7 Days to Die Traps — Damage, Power & Unlocks
7 Days to Die has 15 traps a player can build. 6 run on electricity — the Electric Fence Post, Dart Trap and Blade Trap and 3 auto turrets — and unlock through the Traps skill (Electrical Traps magazines), from 25 for the first three to 100 for the M60 Auto Turret. 9 need no power: spikes, barbed wire, loose-board floors and 4 land mines.
Electric traps need a power source and a wire — see how electricity works.
Electric traps and turrets
Dart Trap45 per dart · draws 10
Electric FenceShocked, 4 s · draws 5
Blade Trap20 · draws 20

Auto TurretsShotgun 50 · SMG 75 · M60 100
| Trap | Draw | Per hit | Range | Hit points | Unlocks at | Trader stage |
|---|---|---|---|---|---|---|
| 5 | Shocked, 4 s | — | 200 | Traps 25 | 1 | |
| 10 | 45 per dart | — | 2,500 | Traps 25 | 25 | |
| 20 | 20 | — | 2,000 | Traps 25 | 55 | |
| 15 | 9 × 8 pellets | 15 m | 1,000 | Traps 50 | 55 | |
| 15 | 32 per shot | 30 m | 1,000 | Traps 75 | 55 | |
| 15 | 50 per shot | 40 m | 1,000 | Traps 100 | 55 |
Per hit: Damage / EntityDamage in blocks.xml; the dart's comes from the Iron Dart in items.xml; the fence applies the Shocked status instead (buffs.xml duration). Trader stage: the lowest stage at which a trader can roll it.
Many actions and events will cause a local increase on the Activity Map.
What affects the Activity Map:
- Flickering torches and to a lesser degree candles.
- Any workstation that burns fuel.
- Gunfire and explosions.
- Motor tools like chainsaws.
- Active traps like blade traps or shotgun turrets.
- Hitting or destroying metal or glass blocks or slamming metal doors.
If an area is 'hot' you will eventually have zombie scouts snooping around. If they spot you they will call in reinforcements.
Limit or stop these activities and this area will 'cool down' on it's own.
Lights or sounds are counted regardless of being noticeable to a player standing out in the open.
Electric generators or lights do not register.
Traps that need no power
| Trap | Damage | Damage received | Hit points | Recipe (backpack) |
|---|---|---|---|---|
| 33 | 33 | 100 | 20 Wood | |
| 33 | 33 | 200 | 4 Forged Iron | |
| 1 | 6 | 50 | 10 Iron, 10 Wood | |
| — | — | 100 | 5 Nails, 20 Wood | |
| — | — | 100 | 30 Nails, 180 Wood |
- Wood Spikes Trap upgrades to Iron Spikes Trap with 4 Forged Iron.
- Loose Boards Block 1x1: gives way 0.25 s after it is stepped on (TriggerDelay).
- Loose Boards Block 3x3: gives way 0.8 s after it is stepped on (TriggerDelay), 3 × 3 blocks.
Spike traps are your first and earliest line of defense. They slow down and damage enemies. Place them using the secondary action.
Barbed wire fences made from wood and iron can slow down enemies, making them easier to deal with. Place them by using the secondary action.
A false floor or trap that will disintegrate when stepped on.
Land mines
| Mine | Damage | Radius (entities) | Radius (blocks) | Recipe | Unlocks at |
|---|---|---|---|---|---|
| 250 | 5 | 2 | Backpack: 4 Iron, 4 Gunpowder, 10 Nails | Known | |
| 300 | 3 | 2 | Workbench: 1 Forged Iron, 5 Gunpowder, 1 Nails | Explosives 10 | |
| 450 | 5 | 3 | Workbench: 1 Forged Iron, 8 Gunpowder, 20 Nails | Explosives 20 | |
| 690 | 5 | 4 | Workbench: 1 Forged Iron, 12 Gunpowder, 30 Spring | Explosives 25 |
Damage is the Explosion EntityDamage in blocks.xml, which the file notes is "damage for entities in the center of the Explosion". Every mine triggers 0.5 s after it is set off and cannot be picked back up (CanPickup false). A comment in the file adds that a mine destroyed by an explosion has a 33% chance to detonate.
Traps skill — what unlocks when
Electrical Traps magazines · Traps 1–100
| 25 | Electric Fence Post, Dart Trap, Blade Trap |
| 50 | Shotgun Auto Turret |
| 75 | SMG Auto Turret |
| 100 | M60 Auto Turret |
Every electric trap is crafted at the Workbench. Do you have pests? Check out these crazy traps for pest control and home security.
Related
7 Days to Die traps — FAQ
What is the best trap in 7 Days to Die?
How do you unlock traps in 7 Days to Die?
Do traps need electricity in 7 Days to Die?
How do you make an electric fence in 7 Days to Die?
Read from the 7 Days to Die V3.3 game files: blocks.xml, items.xml, recipes.xml, progression.xml, buffs.xml, traders.xml and the game's own text (Localization). Icons are the game's. PinDrop is fan-made and not affiliated with The Fun Pimps.