7 Days to Die Weapons
The files carry no ranking, but they do carry the numbers: the hardest-hitting melee weapon is the Steel Sledgehammer (55 per hit); among guns firing standard ammo, the Sniper Rifle (100 per round with 7.62mm Ammo); the fastest-firing is the SMG-5 (480 rounds a minute). Fire rate, ammo cost and perks change which is best for you.
All 42 weapons — 19 melee, 23 ranged — with damage, speed, magazine and the magazine series that unlocks each one, read from the game's own files.
BladesBone KnifeUnlocks at Blades 1- Damage
- 5
- Per minute
- 120
BladesHunting KnifeUnlocks at Blades 11- Damage
- 12
- Per minute
- 120
BladesCandy Cane KnifeNot craftable- Damage
- 12
- Per minute
- 120
BladesMacheteUnlocks at Blades 36- Damage
- 25
- Per minute
- 65
ClubsWooden ClubUnlocks at Clubs 1- Damage
- 12
- Per minute
- 55
ClubsBaseball BatUnlocks at Clubs 11- Damage
- 20
- Per minute
- 52
ClubsCandy Cane ClubNot craftable- Damage
- 20
- Per minute
- 52
ClubsSteel ClubUnlocks at Clubs 36- Damage
- 32.5
- Per minute
- 52
RoboticsPipe BatonUnlocks at Robotics 1- Damage
- 12
- Per minute
- 60
RoboticsStun BatonUnlocks at Robotics 26- Damage
- 20
- Per minute
- 70
SpearsStone SpearUnlocks at Spears 1- Damage
- 12
- Per minute
- 55
SpearsIron SpearUnlocks at Spears 11- Damage
- 20
- Per minute
- 55
SpearsSteel SpearUnlocks at Spears 36- Damage
- 33
- Per minute
- 55
SledgehammersStone SledgehammerUnlocks at Sledgehammers 1- Damage
- 18
- Per minute
- 50
SledgehammersIron SledgehammerUnlocks at Sledgehammers 11- Damage
- 32
- Per minute
- 34
SledgehammersSteel SledgehammerUnlocks at Sledgehammers 36- Damage
- 55
- Per minute
- 34
KnucklesKnuckle WrapsUnlocks at Knuckles 1- Damage
- 7
- Per minute
- 100
KnucklesIron KnucklesUnlocks at Knuckles 11- Damage
- 11.5
- Per minute
- 100
KnucklesSteel KnucklesUnlocks at Knuckles 36- Damage
- 19
- Per minute
- 100
HandgunsPipe PistolUnlocks at Handguns 1- Damage
- 28
- Per minute
- 126
- Magazine
- 6
HandgunsPistolUnlocks at Handguns 11- Damage
- 37
- Per minute
- 180
- Magazine
- 15
HandgunsSMG-5Unlocks at Handguns 46- Damage
- 50
- Per minute
- 480
- Magazine
- 30
Handguns.44 MagnumUnlocks at Handguns 26- Damage
- 65
- Per minute
- 100
- Magazine
- 6
Handguns.44 Desert VultureUnlocks at Handguns 71- Damage
- 90
- Per minute
- 130
ShotgunsPipe ShotgunUnlocks at Shotguns 1- Damage
- 8.1 × 10
- Per minute
- 120
- Magazine
- 1
ShotgunsDouble Barrel ShotgunUnlocks at Shotguns 11- Damage
- 11.1 × 10
- Magazine
- 2
ShotgunsPump ShotgunUnlocks at Shotguns 26- Damage
- 15.1 × 10
- Per minute
- 60
- Magazine
- 8
ShotgunsAuto ShotgunUnlocks at Shotguns 61- Damage
- 20.1 × 10
- Per minute
- 70
- Magazine
- 16
RiflesPipe RifleUnlocks at Rifles 1- Damage
- 44
- Per minute
- 120
- Magazine
- 1
RiflesHunting RifleUnlocks at Rifles 11- Damage
- 58
- Per minute
- 120
- Magazine
- 1
RiflesLever Action RifleUnlocks at Rifles 26- Damage
- 76
- Per minute
- 82
- Magazine
- 5
RiflesSniper RifleUnlocks at Rifles 61- Damage
- 100
- Per minute
- 140
- Magazine
- 12
Machine GunsPipe Machine GunUnlocks at Machine Guns 1- Damage
- 30
- Per minute
- 335
- Magazine
- 15
