7 Days to Die Perk Calculator & Skill Planner
Set your level, raise attributes and spend points on perk ranks. Each rank needs its attribute at the level the game writes on it, and nothing can be spent past your points. Maxing every attribute and all 50 perks takes 330 points.
30points left of 30
0 on attributes · 0 on perks · 0 perks picked
Boomstick
Combat Perks · boosts Shotguns
Rank 1 · Shotgun Hobo: Maybe your aim isn't so good or you just like doing a lot of damage up close and personal. Either way a hobo with a shotgun is not to be messed with. Shotguns deal 10% more damage, 10% faster fire rate, and 10% faster reload. Stun enemies for 6 seconds. Find more shotguns, parts, and shotgun ammo in loot.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Pummel Pete
Combat Perks · boosts Clubs
Rank 1 · Roughneck: You might not pack a punch, but as a roughneck you can swing a club! Clubs deal 10% more damage, attacks do 40% more damage to stunned enemies, and power attacks have a 60% chance to knock foes down. Stamina reduced by 8% and power attacks by 15%. Find more clubs and parts in loot.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Skull Crusher
Combat Perks · boosts Sledgehammers
Rank 1 · Bruiser: You're a bruiser! With a little luck, you can sometimes knock down geriatric zombies. Sledgehammers deal 10% more damage. 15% chance to knock down enemies with power attacks. Stamina costs are reduced by 8% and 15% for power attacks. Find more sledges and parts in loot.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Grand Slam
Combat Perks
Rank 1 · Single: Sprinting Power attacks with clubs, bats, or sledgehammers have a 10% chance to ragdoll enemies.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Big and Fast
Combat Perks · boosts Clubs, Sledgehammers
Rank 1 · Strong Start: You're big, you're strong, now get moving. Clubs and sledgehammers are 5% faster.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Pack Mule
General Strength Perks
Rank 1 · Disorganized: Who has time to organize their stuff perfectly? Carry 4 more items without being encumbered. Increases the crafting speed of items from your inventory by 10%. Your pack has a 5% chance to ignore physical damage when hit.
All 5 ranks: 9 points from scratch (4 for Strength 5, 5 for ranks)
Strength Mastery
General Strength Perks
Rank 1 · Miner's Mending: All critical injuries heal 100% faster when holding a mining tool.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Miner 69'er
Construction Perks
Rank 1 · Tool Nipper: Everyone has to start somewhere. Increase tool damage by 10% and block damage by 30% with any axe, pick, shovel, chainsaw or auger. Stamina costs are reduced by 8% and 15% for power attacks. Find more tools and parts in loot.
All 5 ranks: 13 points from scratch (8 for Strength 7, 5 for ranks)
Mother Lode
Construction Perks
Rank 1 · Paydirt: You've found your first small vein and are envy of all the Johnny Newcomes. Harvest 20% more from ore, stone, terrain blocks and trees with any axe, pick, shovel, chainsaw or auger.
All 5 ranks: 13 points from scratch (8 for Strength 7, 5 for ranks)
Junk Miner
Construction Perks
Rank 1 · Trash Digger: Gain 20% more resources from mining junk such as cloth, plastic etc.
All 5 ranks: 21 points from scratch (16 for Strength 10, 5 for ranks)
Your build
Strength 1 · Perception 1 · Fortitude 1 · Agility 1 · Intellect 1
No perks picked yet. Raise an attribute, then a perk's rank.
What each weapon perk costs to max
The 18 perks the game tags on weapons, from a bare character: the attribute levels the last rank needs plus one point per rank. Cheapest: Archery (21 points); dearest: Whirlwind (21).
| Perk | Boosts | Attribute | Attribute points | Rank points | Total |
|---|---|---|---|---|---|
| Archery | Bows | Agility 10 | 16 | 5 | 21 |
| Big and Fast | Clubs, Sledgehammers | Strength 10 | 16 | 5 | 21 |
| Boomstick | Shotguns | Strength 10 | 16 | 5 | 21 |
| Calculated Attack | Robotics | Intellect 10 | 16 | 5 | 21 |
| Dead Eye | Rifles | Perception 10 | 16 | 5 | 21 |
| Deep Cuts | Blades | Agility 10 | 16 | 5 | 21 |
| Demolitions Expert | Explosives | Perception 10 | 16 | 5 | 21 |
| Electrocutioner | Robotics | Intellect 10 | 16 | 5 | 21 |
| Gunslinger | Handguns | Agility 10 | 16 | 5 | 21 |
| Lightning Hands | Knuckles | Fortitude 10 | 16 | 5 | 21 |
| Machine Gunner | Machine Guns | Fortitude 10 | 16 | 5 | 21 |
| Pummel Pete | Clubs | Strength 10 | 16 | 5 | 21 |
| Quick and Perceptive | Spears | Perception 10 | 16 | 5 | 21 |
| Skull Crusher | Sledgehammers | Strength 10 | 16 | 5 | 21 |
| Spear Master | Spears | Perception 10 | 16 | 5 | 21 |
| The Brawler | Knuckles | Fortitude 10 | 16 | 5 | 21 |
| The Huntsman | Blades | Fortitude 10 | 16 | 5 | 21 |
| Whirlwind | Blades | Agility 10 | 16 | 5 | 21 |
The rules the calculator follows
- 1 skill point per player level, up to level 300.
- An attribute starts at 1 and goes to 10; the points per level are 2: 1, 3: 1, 4: 1, 5: 1, 6: 2, 7: 2, 8: 2, 9: 3, 10: 3 (the same for all five).
- A perk rank costs 1 point and needs its attribute at the level written on the rank.
- Skill books and crafting magazines add bonuses without spending points: see the books and magazines.
Rank texts are the game's own. Which perks are worth taking is not in the files, so the calculator does not rank them; see the ranked guides for weapons and armor.