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7 Days to Die Medicine & Status Effects

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
25 medical items36 status effects

To cure an infection in 7 Days to Die, take Antibiotics (25% cure each), Herbal Antibiotics (10% cure each) or Jar of Honey (5% cure each). Untreated, a mild infection becomes infection at 14% and severe infection at 57%; at 100% it kills you.

Bandage, First Aid Bandage, First Aid Kit or Sewing Kit stop Bleeding; a Splint or Plaster Cast treats sprained and broken limbs; Painkillers cure a Concussion; Vitamins end Fatigue. Every value is read from the V3.3 game files.

Infection: stages and cure

Infection runs on a meter from 0 to 100%. A critical hit can start it, and the game warns that further zombie or animal hits make it worse. It climbs at the world's Infection Rate setting (0 switches infection off) and kills at 100%. Cure items fill a separate cure meter while you keep taking them — “You have taken antibiotic medicine which will reduce infection that you may be suffering. You can stack antibiotic medicines to increase duration.”

StageFromWhat the game says
Mild Infectionabove 0%You have a mild infection. It will get worse until treated with honey or antibiotics. Getting hit by zombies or animals will make an infection worse.
Infection14%You have a serious infection. If left untreated it could lead to severe infection which can cause death. Take antibiotics as soon as possible. Getting hit by zombies or animals will make an infection worse. Stamina Regeneration -25%
Severe infection57%You have a life threatening severe infection. Take antibiotics immediately. Stamina Regeneration -35% All Attributes -1
Death100%“You have died from an infection.”

What cures infection

Cure percentages are each item's own value; the in-game tooltip shows the same number as “Cure Infection”. Doses stack.

Immunity: Fortitude Mastery rank 2 (Antibodies) — “Consuming items that cure infection or after recovering from an infection will give you 2 real world hours of infection immunity.” The immunity buff lasts 120 min 8 s.

Dysentery

“You feel sick to your stomach and have diarrhea. Goldenrod tea may help. Diarrhea periodically reduces Water 7.5% Food 2.5% All water and food consumed beyond the regular cap is lost over time.”

  • Caught from Old Sham Sandwich, Raw Meat, Rotting Flesh and Murky Water — 12% chance per use. Cook meat and boil water to avoid it.
  • Each case adds 18 min, up to 1 h. It counts down by itself and twice as fast while a cure is active.
  • Cures: Pure Mineral Water (cure 20%), Goldenrod Tea (cure 20%), Honey Tea (cure 20%).

Injuries and what treats them

StatusWhat the game saysTreated by
BleedingYou are bleeding. Use a bandage, first aid bandage or first aid kit to stop the bleeding.Bandage, First Aid Bandage, First Aid Kit, Sewing Kit
AbrasionBumps and bruises are the most common type of injury and heal over time. Perks or medical items like Aloe Cream, First Aid Bandages or First Aid Kits increase the healing speed.Aloe Cream (treats → Treated Abrasion), First Aid Bandage (treats → Treated Abrasion), First Aid Kit (treats → Treated Abrasion)
Deep LacerationA deep laceration can only be properly treated with a First Aid Kit or Sewing Kit but a simple bandage will stop the bleeding. Critical Hit Resistance against Bleeding: -15%First Aid Kit, Sewing Kit
Sprained LegYour leg is sprained and slowing you down. This will take some time to heal. Jumping or sprinting will delay healing or even hurt you. Further critical hits may result in a broken leg. Use a splint or cast to speed up recovery.Splint (treats → Splinted Leg), Plaster Cast (treats → Plaster Cast (Leg))
Broken LegYour broken leg is slowing you down. A splint or cast will speed up healing. Jumping or sprinting will delay healing or even hurt you.Splint (treats → Splinted Leg), Plaster Cast (treats → Plaster Cast (Leg))
Sprained ArmYour arm is sprained, slowing your weapon handling, reload and swing speeds. This will take some time to heal. Ranged or power attacks will delay healing or even hurt you. Further critical hits may result in a broken arm. Use a splint or cast to speed up recovery.Splint (treats → Splinted Arm), Plaster Cast (treats → Plaster Cast (Arm))
Broken ArmYour arm is broken, slowing your weapon handling, reload speed and swing speeds. A splint or cast will speed up healing. Ranged or power attacks will delay healing or even hurt you.Splint (treats → Splinted Arm), Plaster Cast (treats → Plaster Cast (Arm))
ConcussionYou have suffered a concussion and all attributes are lowered by 1. Use painkillers to cure this.Painkillers
Stunned4 sYou are stunned—
FatiguedYou are fatigued and take 10% more damage from all attacks. Eat vitamins to cure this.Vitamins (ends while Vitamins is active)
Internal Bleeding1 minYou are bleeding internally. Better hope you find an emergency room in time.—
Treated AbrasionYou have treated your abrasions and they are now healing faster.—
Splinted LegYour leg is splinted and needs time to heal. Jumping or sprinting will delay healing or even hurt you. Further critical hits may result in a broken leg.Plaster Cast (treats → Plaster Cast (Leg))
Plaster Cast (Leg)Your leg is in a cast and will now heal faster. Jumping or sprinting will delay healing or even hurt you. Further critical hits may result in a broken leg.—
Splinted ArmYour arm is splinted, slowing your weapon handling, reload and swing speeds. This will take some time to heal. Ranged or power attacks will delay healing or even hurt you. Further critical hits may result in a broken arm.Plaster Cast (treats → Plaster Cast (Arm))
Plaster Cast (Arm)Your arm is in a cast, slowing your weapon handling, reload and swing speeds. This will take some time to heal. Ranged or power attacks will delay healing or even hurt you. Further critical hits may result in a broken arm.—

The Physician perk makes medical healing items heal more, and its ranks let splints and casts cure sprains — and casts broken limbs — instantly.