Machine GunsKV-47 Machine GunUnlocks at Machine Guns 11- Damage
- 40
- Per minute
- 360
- Magazine
- 30
Machine GunsTactical Assault RifleUnlocks at Machine Guns 26- Damage
- 53
- Per minute
- 405
- Magazine
- 30
Machine GunsM60 Machine GunUnlocks at Machine Guns 61- Damage
- 70
- Per minute
- 440
- Magazine
- 60
ExplosivesRocket LauncherUnlocks at Explosives 50- Damage
- 420
- Per minute
- 75
- Magazine
- 1
BowsPrimitive BowUnlocks at Bows 1- Damage
- 30
- Per minute
- 75
- Magazine
- 1
BowsWooden BowUnlocks at Bows 11- Damage
- 44
- Per minute
- 75
- Magazine
- 1
BowsCompound BowUnlocks at Bows 36- Damage
- 64
- Per minute
- 75
- Magazine
- 1
BowsIron CrossbowUnlocks at Bows 21- Damage
- 50
- Per minute
- 75
- Magazine
- 1
BowsCompound CrossbowUnlocks at Bows 56- Damage
- 75
- Per minute
- 75
- Magazine
- 1
Bars compare a weapon with the others in its own family: a pellet, a blast and a club hit are not one scale.
Weapon families
The weapons in each family, and the containers every one of them can drop from.
Blades4 · melee
Containers every one of the blades can drop from (5)
Hardened Chest · Hidden Stash · Leather Trunk · Reinforced Chest · Wood Crate
Clubs4 · melee
Containers every one of the clubs can drop from (1)
Wood Crate
Robotics2 · melee
Containers every one of the robotics can drop from (24)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Savage Country Box · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Spears3 · melee
Containers every one of the spears can drop from (9)
Army Truck · Buried Food Stash · Buried Supplies · Lockers · Police Car · Savage Country Box · Treasure Cache · Weathered Backpack · Wood Crate
Sledgehammers3 · melee
Containers every one of the sledgehammers can drop from (9)
Army Truck · Buried Food Stash · Buried Supplies · Lockers · Police Car · Savage Country Box · Treasure Cache · Weathered Backpack · Wood Crate
Knuckles3 · melee
Containers every one of the knuckles can drop from (24)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Savage Country Box · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Handguns5 · ranged
Containers every one of the handguns can drop from (23)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Shotguns4 · ranged
Containers every one of the shotguns can drop from (23)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Rifles4 · ranged
Containers every one of the rifles can drop from (23)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Machine Guns4 · ranged
Containers every one of the machine guns can drop from (23)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Explosives1 · ranged
Bows5 · ranged
Containers every one of the bows can drop from (24)
Ammo Display Case · Ammo Pile, Large · Ammo Pile, Small · Army Munitions Box · Army Truck · Buried Food Stash · Buried Supplies · Equipment Rack · Gun Rack · Gun Safe · Gun Store Box · Hardened Chest · Hidden Stash · Infested Cache · Leather Trunk · Lockers · Police Car · Reinforced Chest · Savage Country Box · Treasure Cache · Wall Safe · Weapons Bag · Weathered Backpack · Wood Crate
Weapon mods (42)
What each mod does, in the game's words, and the weapon families it fits by the tags in the files.
