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7 Days to Die Weapon Mods — and Every Other Mod

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files

94 mods in the game files: 42 fit weapons, and the rest go on tools, armor, vehicles and the drone. A mod fits when the item carries one of its install tags and none of its blocked tags — that is how each list below is worked out. The Hunter Mod fits the most weapons (42). 75 have a recipe; the rest come only from loot and traders.

Weapon mods

Guns, bows and melee weapons only.

Weapon and tool mods

Fit weapons and tools alike — most of the melee mods.

Tool mods

Only tools take these.

Armor mods

Armor pieces; some only fit one slot or are blocked on light or heavy armor.

  • Tattered Insulated Armor Mod

    64 armor pieces · removable

    “Increases Hot and Cold Resist”

    Cold resistance+1 at Q1 → +2.5 at Q6
    Heat resistance+1 at Q1 → +2.5 at Q6

    Armor: every set (64 pieces)

    Get it: loot from 12 kinds of container; traders

  • Patchwork Insulated Armor Mod

    64 armor pieces · removable

    “Increases Hot and Cold Resist”

    Cold resistance+2.8 at Q1 → +4.3 at Q6
    Heat resistance+2.8 at Q1 → +4.3 at Q6

    Armor: every set (64 pieces)

    Get it: loot from 12 kinds of container; traders

  • ThermaCore Insulated Armor Mod

    64 armor pieces · removable

    “Increases Hot and Cold Resist”

    Cold resistance+4.6 at Q1 → +6 at Q6
    Heat resistance+4.6 at Q1 → +6 at Q6

    Armor: every set (64 pieces)

    Get it: loot from 12 kinds of container; traders

  • Bandolier Mod

    16 armor pieces · removable

    “Reload faster.”

    Plus 8 scripted effects that fire on events (hits, equipping) — not summarised here.

    Armor: every set (16 pieces)

    Get it: craft at the Workbench from 100 Cloth Fragment + 2 Scrap Polymers + 15 Leather + 3 Glue + 1 Sewing Kit (unlocked by Bandolier Mod Schematic); loot from 12 kinds of container; traders; quest reward

  • Armor Fittings Mod

    40 armor pieces · removable

    “Decreases movement and stamina penalties from armor. Cannot be installed into Light Armor.”

    Mobility+2%
    Stamina regeneration (walking)+1.4%
    Stamina regeneration (running)+2.8%

    Armor: Assassin, Biker, Commando, Farmer, Miner, Nerd, Nomad, Raider, Ranger, Scavenger

    Get it: craft at the Workbench from 10 Scrap Polymers + 4 Leather + 1 Duct Tape + 4 Mechanical Parts + 1 Sewing Kit (unlocked by Armor Fittings Mod Schematic); loot from 12 kinds of container; traders

  • Advanced Armor Fittings Mod

    40 armor pieces · removable

    “Greatly decreases movement and stamina penalties from armor. Cannot be installed into Light Armor.”

    Mobility+3%
    Stamina regeneration (walking)+2.1%
    Stamina regeneration (running)+5.62%

    Armor: Assassin, Biker, Commando, Farmer, Miner, Nerd, Nomad, Raider, Ranger, Scavenger

    Get it: craft at the Workbench from 20 Scrap Polymers + 8 Leather + 2 Duct Tape + 8 Mechanical Parts + 1 Sewing Kit (unlocked by Advanced Armor Fittings Mod Schematic); loot from 12 kinds of container; traders

  • Armor Plating Mod

    48 armor pieces · removable

    “Improve your armor rating with these additional armor plates. Cannot be installed into Heavy Armor.”

