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Intellect Perks in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
AttributeCombat Perks 3Influence Perks 3General Intellect Perks 4

Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons.

Skill points per Intellect rank

17 skill points from rank 1 to 10.

Combat Perks

Electrocutioner

Learn how to use batons more effectively. Incapacitate your victims easier and do more damage.Boost loot odds of Tech Planet magazines.

  1. Rank 1 · Low Voltage — needs Intellect 1Where are the instructions? You're smart, but remember to point it away from you and pull the trigger. All batons deal 10% more damage. Stun batons electrify victims 20% longer. Stamina costs are reduced by 8% and 15% for power attacks. Find more batons and parts in loot.
  2. Rank 2 · Stun Gun — needs Intellect 3You're getting the hang of using batons to incapacitate your enemies. All batons deal 20% more damage. Stun batons electrify victims 40% longer. Stamina costs are reduced by 15% and 30% for power attacks. Find more batons and parts in loot.
  3. Rank 3 · Cattle Prod — needs Intellect 5You're getting dangerous with batons. You could probably knock out cattle if the zombies hadn't eaten them all. All batons deal 30% more damage. Stun batons electrify victims 60% longer. Stamina costs are reduced by 20% and 40% for power attacks. Killing blows grant 10 stamina. Find more batons and parts in loot.
  4. Rank 4 · Danger: High Voltage — needs Intellect 7You're lethal with batons. All batons deal 40% more damage. Stun batons electrify victims 80% longer. Stamina costs are reduced by 25% and 50% for power attacks. Killing blows grant 20 stamina. Find more batons and parts in loot.
  5. Rank 5 · Electrocutioner — needs Intellect 10You're the last thing they see coming and an executioner with batons. All batons deal 50% more damage. Stun batons electrify victims 100% longer. Killing blows grant 30 stamina.

Robotics Inventor

You are fascinated with robotics. Learn to use and deploy robotic weapons.Boost loot odds of Tech Planet magazines.

  1. Rank 1 · Science Projects — needs Intellect 3You have some crazy innovative ideas but your implementation could use some work. Robotic weapons deal 10% more damage, 30% faster fire rate and reload an extra 10 rounds. Robot active range is increased from 10 to 14 meters.You can deploy multiple robots but only the closest will be active.
  2. Rank 2 · Basic Robotics — needs Intellect 5You are taking your projects to the next level now. Robotic weapons deal 20% more damage, 70% faster fire rate and reload an extra 20 rounds. Robot active range is 15 meters.
  3. Rank 3 · Automated Weaponry — needs Intellect 6You have mastered the basics of automated weaponry. Robotic weapons deal 30% more damage, 110% faster fire rate and reload an extra 30 rounds. Robot active range is 16 meters.
  4. Rank 4 · Advanced Robotics — needs Intellect 8You must be from the year 2077. You are creating some futuristic technology. Robotic weapons deal 40% more damage, 150% faster fire rate and reload an extra 40 rounds. Reload robotic weapons 10% faster. Robot active range is 17 meters.
  5. Rank 5 · Robotics Expert — needs Intellect 10You are now a top expert in robotics. Reload robotic weapons 20% faster and reload an extra 50 rounds. Robot active range is 18 meters.Two deployed robots can be active at once.

Calculated Attack

Use your intellect to determine the shortest trajectory to the target and effectively increase your attack speed with batons!

  1. Rank 1 · Basic Math — needs Intellect 2It's as simple as basic math.Attack speeds with batons are 5% faster.
  2. Rank 2 · Advanced Calculations — needs Intellect 4You see even quicker routes to success.Attack speeds with batons are 10% faster.
  3. Rank 3 · The Algorithm — needs Intellect 6Every strike is perfectly calculated for speed and impact.Attack speeds with batons are 15% faster.
  4. Rank 4 · Sherlock Holmes — needs Intellect 8Predict and use your enemies' movements against them.Attack speeds with batons are 20% faster.
  5. Rank 5 · Einstein's Wrath — needs Intellect 10Attacks so fast, even physics can't keep up.Attack speeds with batons are 25% faster.

Influence Perks

Better Barter

Specialize in convincing area traders to give you a better deal.