| Mod | What it does | Fits |
|---|---|---|
| Increases damage, range, and aimed accuracy, but makes the weapon more unwieldy when fired from the hip. | Handguns, Rifles, Machine Guns, Explosives | |
| Diverts the propellant gases to reduce recoil. | Handguns, Rifles, Machine Guns, Explosives | |
| A sound suppressor greatly reduces the firing sound, but reduces maximum range and damage. Works best with small calibers and guns with a low rate of fire. | Handguns, Shotguns, Rifles, Machine Guns | |
| Helps with aiming quickly and increases accuracy when firing from the hip. Installs into any firearm or crossbow. | Handguns, Shotguns, Rifles, Machine Guns, Explosives, Bows | |
| Installs into any firearm or crossbow. | Handguns, Shotguns, Rifles, Machine Guns, Explosives, Bows | |
| Increases visual magnification when aiming. Installs into small firearms and crossbows. | Handguns, Rifles, Machine Guns, Bows | |
| Increases visual magnification when aiming. Installs into medium sized firearms and crossbows. | Rifles, Machine Guns, Bows | |
| Increases visual magnification when aiming. Installs into long rifles. | Rifles | |
| This sight is designed for fast target acquisition and improves weapon handling. | Handguns, Shotguns, Rifles, Machine Guns, Bows | |
| Modifies the trigger group to fire semi-auto only. Increases the rate of fire and slightly increases recoil. | Handguns, Shotguns, Rifles, Machine Guns | |
| Modifies the trigger group to fire 3 round bursts. Increases the rate of fire and slightly increases recoil. | Handguns, Shotguns, Rifles, Machine Guns | |
| Modifies the trigger group to fire full auto only. Increases the rate of fire and slightly increases recoil. | Handguns, Shotguns, Rifles, Machine Guns | |
| Increases accuracy and handling when aiming weapons. | Rifles, Machine Guns, Bows | |
| Improves handling and accuracy when firing weapons from the hip or while moving. | Handguns, Shotguns, Rifles, Machine Guns, Bows | |
| Improves weapon handling while moving or firing from the hip because the weapon becomes more manageable in close quarters. | Shotguns, Rifles, Machine Guns | |
| Modifies the spread to a horizontal pattern instead of the normal round one. | Shotguns | |
| Tightens the shotgun's spread. | Shotguns | |
| Increases magazine capacity. | Handguns, Shotguns, Rifles, Machine Guns | |
| This large drum magazine increases the ammo capacity on machine guns, but is a little slower to reload. | Handguns, Shotguns, Machine Guns | |
| Increases magazine capacity for pump shotguns. | Shotguns | |
| Each shot has a chance to cripple a leg on a bipedal target. | Handguns, Shotguns, Rifles, Machine Guns, Explosives, Bows | |
| Arrows and Bolts fly quicker and further with this modification. | Bows | |
| An arrow rest improves the accuracy of a bow. | Bows | |
| Do more damage to all animals. | All weapons | |
| Temporarily disables the regeneration ability of Radiated, Charged, and Infernal zombies. | All weapons | |
| This blade modification increases block damage and lowers degradation. | Blades, Spears, Knuckles | |
| Has a chance to cause a Bleeding Wound on a regular attack. | Blades, Spears, Knuckles | |
| A modification for all melee weapons and tools. Adds a chance to stun and slow victims. Knives and machetes do not have a head that can be weighted. | Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| This modification lowers degradation for melee weapons, tools, and bows. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles, Bows | |
| Decreases melee stamina usage and increases weapon handling of bows. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles, Bows | |
| When below 50% health, regenerate health over time. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| Has a chance to cause bleeding damage with primary attacks. Greater chance with power attacks. Can be installed in clubs. | Clubs | |
| Each successive hit lowers enemies armor rating. Can be installed in clubs. | Clubs | |
| Has a chance to knock down opponents. Can be installed in clubs. | Clubs | |
| A melee item can triple as a light source, set enemies on fire, and used as a source of heat. Can be installed in melee tools and weapons that have a long shaft or blade. | Blades, Clubs, Spears, Sledgehammers | |
| Deal more damage to blocks, but less damage to enemies. | — | |
| Does more damage against dirt. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| Does more damage against stone. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| Does more damage against iron. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| Does more damage against wood. | Blades, Clubs, Robotics, Spears, Sledgehammers, Knuckles | |
| Any hand tool or bladed weapon degrades slower with this modification. | Blades, Spears, Knuckles | |
| Install this mod into a stun baton and send zombies flying on the charged hit. | Robotics |
Gun damage is the standard round's damage plus the weapon's own offset; shotguns show per pellet × pellets. “—” marks a value the files write in a form we could not read as a plain number.
7 Days to Die weapons — FAQ
What is the best weapon in 7 Days to Die?
What weapons are available in 7 Days to Die?
How to get better weapons in 7 Days to Die?
Read from the 7 Days to Die V3.3 game files (items, recipes, progression, loot, traders). PinDrop is fan-made and not affiliated with The Fun Pimps.