    Armor rating+1

    Armor: Assassin, Athletic, Biker, Commando, Enforcer, Farmer, Lumberjack, Preacher, Primitive, Ranger, Rogue, Scavenger

    Get it: craft at the Workbench from 2 Leather + 5 Scrap Polymers + 1 Duct Tape + 2 Mechanical Parts + 1 Sewing Kit (unlocked by Armor Plating Mod Schematic); loot from 12 kinds of container; traders

  • Advanced Armor Plating Mod

    48 armor pieces · removable

    Armor rating+2

    Armor: Assassin, Athletic, Biker, Commando, Enforcer, Farmer, Lumberjack, Preacher, Primitive, Ranger, Rogue, Scavenger

    Get it: craft at the Workbench from 10 Forged Iron + 10 Scrap Polymers + 2 Duct Tape + 4 Mechanical Parts + 1 Sewing Kit (unlocked by Advanced Armor Plating Mod Schematic); loot from 12 kinds of container; traders

  • Armor Pocket Mod

    64 armor pieces · removable

    “Decrease encumbrance penalty by 1 by installing this modification into your armor.”

    Carry capacity+1

    Armor: every set (64 pieces)

    Get it: craft at the Workbench from 10 Scrap Polymers + 6 Leather + 1 Duct Tape + 4 Mechanical Parts + 1 Sewing Kit (unlocked by Armor Pocket Mod Schematic); loot from 12 kinds of container; traders

  • Armor Double Pocket Mod

    64 armor pieces · removable

    “Decrease encumbrance penalty by 2 by installing this modification into your armor.”

    Carry capacity+2

    Armor: every set (64 pieces)

    Get it: craft at the Workbench from 15 Scrap Polymers + 8 Leather + 2 Duct Tape + 4 Mechanical Parts + 2 Sewing Kit (unlocked by Armor Double Pocket Mod Schematic); loot from 12 kinds of container; traders

  • Armor Triple Pocket Mod

    64 armor pieces · removable

    “Decrease encumbrance penalty by 3 by installing this modification into your armor.”

    Carry capacity+3

    Armor: every set (64 pieces)

    Get it: craft at the Workbench from 20 Scrap Polymers + 10 Leather + 3 Duct Tape + 4 Mechanical Parts + 3 Sewing Kit (unlocked by Armor Triple Pocket Mod Schematic); loot from 12 kinds of container; traders; quest reward

  • Armor Quad Pocket Mod

    64 armor pieces · removable

    “Decrease encumbrance penalty by 4 by installing this modification into your armor.”

    Carry capacity+4

    Armor: every set (64 pieces)

    Get it: craft at the Workbench from 40 Scrap Polymers + 20 Leather + 6 Duct Tape + 6 Sewing Kit + 1 Legendary Parts (unlocked by Armor Quad Pocket Mod Schematic); quest reward

  • Muffled Connectors Mod

    36 armor pieces · removable

    “Reduces noise from armor. Cannot be installed into Light or Assassin Armor.”

    Noise−5%

    Armor: Biker, Commando, Farmer, Miner, Nerd, Nomad, Raider, Ranger, Scavenger

    Get it: craft at the Workbench from 4 Forged Steel + 30 Scrap Polymers + 1 Duct Tape + 4 Mechanical Parts + 1 Sewing Kit (unlocked by Muffled Connectors Mod Schematic); loot from 12 kinds of container; traders

  • Advanced Muffled Connectors Mod

    36 armor pieces · removable

    “Greatly reduced noise from armor. Cannot be installed into Light or Assassin Armor.”

    Noise−10%

    Armor: Biker, Commando, Farmer, Miner, Nerd, Nomad, Raider, Ranger, Scavenger

    Get it: craft at the Workbench from 5 Forged Steel + 60 Scrap Polymers + 2 Duct Tape + 5 Mechanical Parts + 1 Sewing Kit (unlocked by Adv. Muffled Connectors Mod Schematic); loot from 12 kinds of container; traders

  • Impact Bracing Mod

    16 armor pieces · removable

    “Reduces fall damage.”

    Plus 2 scripted effects that fire on events (hits, equipping) — not summarised here.

    Armor: every set (16 pieces)

    Get it: craft at the Workbench from 5 Forged Steel + 2 Duct Tape + 20 Mechanical Parts + 20 Spring + 1 Sewing Kit (unlocked by Impact Bracing Mod Schematic); loot from 12 kinds of container; traders; quest reward

  • Stealth Boots Mod

    10 armor pieces · removable

    “Reduces the noise and stamina penalties of medium and heavy boots.”