Medical items

Medical crafting skill

8 medical recipes unlock on the Medical crafting skill, raised by reading Medical Journal magazines: First Aid Bandage (5), Fort Bites (10), Plaster Cast (20), Herbal Antibiotics (30), Recog (40), First Aid Kit (50), Antibiotics (60), Steroids (75).

Buff candy

Loot and trader items: each gives one timed effect and a little Food.

CandyEffectLasts
Atom JunkiesExplosion Damage +50% · Explosion Block Damage +50%Atom sized candy and atomic sized power! Increases the damage of explosives.6 min
Covert CatsSneak Damage +50%Be a cool cat and have it made in the shade with Covert Cats. Increases sneak attack damage.6 min
Eye CandyLoot Bonus +5 · Loot Bonus +10%Find that sparkling treasure easier with a drop of Eye Candy. Increases loot quality.6 min
HackersSalvage Harvest +20%These tasty treats increase the amount of resources that you harvest with salvage tools.6 min
Health BarMax Health Bonus +10 · Armor Crit Resist +25% · Natural Crit Healing 200%Delicious low carb bar made from all natural synthetics! Increases your max health as well as your resistance to critical injuries and the speed at which they heal naturally.6 min
Jail BreakersLockpicking Success 100%Be the daddy to that stubborn lock. Lockpicking is always successful.6 min
Nerd TatsShock AOE Radius (m) 1.20Channel your inner nerd powers! Stun batons shock nearby enemies on charged hits.6 min
Oh Shitz DropsFall Damage -100%Be prepared for those Oh Shitz moments! Fall damage immunity.6 min
Rock BustersMining Harvest +20%Jawbreakers got nuthin' on us! Increase the amount of wood, ore and stone that you harvest with mining tools.6 min
Skull CrushersMelee Damage +50%Rock hard candy for a rock hard punch. Increases melee damage.6 min
Sugar ButtsBartering +10%If if's and butts were candy and nuts, every day would be Christmas! Well, now it can be with one tasty Sugar Butts Candy. Improves barter prices.6 min

Crafting-only: Blood Bag — “Use blood bags to craft first aid kits.”

Hunger, thirst, temperature and other states

These end when their cause does — eat and drink (the food page ranks what restores most), warm up, cool down, leave the radiation.

Hungry
You are hungry.
Very Hungry
You are very hungry. Starvation will kill you eventually.
Starving
You are dying of starvation. You need to find something to eat.
Thirsty
You are thirsty. Drink water to increase the rate at which your health and stamina recover.
Dehydrated
You are dehydrated. Dehydration will kill you eventually. Health and stamina are recovering slower.
Severely Dehydrated
You are dying of dehydration! Find something to drink! Health and stamina are recovering slower.
Hot
You are hot. Find clothing or take shelter. When you're hot you will get thirsty faster.
Sweltering
You are sweltering. Find clothing or take shelter. When you're sweltering you will get thirsty faster.
Cold
You are cold. Find clothing, take shelter, equip a torch or build a campfire. When you are cold you will burn more calories.
Freezing
You are freezing. Find clothing, take shelter, equip a torch or build a campfire. When you're freezing you will burn more calories.
Wetness
You are wet which will make you colder. This may or may not be a good thing.
Mild Radiation
You're near a mild radiation source. Back away to avoid taking further damage.
Deadly Radiation
You have entered a Deadly Radiation zone!
Burning
You are on fire. Standing in water or being out in the rain has a chance to douse fire. You can also use any drink to extinguish the fire.
Near Death Trauma
Your minor setback has created some experience debt. Gain experience to work off the debt. Try not to almost-die for a while. That would be great.

7 Days to Die medicine — FAQ

How do you cure infection in 7 Days to Die?
To cure an infection in 7 Days to Die, take Antibiotics (25% cure each), Herbal Antibiotics (10% cure each) or Jar of Honey (5% cure each). Untreated, a mild infection becomes infection at 14% and severe infection at 57%; at 100% it kills you.
How do you get antibiotics?
Craft them at a Campfire with a Beaker once the Medical crafting skill reaches 60 (Medical Journal magazines), find them in 9 kinds of container, or buy them from traders. Herbal Antibiotics unlock earlier, at 30, and cure 10% per use instead of 25%.
How do you cure dysentery?
It wears off by itself; Pure Mineral Water, Goldenrod Tea or Honey Tea add 20% cure each and make it end twice as fast. You catch it from old sham sandwich, raw meat, rotting flesh and murky water (12% per use).
What cures a broken leg?
a Splint (puts on a Splinted Leg) or a Plaster Cast (puts on a Plaster Cast (Leg)). The game's own text: “Your broken leg is slowing you down. A splint or cast will speed up healing. Jumping or sprinting will delay healing or even hurt you.”

Read from the 7 Days to Die V3.3 game files (items, buffs, recipes, progression, loot, traders, Localization). Status descriptions are the game's own text with live values removed. PinDrop is fan-made and not affiliated with The Fun Pimps.