  1. Rank 1 · Wheeler Dealer — needs Intellect 1You are good at wheeling and dealing and never pay full price for anything. Get a 5% better deal buying and selling merchandise with traders.
  2. Rank 2 · Salesman — needs Intellect 3You must have been a salesman before the apocalypse with the kind of good deals you find. Get a 10% better deal buying and selling with traders.
  3. Rank 3 · Sales Manager — needs Intellect 5You act like a sales manager and have authority to cut the best deals. Get a 15% better deal buying and selling with traders.
  4. Rank 4 · Wall Street Tycoon — needs Intellect 7You would do well if the stock market still existed. Get a 20% better deal buying and selling with traders.
  5. Rank 5 · Corporate Marketing CEO — needs Intellect 10You are like a Corporate Manager and buy goods at the lowest prices and sell for a huge profit. Get a 25% better deal buying and selling with traders.

The Daring Adventurer

Be a daring adventurer!Get better rewards for doing quests.

  1. Rank 1 · Looter — needs Intellect 1Risking your neck every day has its advantages.Gain access to better trader items and get 5% more dukes.
  2. Rank 2 · Plunderer — needs Intellect 3The traders know you can get the job done, plunderer.Gain access to better trader items and get 10% more dukes.
  3. Rank 3 · Mercenary — needs Intellect 5You've made a name for yourself as a mercenary for hire.Gain access to better trader items and get 15% more dukes.
  4. Rank 4 · Bounty Hunter — needs Intellect 7If there's a job that pays, you're the first in line.Gain access to better trader items and get 20% more dukes.
  5. Rank 5 · Daring Adventurer — needs Intellect 10You are the daring adventurer!Gain access to better trader items and get 25% more dukes.Pick two quest rewards for your daring efforts.

Charismatic Nature

You are an inspiration to your allies, increasing their combat prowess.

  1. Rank 1 · Inspirational — needs Intellect 5People find your survival stories inspiring.Allies and Party Members regenerate lost health 50% faster.
  2. Rank 2 · Team Leader — needs Intellect 7You're a team leader that empowers others.Allies and Party Members gain 20% more Block and Melee Damage.
  3. Rank 3 · Motivational Speaker — needs Intellect 8You're a strong motivational force.Allies and Party Members take 10% less damage from all sources, take half damage from bleeding and stop bleeding twice as fast.
  4. Rank 4 · Captain — needs Intellect 9Your leadership abilities are top shelf.Allies and Party Members find 10% better loot.
  5. Rank 5 · General — needs Intellect 10You're a true hero.Allies and Party Members find 20% better loot and gain +1 to all attributes.

General Intellect Perks

Physician

Use medicine and health items more effectively.Boost loot odds of Medical Journal magazines.

  1. Rank 1 · Intern — needs Intellect 3Treated Critical injuries heal 15% faster.Medical healing items heal 25% more health over time.Gain 100% more XP using bandages, first aid bandages, first aid kits and splints.Splints and Casts cure sprains instantly.
  2. Rank 2 · Doctor — needs Intellect 6Treated Critical injuries heal 25% faster.Medical healing items heal 50% more health over time.Gain 200% more XP using bandages, first aid bandages, first aid kits and splints. Craft items in the Chemistry Station 20% faster.
  3. Rank 3 · Surgeon — needs Intellect 8Treated Critical injuries heal 50% faster.Medical healing items heal 100% more health over time.Gain 500% more XP using bandages, first aid bandages, first aid kits and splints.Casts cure broken limbs instantly.
  4. Rank 4 · Amputator — needs Intellect 9Your medical knowledge makes removing limbs a breeze!Gain an additional 20% chance to dismember enemies with batons. Craft items in the Chemistry Station 40% faster.
  5. Rank 5 · Euthanizer — needs Intellect 10Use your knowledge of medicine to save lives, or end them.Each blow landed with a stun baton has a 10% chance for instant death.

Advanced Engineering

Engineer advanced items faster with reduced costs at workstations. Boost loot odds of Electrical Traps, Forge Ahead, Handy Land, and Wiring 101 magazines.

  1. Rank 1 · Apprentice — needs Intellect 1You are now out of the stone age and an apprentice Engineer!Gain 15% XP from electrical trap kills.Items craft 20% faster at the forge.Craft glue cheaper.
  2. Rank 2 · Tinkerer — needs Intellect 4The long hours tinkering on projects is starting to pay dividends!Gain 30% XP from electrical trap kills.Items craft 20% faster at workbenches and cement mixers.
  3. Rank 3 · Craftsman — needs Intellect 6You really know your way around the workshop and can build about anything you set your mind to!Gain 45% XP from electrical trap kills.All forge recipes cost 10% less, crafting Forged Steel and electrical devices costs 15% less.
  4. Rank 4 · Inventor — needs Intellect 8You are the da Vinci of the apocalypse with all your amazing inventions!Gain 60% XP from electrical trap kills.All forge recipes cost 15% less, crafting Forged Steel and electrical devices costs 25% less.
  5. Rank 5 · Advanced Engineer — needs Intellect 10You are now an Advanced Engineer and would make MacDyver jealous.Gain 75% XP from electrical trap kills.All forge recipes cost 20% less, crafting Forged Steel and electrical devices costs 35% less.