    Stamina regeneration (walking)+3%
    Stamina regeneration (running)+10%
    Noise−10%

    Armor: Assassin, Biker, Commando, Farmer, Miner, Nerd, Nomad, Raider, Ranger, Scavenger

    Get it: craft at the Workbench from 5 Forged Steel + 60 Scrap Polymers + 2 Duct Tape + 5 Mechanical Parts + 1 Sewing Kit (unlocked by perkUrbanCombatLanding); quest reward

  • Water Purifier Mod

    16 armor pieces · removable

    “Allows safe consumption of murky water.”

    Buff resistance(conditional)+1

    Plus 2 scripted effects that fire on events (hits, equipping) — not summarised here.

    Armor: every set (16 pieces)

    Get it: craft at the Workbench from 5 Forged Steel + 10 Scrap Polymers + 2 Duct Tape + 30 Coal + 1 Sewing Kit (unlocked by Water Purifier Mod Schematic); loot from 12 kinds of container; traders; quest reward

  • Helmet Light Mod

    16 armor pieces · removable

    “A light source that can be installed into any head armor.”

    Plus 7 scripted effects that fire on events (hits, equipping) — not summarised here.

    Armor: every set (16 pieces)

    Get it: craft at the Workbench from 5 Forged Steel + 2 Scrap Polymers + 2 Duct Tape + 1 Sewing Kit + 1 Flashlight (unlocked by Helmet Light Mod Schematic); loot from 12 kinds of container; traders; quest reward

  • Cigar Mod

    16 armor pieces · removable

    “Look intimidating and get a better deal from traders. Also boosts strength!”

    Strength level+1
    Bartering, buying+0.05 at Q1 → +0.1 at Q6
    Bartering, selling+0.05 at Q1 → +0.1 at Q6

    Armor: every set (16 pieces)

    Get it: craft at the Backpack from 250 Plant Fibers + 1 Paper + 1 Testosterone Extract (unlocked by perkUrbanCombatCigar); loot from 15 kinds of container; traders; quest reward

  • Perception Mod

    16 armor pieces · removable

    “When installed in headgear, these AI enabled contact lenses enhance sight and targeting. +1 Perception”

    Perception level+1

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Strength Mod

    16 armor pieces · removable

    “This AI neural chip, designed for installation in headgear, bypasses myostatin to enhance strength. +1 Strength”

    Strength level+1

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Fortitude Mod

    16 armor pieces · removable

    “This AI-enhanced neural interface boosts the immune system when integrated into headgear. +1 Fortitude”

    Fortitude level+1

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Agility Mod

    16 armor pieces · removable

    “This AI-driven neural interface, when embedded in headgear, greatly accelerates nerve signal transmission. +1 Agility”

    Agility level+1

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Intellect Mod

    16 armor pieces · removable

    “This handy AI headgear companion gives you archived information from before the apocalypse to stimulate intelligence. +1 Intellect”

    Intellect level+1

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Treasure Hunter's Mod

    16 armor pieces · removable

    “This AI-enhanced headgear mod boosts learning speed and improves the user's ability to discover valuable loot and buried treasures.”

    Loot stage+1 at Q1 → +6 at Q6
    XP gain+5% at Q1 → +30% at Q6
    Treasure blocks per reduction−1 at Q1 → −2 at Q6

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

  • Night Vision Mod

    16 armor pieces · removable

    “See in the dark with this high tech night vision head armor mod.”

    Plus 5 scripted effects that fire on events (hits, equipping) — not summarised here.

    Armor: every set (16 pieces)

    Get it: loot from 12 kinds of container; traders; quest reward

Vehicle mods

Bicycle to gyrocopter — which vehicle takes which is listed per mod.

Drone mods

For the robotic drone companion.

Dyes

Cosmetic: they change the colour of weapons, tools, vehicles and the drone.

  • Brown
  • Red
  • Orange
  • Yellow
  • Green
  • Blue
  • Purple
  • Black
  • Pink

Each dye: loot from 5 kinds of container, traders.

Read from the 7 Days to Die V3.3 game files (item_modifiers, items, recipes, loot, traders, Localization). PinDrop is fan-made and not affiliated with The Fun Pimps.