to 20 seconds.

Agility ranks

RankCostEffect
1 · Clumsy1You are as clumsy as they come but you still do 200% head shot damage and have a 5% chance to dismember with bows, handguns, and knives.
2 · Fumbling1You didn't make the football team but that didn't stop you from practicing. Deal 210% head shot damage and have a 10% chance to dismember with bows, handguns and knives.
3 · Clunky1You are still loud and clunky but can deal 220% head shot damage and have a 15% chance to dismember with bows, handguns and knives.
4 · Inept1Your dexterity is a bit inept, but you can deal 230% head shot damage and have a 20% chance to dismember with bows, handguns and knives.
5 · Agile1You are now agile and deal 240% head shot damage and have a 25% chance to dismember with bows, handguns and knives.
6 · Nimble2Your movement is now very nimble and deal 250% head shot damage and have a 30% chance to dismember with bows, handguns and knives.
7 · Dexterous2Your dexterity is very impressive. Deal 260% head shot damage and have a 35% chance to dismember with bows, handguns and knives.
8 · Gymnast2Moving fluid and landing on your feet are second nature for you. Deal 270% head shot damage and have a 40% chance to dismember with bows, handguns and knives.
9 · Professional Athlete3Your agility is good enough you could be a professional athlete. Deal 285% head shot damage and have a 45% chance to dismember with bows, handguns and knives.
10 · Parkour Master3Your dexterity is unmatched. Deal 300% head shot damage and have a 50% chance to dismember with bows, handguns and knives.

Agility — FAQ

What does Agility do in 7 Days to Die?
Agility is the measure of your athletic prowess.
What are the Agility perks?
10: combat perks — Archery, Gunslinger, Deep Cuts, Whirlwind; athletics perks — Run and Gun, Hard Target, Parkour, Agility Mastery; stealth perks — Hidden Strike, From The Shadows.
How many points does it take to max Agility?
Attribute ranks cost 1 point for ranks 1–5, 2 points for ranks 6–8, 3 points for ranks 9–10. Each perk rank costs 1.

Other attributes

Rank names and descriptions are the game's own text, read from the 7 Days to Die V3.3 files (progression, localization). PinDrop is fan-made and not affiliated with The Fun Pimps.