Grease Monkey

Learn to build vehicles cheaper from junk in the wasteland! Vehicles can be assembled without this perk.Boost loot odds of Vehicle Adventures magazines.

  1. Rank 1 · Bicycle Mechanic — needs Intellect 1Your passion to tinker and not walk everywhere has led you on the path of the bicycle mechanic.Craft wheels and bicycle parts 33% cheaper.Repair kits are 10 percent more effective on vehicles.
  2. Rank 2 · Minibike Master — needs Intellect 4Why pedal everywhere when there is enough junk lying around to make a minibike?Craft minibike parts 33% cheaper.Repair kits are 20 percent more effective on vehicles.
  3. Rank 3 · Motorcycle Maniac — needs Intellect 6It was only a matter of time before going faster and carrying more gear was a necessity.Craft motorcycle parts 33% cheaper.Repair kits are 30 percent more effective on vehicles.
  4. Rank 4 · Truck Nut — needs Intellect 8Nothing beats the safety and warmth of a nice 4x4 truck.Craft 4x4 truck parts 33% cheaper.Repair kits are 40 percent more effective on vehicles.
  5. Rank 5 · Avionics Wizard — needs Intellect 10Your tinkering desire is never satisfied and only a true genius could figure out how to take to the skies with scrap iron.Craft gyrocopter parts 33% cheaper.Repair kits are 50 percent more effective on vehicles.

Intellect Mastery

Master Intellect Skills

  1. Rank 1 · Master Pilot — needs Intellect 6Vehicles take 20% less damage and consume 20% less fuel.
  2. Rank 2 · Bookworm — needs Intellect 7Adds a 25% chance to find a book, magazine, or schematic in loot.
  3. Rank 3 · Photographic Memory — needs Intellect 8Adds a 50% chance to gain 2 skill points when reading magazines.
  4. Rank 4 · Genius Fury — needs Intellect 9Stun batons only take 2 hits to charge.
  5. Rank 5 · Baton Master — needs Intellect 10Increases shock damage by 300%.

Intellect ranks

RankCostEffect
1 · Blockhead1You are as dumb as a box of rocks but you still do 200% head shot damage and have a 5% chance to dismember with stun batons and Robotic turrets.
2 · Dullard1You aren't the brightest color in the box, but you occasionally hit the nail on the head. Deal 210% head shot damage and have a 10% chance to dismember with stun batons and Robotic turrets.
3 · Dimwit1Even dimwits have a bright idea once in a while. Deal 220% head shot damage and have a 15% chance to dismember with stun batons and Robotic turrets.
4 · Thick Headed1You don't like to learn new stuff but you will if you have to. Deal 230% head shot damage and have a 20% chance to dismember with stun batons and Robotic turrets.
5 · Average1Being average is better than being below average. Deal 240% head shot damage and have a 25% chance to dismember with stun batons and Robotic turrets.
6 · Smart2You are now getting pretty smart. Deal 250% head shot damage and have a 30% chance to dismember with stun batons and Robotic turrets.
7 · Brilliant2Your peers consider you brilliant. Deal 260% head shot damage and have a 35% chance to dismember with stun batons and Robotic turrets.
8 · Intellectual2Your intellect is quite impressive. Deal 270% head shot damage and have a 40% chance to dismember with stun batons and Robotic turrets.
9 · Genius3You are now a true genius. Deal 285% head shot damage and have a 45% chance to dismember with stun batons and Robotic turrets.
10 · Mastermind3You are a mastermind of intellect. Deal 300% head shot damage and have a 50% chance to dismember with stun batons and Robotic turrets.

Intellect — FAQ

What does Intellect do in 7 Days to Die?
Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons.
What are the Intellect perks?
10: combat perks — Electrocutioner, Robotics Inventor, Calculated Attack; influence perks — Better Barter, The Daring Adventurer, Charismatic Nature; general intellect perks — Physician, Advanced Engineering, Grease Monkey, Intellect Mastery.
How many points does it take to max Intellect?
Attribute ranks cost 1 point for ranks 1–5, 2 points for ranks 6–8, 3 points for ranks 9–10. Each perk rank costs 1.

Other attributes

Rank names and descriptions are the game's own text, read from the 7 Days to Die V3.3 files (progression, localization). PinDrop is fan-made and not affiliated with The Fun Pimps.